The Kickstarter campaign for Treachery in Beatdown City is in its final week and still needs your help!

The game is a beat ’em up with tactical rpg elements and an 8-bit spirit. You can still walk and brawl in the streets of East Fulton, but powerful attacks are dealt out though quick menus, and more devastating moves can be learned from NPC’s. This game brings a lot of new ideas to the table and I’m really hoping that it gets funded. Besides, I can’t front on a game with an attack called “Dusty Elbow,” the kind of move done by the son of a plumber (if you will).

There are still some $12 early bird pledge slots available, so jump on it while you can and if you have the money to do so. Spread the word if you like what Nuchallenger is laying down by letting people know about the Kickstarter!

The big news this week is that the Lee Brothers have officially been reinstated!

The game will be developed by WayForward and digitally distributed by Majesco. This doesn’t seem to be a complete rehash and seems to be upping the 80’s factor on this one. Some of the art in that story I linked to up there looks a bit like Genzoman’s style, but I haven’t seen anything official on that yet. I’ve seen some user complaints about the game’s speed in the YouTube comments (I know, I know), but the Double Dragon series was NEVER a series for the twitch-freaks. Dig out your copy of Super Double Dragon if you think I’m BS’ing you. WayForward’s involvement with this gives me hope, so I’m definitely looking forward to this revival.

Site stuff: I’m still working on this site while doing character designs, logo work and other preparations for my own projects. Work on a new GFX Generator feature can be found in this weblog post and improvements to the Game Index section can be found in this post. A scratch-made sprite of DC’s Black Lightning was posted on Illmosis.


Breakin’ News


Elevator Action Deluxe, an update, remake and overhaul of Taito’s classic “Elevator Action” spy-shooter, is out on PSN today.

It’ll be a while before I can buy this one (gotta pay the website bill soon) but it looks sharp and sounds funky. I like how the in-game documents you steal are Taito documents like flyers that you can view in a gallery. The character designs have a Lupin-esque look mixed with the classic official artwork.

Between this and the criminally underrated Moon Diver, Square-Enix, who now owns Taito and it’s intellectual properties, has thrown some great old-schoolian love our way. I hope those of you who are angry about a lapse in a game series with more entries than most entire companies have games will take some time to support the companies that put work into projects like this when they really don’t have to.

Kotaku feature on classic Nintendo composer, Hip Tanaka
It’s just a short overview of the man’s work but it’s always good to see him get attention for his music. Do yourself a favor and don’t look at the comments section on that page. I’m serious.


Capcom-Unity: Rockman-Unity TOM-PON interview

Capcom-Unity has links to a translated and subtitled interview that Rockman-Unity had with TOM-PON, artist and background designer for some classic Capcom titles starting with Mega Man for the NES.
(Note: more posts and interview segments came out after I posted this so I’m updating this news post as they’re added)

part 1
| part 2 | part 3 | part 4 | part 5 | part 6

Let’s end this one on an high note, courtesy of Wizzy…

First of all, the Splatterhouse revival game for the Playstation 3 and X-Box 360 is out today. Fans of Splatterhouse and blood-soaked horror in general should really consider giving the game a shot. They team worked hard to make a game that old-school fans would love and even includes the original arcade game and the Genesis/Mega Drive sequels as unlockable content. It looks like a revival game done the right way and that’s a rare, beautiful thing. But you don’t have to take my word for it…

Check out the official site if you haven’t kept up with it’s development.

I’m still working on this weekend’s update. Lots of new custom sprites, minilogos and GFX Generator features and additions are on the way and nearly all of it is comic-related. One new feature will make the GFX Generator backgrounds a bit more interesting.

Majesco Entertainment announced that there will be a “Data East Arcade Classics” game for the Wii that will feature 15 games for $19.99. The current game list from the press release says: “BurgerTime and its sequel, Peter Pepper’s Ice Cream Factory, Bad Dudes vs. Dragon Ninja, Burnin’ Rubber, Heavy Barrel, Caveman Ninja, Magical Drop III, Side Pocket and many more.” Caveman Ninja is the other name for the game Joe and Mac. The ESRB listing also mentions Street Slam and Secret Agent (a.k.a. Sly Spy). It also mentions the jiggle-action in Magic Drop III. It’s good to see an arcade compilation that has so many platformers and side-scrollers along with a beat-em-up even in that incomplete list. See Majesco’s press release here.

Just in case you haven’t heard, M.U.G.E.N 1.0 New Release Candidate 2 was released this week and has fixes for many of the problems from RC1. Elecbyte has been using the feedback and testing info of users and programmers to get the new M.U.G.E.N as backwardly compatible as they can. Get the new version at their site and remember to keep your older versions, too.

(Archive of post originally from Sat, 03 October 2009 04:22:35 by PrimeOp)

I have good news and bad news. The bad news is that I wasn’t able to get a whole lot done because I was still sick for most of last week and a bit of this week. The good news: this update is all pixels.

Sprite Edits – This is probably the biggest update to the sprite edit area in a long time. It’s a mix of newness, old stuff that I forgot to add, stuff that I was holding back on and things that got fixed.

Capcom: Guy and Poison (an old sprite that I finally posted) along with Wooky and Eddy from Captain Commando (made by resizing, tracing and reshading their original sprites).

Technos: Billy Lee, Jimmy Lee and Chin Taimei added to the Double Dragon (Capcom-based) section.

Other Games: Rick Norton gets a jumpkick sprite as the Jaleco characters break off into their own section.

Marvel: the Punisher jumpkicks his way onto the page.

Jumpkickers:
The new Chin Taimei, Punisher and Rick Norton jumpkick sprites were added to the rotation and that crappy Axel sprite edit I did was replaced by a better version.

Sprites – Some sprites and animations were added to the Captain Commando section.

Game Index – Nothing new except for a behind-the-scenes change that improved the date and compilation displays.

Breaking News

Just in case you haven’t heard the news, Udon now has the license to Final Fight! Characters will start to appear in the Street Fighter comic but let’s hope that Metro City’s finest and worst citizens get their own series or mini-series. Hell, I’d settle for a really good pamphlet. Just make sure that we get some Two.P and J up in there.

Click to see Official Udon Announcement Post

Of course the big, sad gaming news was the death of Electronic Gaming Monthly magazine, one of the many things that inspired this site. I have issue 2 and I’ll have to set a tribute page up in the near future.