Sometimes it feels like the forces of evil are growing in number and gathering strength. This update… probably won’t help to fight that feeling.

Golden Axe: New Heninger and improved Longmoan
Streets of Rage: New Donovan (SoR2) and improved Galsia (SoR1 and 2)
Strider: completely redone Ton Pooh, Sai Pooh and Pei Pooh sprites.
Kung-Fu Master: Gripper and Tom Tom

All of the new sprites have been added to the main GFX Generator, the image generator I used to make the screenshot at the top of this post!


Things will be be a bit slow while I continue to work on commissions and new line art for new prints. Prints are still on sale (my Illmosis site has more than game-related prints), but the sale will end next week. If you see something you like and have the money, pick it up while you can!


The All-AmeriCon convention hits Youngstown, Ohio’s Covelli Centre on July 8th and 9th! The special guest list is ridiculously solid (I based that Iron Man Hall of Armor background on the version that Bob Layton drew) and I’ll be in Artist’s Alley there! Come through, as I’ll be selling prints (including some small pixel art prints), sketching line art for sprites and I’ll have previews of pixel art that isn’t on the site yet


You can get more info at the Facebook page and these links here and here for the event!

edit: there’s an ad on YouTube now!

I’ve been a big fan of the Flash since I was only a few pixels tall, so I’m having my own little celebration of the character’s 75th anniversary on both Illmosis and ScrollBoss. The Illmosis site has the new picture I’ve drawn of the Flash and this place is getting a bunch of sprites and a new animation. Everything in the post will be Flash-related either by name or by nature. Let’s hit the ground running with the newness!

Custom Sprites:
DC Comics: Flash Jay Garrick (two poses), Barry Allen (a new scratch-made run pose and an old running sprite made from Cyclops), the Reverse-Flash
Movies: Flash Gordon (1980s) and Grandmaster Flash (in Wild Style outfit)
Capcom: Flashman
Sega: Flashgal (all new sprites, three weapons)

Mini-logos:
– DC Comics: Flash (Flash Comics), Reverse-Flash
– movies: Flash Gordon (1980)

GFX Generators: All new items, logos and characters added to the GroupShot and VsMaker generators.

Now for the special part. This animation is a rough version of something I’ve made for a long-running (groan) idea, but it’s not a Flash sprite set. Everything in it was made from scratch, including that test background:


You’ll get more glimpses of it later this year.

As Blastermaster KRS-ONE once said, “We’re not done… we’re not done… we’re not done… check this out!”

Fake Screenshots: A new title screen based on a 1989 movie. I’m not telling you, so you’ll have to find out on your own.

Custom Sprites: The following new sprites were added
Capcom: Strider Hiryu (arcade stand)
Final Fight: new sprites of Mike Haggar and Belger along with improved Cody stare-down edits
DC Comics: Batman (Michael Keaton style)
Jaleco: the hero from Hachoo!
Sega: Shadow Dancer (arcade) boss 3
Golden Axe: new Gilius pose
Then and now: Added the old and new Mike Haggar sprites for your amusement and disgust.

The Revenge of 1989: main page was updated with a few more images and more errors were fixed.

That’s all for 2014 and I hope you enjoyed this year’s updates. The custom sprite galleries grew with a lot of new pixel art, the GFX Generators swelled up even more (including new scratch-made backgrounds) and I was able to keep my promise of completing the original Mad Gear gang (including a scratch-made Damnd). The site will return to celebrating all years of platformers and beat ’em ups next year, but the Revenge of 1989 will return again in August. Have a Happy New Year and I’ll see you again in 2015!

This site has spent most of this year celebrating the 25th anniversary of 1989, easily one of the most llama butt-whipping years in the history of video games. It’s so dense with digital greatness that I couldn’t give dap to all things to which dap is due, even with nearly a year to work on the theme. The clock is winding down and this update is an attempt to strengthen the custom sprite galleries (and image generator banks) of those games.




Custom Sprites – The following changes were made to the galleries:
Data East: Karnov (new scratch-made sprites in outfits from Karnov, Bad Dudes, Sly Spy and Trio the Punch)
Capcom: Crash Man, Strobaya (Strider)
Final Fight: Damnd and Jessica Haggar
Konami: Strongwoman from S.P.Y.: Special Project Y
Sega: Joe Musashi (1 new sprite, 1 improved sprite), Yamato, Neo-Zeed Leader, Queen of the Oasis
Golden Axe: new gallery page with new Gilius Thunderhead sprite
Tecmo: Ryu Hayabusa, Irene Lew
TMNT: Raphael

GFX Generator – All new sprites were added to the proper characters (they’re at the top of the “Update” character list). There’s also a new background: the 1989 arcade!


YouTube user Cralfer put together a video that showcases many of the multi-plane beat ’em ups released before Final Fight was in 1989. You’ll see a lot of obscure titles in here!


That’s all for this update, but don’t be surprised to see a bit more newness added to the site before the year is out. Also, even after the year-long 1989 theme is over, I’ve decided that every August 9th (1989) will be dedicated to 1989’s Revenge. Take care and I hope your holidays are happy!

The move has been (thankfully) delayed and I can post a modest 14th anniversary update!

Game Index – Dynamite Düx (arcade and SMS)

Custom Sprites – the following galleries were updated:
Capcom: Airman from Mega Man 2 added.
Final Fight: El Gado and Hollywood from Final Fight added.
Sega: Werewolf (fight stance) from Altered Beast, Bin and Pin from Dynamite Düx added, new scratch-made Tyris sprite added to Golden Axe.

Tips, Tricks & Codes – TMNT Tournament Fighters (SNES) added.

GFX Generators
– Capcom: new El Gado & Hollywood char (sharing one slot) added, Airman sprites added to “Robot Masters” char slot.
– Sega: Dynamite Düx added, Altered Beast char gets new Werewolf sprite.

Also, I’m now selling prints on Illmosis.net, and there are a few game-related pics (including Tyris Flare, Ms. Pac-Man, and Silent Hill’s nurse) in the mix. Check out that page here:

Illmosis.net Prints page

I’ve also started an Illmosis Facebook page, mostly because there are far too many people who’ll only hang out on Facebook. Until a worthy social site successor with better operating practices and less psy-ops experiments on their uses emerges, check out the Facebook page if you’re already a member of that site!
Illmosis Facebook page
The positive note here is interacting with other fansite friends and communities, so at least it’s not completely horrible!


Be sure to check out Jeremy Parish’s new site, Metroidvania.com, dedicated to games that use open paths instead of fixed levels. You know, games like the Pitfall series, the non-arcade Bionic Commando games, and (of course) the Metroid and map-based Castlevania games. I’m really looking forward to seeing what this site turns into as I’m a big fan of this game style.



The new edition of Rob “Dire” Strangman’s “Memoirs of a Virtual Caveman” is now available at http://www.memoirsofavirtualcaveman.net!

There’s a ton of new content, including contributions and interviews with David Crane (Pitfall!), Howard Scott Warshaw (Yars’ Revenge, E.T., Raiders of the Lost Ark, Yuzo Koshiro (soundtracks of Streets of Rage, the Revenge of Shinobi, Actraiser), Kouichi “Isuke” Yotsui (director of arcade Strider, Cannon Dancer/Osman), Sushi-X (EGM), Sam Roberts (The Light Sword Cypher Mainframe), Caitlin ‘Cipater’ Oliver (Splatterhouse hi-score record breaker) and so many others that my hands would be tired if I added them all. Just go to the site and see for yourself! BTW: I drew the cover, but don’t let that stop you from buying the book!


Due to the upcoming move to a different apartment (much like last year), this anniversary update is small because I needed time to pack. I’ll try to make up for that by having a few bigger updates in August and September, the 8th and 9th months of the year, to give some serious love to the Revenge of 1989 theme.

I’d like to thank everyone who has visited this site, contributed to it, or spread the word about it. This site is (usually) fun to work on, but it’s even more fun when other people can enjoy it, too. I’ll keep working to make it more fun for you and I hope you keep coming back. In fact, I hope something there convinces you to make game-related things of your own. Thank you and keep

GFX Generators – Now that the sprites and palette selections are on different pages, I’ll be adding more of both to a few characters in this and future small updates. As a back-up to the Bravoman update, the full “Bravoman X Wonder Momo” cover set-up and logo was added to the “Comics 88×136 pixels” style.
Capcom: Cammy (sprite and SFA3 palettes), Chun-Li (3 SFA-Classic sprites, 14 redone palettes), Dhalsim (sprite and SFA3 & MSHvsSF palettes), Ken (2 SFA-set sprites and palettes), M.Bison (6 SFA-set sprites added, palettes expanded)
Namco: Bravoman (Bravo Black palette added), Chomp Chomp added
Marvel: Gambit (new palette), Psylocke (sprites & palettes), Super-Skrull (4 new sprites)

Custom Sprites – Four new Super-Skrull variations (Thing fist, Fantastic fist, Torch arms and 4 powers at the same time) were added to the Marvel page. Chomp Chomp, Pac-Man’s dog, was added to the Namco page.


I’m going to be at the All AmeriCon convention in Warren, Ohio on July 7th. I made a Tumblr post about it here with more info and the Facebook (sorry) page for the event is here. Updates will be small until then because I need to get ready for this along with getting another website up and running. The next big update will be on July 19th, this website’s birthday. This site also has its own Twitter account now and you can keep up with updates from that, this site’s WP RSS feed or the site’s Tumblr that I linked to earlier.

Anarchy Reigns, the insane 3-D brawler by the equally insane Platinum Games (Bayonetta, MadWorld), was released this week.


I’ve been looking forward to this game for a long, long time for reasons that you see above. Everything I’ve ever seen about this game looks insane and seems to be geared towards people who love game play. Platinum seems to be one of the last developers to still embrace no-holds-barred creativity in games and they deserve some love for that. I’ve heard nothing but good things from the friends who imported the Japanese version and I’ll be impatiently waiting for my copy. It’s only $30, so it won’t be a terrible hit to the wallet or purse.

Affiliate Amazon links: PS3 | X-Box 360


According to this Polygon article, Capcom Arcade Cabinet will be a series of digitally-downloaded (Playstation Store and X-Box Marketplace) faithful recreations (not emulated) of their earliest arcade games with all sorts of extra features. Players will be able to adjust things like the difficulty and even the hitboxes. For those who haven’t played the arcade versions of those early games in the Capcom Classic Collections, those early games can get notoriously cheap, especially Trojan. It begins with with the platformer, Black Tiger (a.k.a. Black Dragon) and more info is supposed to come out in February. I’m looking forward to seeing how far this program goes and if there will be any cool extras. The original Namco Museum series for the Playstation is still my favorite style of classic compilation and I wonder if these individual games could be a build-your-own Capcom Museum.


Like I said before, updates will be slow for a while as I work on the upcoming new sprite. Still, here’s a Tumblr post with a work progress GIF of the Marian sprite I made in the last 2012 update. I also had a post with the Abobo sprites with the work prog GIF and the sprites I used for reference.

With this day being the 25th Anniversary of Rockman’s release in Japan, sites are celebrating everywhere, especially with release of the Street Fighter X Mega Man fan game. I was going to save this for the bigger update that’s on the way, but I can’t just let Mega Man’s birthday go uncelebrated here.



This is a new generator that uses some fixes and improvements I made to the main GFX Generator engine. A few things still don’t work 100%, but I think you can still have some fun with it.
Fake Screenshot

I’ll make more Mega Man-style edits these if people tell me that they like this generator. Let me know if you like this generator and want to see more Mega-edits! There’ll be more Mega Man-related things in the “1987” update that will hit the site next week.

edit (2012/12/17, 9:42 PM EST): Minor quick-fix to the resizer so that the smaller sprites aren’t shrunken to nothingness.

… Halloween… Halloween…

This year marks the 25th Anniversary of Konami’s Castlevania hitting U.S. shores and invading unsuspecting NES systems around the country. With that in mind, this pre-Halloween update is really heavy with Dracula’s minions along with a Belmont to destroy them. Non-Castlevania fans still have some things to look forward to as other horror and monster-related sprites and things haunt this update.

GFX Generators – The following creatures and creature-fighters have been added to the mix:
Capcom: Anita (new!)
Jaleco: Avenging Spirit (new!)
Konami: Richter Belmont (new!), Medusa Head (new!), Castlevania creatures (Ghosts, Hunchback, Zombie)
Namco: Rick Taylor (now with palettes, including Mirror Rick and Wanpaku Graffiti), Biggy Man (new!)
Sega: Neff (new!)
An expanded version of my scratch-made Castlevania cover art recreation was added to the 384×224 Create-a-Scene screenstyles. You probably figured that out from the main screenshot, though. More Darkstalker backgrounds were added to those, too.

Custom Sprites –
Jaleco: Avenging Spirit
Konami: Richter Belmont (SotN style), Medusa Head, Ghosts, Hunchback, Zombie
Namco: Biggy Man
Sega: Neff (Altered Beast)

Mini-Logos – Capcom: Resident Evil. Data East: Night Slashers. Jaleco: Avenging Spirit. Konami: Richter (Belmont). Marvel: Ghost Rider

Expect a few more items to be added on Halloween day!

Here’s a little wake-up call to let you know that the site has been unpaused.

GFX Generators – The huge Capcom character section was split up into multiple areas to make things a bit more clear. More MSH backgrounds were added to most of the variable background screenstyles.
Capcom: Mega Man (added sprites), Rush (new), Roll (added sprites), Miechelle Heart (added MvsC sprite, new green palette)
Marvel: Doctor Doom (added sprites)

Sprite Rips – All 100 CD portraits from both Megaman & Bass (GBA) and Rockman & Forte (Super Famicom) are now in downloadable .ZIP files. Each is a separate .PNG and all have the same alignment according to where they are on the screen.

Game Index – Alien Syndrome (arcade), Contra (NES), Mega Man (NES), Shinobi (arcade), Xenophobe (arcade) added.

Game Logos – Alien Syndrome (arcade, including an animated one), Devil World (arcade, added to Dark Adventure section), Gun.Smoke (arcade and NES), Kung Fu Kid (SMS), Rainbow Islands (arcade), Rastan Saga (arcade), Solomon’s Key, Super Dodge Ball (arcade), Wardner (World and Japan arcade versions), Xenophobe (arcade) added.

Mini-Logos – Xenophobe added to Atari-Midway-Williams section.

There will be a small horror and monster-related update around Halloween.