Custom Sprites – Comic and MvsC style War Machine sprite edits were added to the Marvel page.

Vs. Maker – This is probably the biggest, chunkiest update since the alt. palettes first hit. I apologize for taking so long with the palette conversion work but many of them are truly pains-in-the-butt that take longer than you’d think. It takes even longer if I add a ‘smart palette’ to them for extra color combinations. A few characters, especially Captain Commando and Sodom, now have a ton of sprites to choose from.
Pal-enabled, new sprites, new palettes: Captain Commando, Colossus, Cody, Dr. Doom, E. Honda, Hulk, Mai, Sodom
Pal-enabled, new palettes: Damnd, Death Adder, Edi.E, Billy and Jimmy Lee (now one character), Rastan
New sprites: War Machine
Pal-swap enabled without new sprites or new color sets: Athena (CvS)

One more piece of unfinished business:

Added to the DC Comics custom sprite page and the separate character and tornado sprites of this can be downloaded from the Custom Sprite Download page.

Also, the artist from the link I posted Wednesday now has a deviantART account!
It must take some serious time, patience and steady hands to finish those bead sprites!

Hey, it’s a rare Wednesday update just like the old days! Here’s what’s new:

Custom Sprite PacksDug (Final Fight) is now available in Alpha/Vs. sprite style and Bred was updated because I accidentally had the misaligned punch animation in there. If you downloaded it before, please download it again to get your proper punch action. I made another horrible video to show both drone sprite sets in action:

Vs. Maker – Cyclops and Rolento got alternate palettes and new sprites while Karnov, Ms. Marvel and Ryu Hayabusa just got alternate palettes.

This week’s special link is to 8-Bit Monkeys (MySpace account) where you can see some sprites brought into the real world using microbeads. You’ll see a lot of 8-bit examples there but you’ll also see some work with more colors in it. Keep an eye on the page because there’s more great work on the way!

Just a small Vs. Maker update to keep things active until the next real site update. The following characters have been palette-swap enabled along with getting at least one sprite added: Balrog (with new sprite edit taunt), Blackheart (and Mephisto), Blanka, Cammy, Juggernaut, Psylocke, Rogue, Spider-Man (with Armored Spider-Man palette), Storm.

The Dug sprite set should be ready later this month.

Vs. Maker 0.85 is now in effect. Two things have been added to warrant the increase from 0.80 to 0.85.

The first is the “NameGFX” option for games that use sprites that write the names in a single font instead of using minilogos or true in-game fonts that type a name out letter-by-letter. These name sprites can cheat in ways that fonts can’t by having certain letters overlap or use smaller versions of the letter. The first two Vs. Maker screenstyles to use this feature are X-Men: Children of the Atom and Street Fighter Alpha 3. I made a few custom names for each but most unconnected characters will still display either nothing (X-Men) or a custom secret character name sprite (“?????” in SFA3).

The big new thing: Alternate Palettes for sprites. Only a few characters have it right now but that will grow over time but you can now choose alternate palettes for certain characters. This is one of the biggest things I wanted to have working and it’s good to finally have it in place. Don’t expect many (or any) new characters until everyone has palettes enabled but some existing characters will get sprites added.

Alt. Palette characters: Andore, Altered Beast werewolf, Arthur (GnG), Bad Dudes (now one merged character), Capt. America (with U.S. Agent), Chun-Li, ESWAT’s ICE and File 96 (merged into one char that shares palettes), Guy, Iron Man/War Machine (also merged), Karate Champ, Megaman, Poison (& Roxy), Ryu and Sagat.

Added sprites: Capt. America (new poses + 1 U.S. Agent sprite edit), Chun-Li (CvS sprites!), Iron Man (with War Machine MvsC art sprite edit), Megaman (a few new sprites), Ryu and Sagat.

This was uploaded a week earlier than I planned so there may be some bugs. More characters will be palette-enabled in upcoming weeks, more NameGFX will be added and other fixes will trickle in with every update. This is still in test mode so please let me know if there’s something that isn’t working. You can leave feedback in the comments section of this post. Thanks and I hope you have fun with this!

edit: Something about the Vs. Maker update causes the modified characters to be botched in Internet Explorer. I don’t have a clue why other than, well, that’s the kind of thing Internet Explorer does, isn’t it? It works in both Firefox and Opera but it’s straight-up buggin’ in IE. I’ll look into why but don’t expect that to get fixed soon because I have NO idea why it’s doing this.