I have no idea how many people read the site’s weblog but I figured I’d add this as a separate note tonight since there won’t be an update until next week. The first two videos I made for the SFA-style Bred and Dug sprite sets just had music with no SFX because I couldn’t get that issue ironed out on my system. I finally have that sorted out and this is the result:

YouTube.com: Thugs sprite test

This video won’t go public until next week’s site update where Jake is added to the Custom Sprite Pack page. It’s not great but it’s just meant to show what they can do including surprise me with a jumpkick. It will take me a while to get the hang of making everything I want in videos but getting the sound capture to work was one of the main things keeping me from making more videos for this site. Expect to see more ScrollBoss videos once I get everything working smoothly.

Custom Sprite Packs– a sprite editor who goes by the name of Laslunder has sent a Work-in-progress Cody sprite pack that matches up with the sprite in my Street Cody sprite pack. They’re not 100% finished but will help boost the efforts of anyone who wants to make a whole sprite set of Cody in street clothing. He has WAY more edits in there than my pack has! I planned to update my Cody pack after I made the Jake pack but Laslunder’s work nudged me to work a bit on mine again so my Cody pack been updated as well. There are some new and improved sprites but here’s the important stuff:

Improved standing animation with better handwraps.

new Cyclone Kick.

If you downloaded it before, download it again because almost everything has been improved. The improved sprites and SFA3 portrait were also added to the Graphic Generators. Be sure to check out Laslunder’s pack, too!

NOTE: Those downloaded the PrimeOp Cody pack before 1:30 PM Eastern Standard Time should re-download it again. I just made some fixes to the collar in the last few frames thanks to some sound advice from Kiwi.

Custom Sprites – The new and updated Cody sprites were added to the Capcom custom sprites page.

Game Index – Gauntlet (NES) was added. Cody also made some improvements to the game page scripts because he had to be involved somehow.

Beats of Rage – the main font from Captain Commando (Arcade) added to the downloads. You can spell Cody’s name with those letters.

Thanks to Sidd the Kidd for letting me know that a version of the Evolution Engine (EvE) for beat-em-ups is available for download I plan to check this out when I’m not swamped with projects. It looks mighty, mighty powerful. Check out the demo videos to see what the engine is capable of!

Custom Sprite Downloads – the “Simons (SFA-style)” sprite set is finally done and available on that page. ALSO: please re-download Dug because the earlier version had a few pixels cut off the boots in two frames. Those have now been fixed. I’d have made a video to show you Simons in action but my internet connection is still messed up. You’ll have to wait a while longer for Jake because I have some other projects that need some serious attention. The wait won’t be all that long since the new stuff is mostly just hair and goatees. I’ll probably make one last demo video for them using the OpenBoR engine.

GFX Generators

edit (2:09 PM EST) : I threw a few more things into the update
New character: Deadshot (with mini-logo)
Updated characters: Capt. Commando, Gambit, Jin, Sabretooth (alt palettes and Birdie, his assistant), Spider-Man, and Venom

Finally, I had Clash at Demonhead on the brain after reading the Scott Pilgrim books and seeing the film and finally noticed that I didn’t have ANYTHING about that game on this site other than the game’s logo. It’s odd because it’s one of the many games that I could only rent and never saw in stores during it’s run right along with River City Ransom and Ogre Battle. I think some graphics from it were part of the infamous “Lost Folders” situation from 2005 after horrible HD crash. This update rights that wrong in many of the following section updates:

Sprite Index– new Clash at Demonhead page with a few sprites and animations.
Game Index – Clash at Demonhead (NES)
Company Index – Vic Tokai
Logos – animated Clash at Demonhead (only the main loop)
Mini-logos – Darkseid and Deadshot
1989 – Hey, guess what game was added to the 1989 list? Clash at Demonhead? Well, yeah.