Starting the year with some replacements for old sprite edits and some long overdue and requested characters.

Custom Sprites:
Rastan Saga (new separate gallery): Rastan (new scratch-made sprite based on his stance from the first game)
Ninja Gaiden: Bloody Malth
Undercover Cops: Rosa Felmondes/Blaze
Marvel Comics: Iron Man – classic armor in pose from cover #126
Movies: RoboCop

Sprite Rips:
Name Graphics: Select/Vs. from Vampire Savior-Darkstalkers 3, also includes the dozens of custom names I made for this site’s image generators (and a few that are still unused) by cutting, pasting, and rearranging the preexisting letters. Most of the extras are horror-themed. It also includes a gradient pattern file to use as a layer or fill when you make your own custom name graphics.

GFX Generators: today’s new sprites have been added to the appropriate generators (mostly the main generator), along with…
– the main generator’s side panel now has more short cuts so you spend a bit less time scrolling. I’ll continue to work on this and add it to the other generators later.


In December 2020, ownership of the Anime Studio/MOHO (the animation program I’ve been using since 2015 to render most of my video clips) changed to Lost Marble, which will be a really good thing from what I’ve read. What isn’t good is how SmithMicro didn’t give any warning about how the software ownership verification on your computer would stop working if you didn’t update immediately… which I only found out after it happened to me because they sent no heads-up e-mail of any kind. That means all my work in AS is either temporarily halted or just completely dead and will have to be redone. So I went back to the lab with other tools.

The 3-D shots were done in Blender with techniques I was experimenting with before I got Anime Studio. The 2-D Hall of Armor shot was made in Magix Vegas, the video editor I usually use to edit, assemble and render full videos, with layers of PNG and GIF files. So I’ll be spending a lot of time in the lab getting these alternate techniques down so I can get the videos going again.


Also, I’m taking a break for a month or two. I’m still very tired, mentally and physically, from how the last half of 2020 went for me offline, so I probably need to get some actual rest. My plans for taking commissions are going to be on indefinite hold, because I think I’m too tired to do those effectively.

Future updates additions to the Toyboss section, like my new Golden Axe Skeletons by Storm Collectables (lucked up and caught the restock on Bluefin) and the Articulated Icons Ninjas (most are 50% off until the end of January!) I finally got after fiending for them for a while. I highly recommend those ninjas, especially because they’re built for martial arts poses and customization.

Golden Axe Skeletons by Storm Collectables

Custom Sprites: Joe & Mac finally get fighter-sized custom sprites and their own gallery, but they’re not alone! It’s Karnovember, so the “Joe & Mac Returns” version of Karnov is there, too!

Mini-Logos: Guest pixel arist Sage Freehaven has sent more mini-logos to add! Since there’s now non-wrestling logos there, I made a main gallery for Sage Freehaven’s work and updated the original wrestling gallery. Also updated were:
Data East: Joe & Mac, Joe & Mac Returns
Compile: Compile’s logo

GFX Generators:
– added: Joe & Mac
– updated: Karnov, Sakura (MSH vs SF Sunburned palettes), Captain America (fixed/added U.S. Agent palettes)

In the year 2000 AD, the first version of this website was cobbled together with a some brief game reviews, a few tips and some sprites. Now it’s pretty much just a lot of sprites. But how many sprites are really enough? There’s never enough! So here we go with the 19th Anniversary Update!

Final Fight: Maki (scratch-made FF2 fight stance)
IREM: Ryno (Ninja Baseball Bat Man)
Metroid: Ridley (classic)
NuChallenger: Lisa Santiago (new pose, better style than my 2014 sprite)
RAK Graphics(new page): Chakan the Forever Man
Marvel: The Kingpin, Nick Fury (scratch-made “Punisher” Capcom fight stance in three versions)
(added July 20th)


Denjin Makai: Amazoness, Silf, Valkyrie

Ryno was done for EddieMountainGoat, one of the main people I know who want to see the NBBM team finished! The female acrobats from Denjin Makai were added for SKB, another friend of the site!

By the way: I’ve had a chance to meet Robert A. Kraus, the creator of Chakan, a few times at events in the area this year and I was able to give him a printout of the Chakan sprite (and mini-logo) at the Youngstown Comic-Con a few weeks ago. Not only is he a great indy comic creator, writer and artist, but he’s a toy customizer and just a really cool person to talk to if you find him at a convention. If you’re like me and always wondered what the Chakan comics are like, check out the RAK Graphics site for a look at the Forever Man and more. There’s a mix of horror with sword & sorcery/fantasy and I’m glad I’m finally getting to read it.

Mini-logos: the Kingpin (Marvel gallery), Chakan (RAK Graphics gallery), Mortal Kombat vs. DC Universe (Midway/Williams gallery and DC gallery)

GFX Generators: Various improvements and bug fixes were made to the main engine, including allowing you to change text and font on the Picture Modification screen. I added that part a few days ago, but needed to make a few more fixes to it. Please let me know if you run into any problems with this.

the new sprites, mini-logos and more have been added, along with…
– other updated characters: Mega Man, Cammy, Chun-Li, Sakura, Vega, Apocalypse, Iceman, Rogue
– idle/fight stance added: Adon, Balrog, Blanka, Sagat, Blackheart, Captain America, Colossus, Gambit, Magneto, Juggernaut, Omega Red, Sentinel, Silver Samurai, Spider-Man, Shuma-Gorath, Storm (Marvel), Thanos
– fighter-sized screenstyles: Marvel Legends updated with X-Men Sauron-series box.

Here’s possibly the biggest part of the site update: Marvel vs. Capcom 1 endings have been added to the Fighter sprite generator (edit 2019-07-23: or just go to this separate generator page I just added that’s specifically Marvel vs. Capcom)!


Choose up to five characters, pick a background (65 so far), sprite layout (mostly based on actual endings) and frame, add your own text.
edit 2019-07-21: added MSHvsSF and SFA/Z3 looks (still MvC1 layout and character limits) and over a dozen SFA3 backgrounds to MvC 1 ending

ScrollBoss Shop: All prints are on sale for the rest of July! 8×10 and 8×11 prints are $4.00 each!
11 x 17/11 x 14 prints $8.00 each! Sale prices are also in effect for the main Illmosis print page, which has more than game or pixel-related prints.

I may add more to the update through the weekend, so don’t be surprised if this post changes. There’s one more thing I’ve got, but I may not have it ready before the day is over, but I’ll add it here once it’s done. It’s about 95%, but I’m waiting on a gift from a guest contributor you should recognize.

Whether you’ve been here before or this is your first visit, thank you for stopping and I hope you enjoy this mess of a site!

No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

Two new single image generators have been added: X-Men:Children of the Atom vs. screen and River City Ransom shops (newly added to the GFX Generator engine). Of course, there’s some new pixel art for you to have fun with in both of them!


Custom Sprites:
Marvel Comics: Phoenix/Jean Grey (MvC3 stance) and Mystique (Konami arcade stance)
River City Ransom: NES-style sprites of Provie, Bruno, Glen and Lilly (shop keeper) from River City Ransom: Underground, Ash Williams in S-Mart gear, the Merchant (RE4), and an improved Abobo (the old version was in the generator, but I didn’t like it enough to add it to the gallery).

Along with those sprites and the new generators, new CotA portraits made from art by Jim Lee and Alan Davis for Mystique, Jean Grey (redone), Phoenix, Rogue, Nightcrawler, Forge, Captain America and the Black Panther. The standalone CotA generator only has characters with all the necessary portraits and name graphics for the screen, but you can still use the one in the main image generator, even if the characters don’t have all the CotA goodies (though a few secretly have name graphics).

Some of the sprites in this update are characters that I’ve wanted to sprite for years, but didn’t feel I was ready to do them justice until now. Each sprite was a sacrifice, they took hard work, they’re a way of liiiiiiiiiiiiife!

Custom Sprites
Movies: Bruce Leroy, Sho’nuff and Miss Laura Charles from Berry Gordy’s “The Last Dragon”
Technos: Bullova (Combatribes)
Atari: Tanya (Guardians of the ‘Hood)
Williams: Hit Man and Max Force from NARC

Mini-Logos
Movies: Four Last Dragon-related logos
Atari: Guardians of the ‘Hood

All of these things have been added to the main GFX Generator where you can make fake screenshots like the one at the top of this update post!

In honor of Double Dragon IV‘s release, today’s update is (almost) all Double Dragon! Don’t worry, the guest star will fit right in.


Double Dragon: Billy and Jimmy Lee (Super Double Dragon fight stance), Marian (D.D.1 outfit, D.D. Neo Geo stance), Abobo (classic, redone), Chin Taimei (NES outfit, redone), Abore (NES look).
– Technos: Renegade

Mini-Logos: Renegade added to Technos section.

All newness has been added to the GFX Generators, and so has a remake of the area outside the Dojo from Double Dragon III (NES). I also made adjustments to the engine that finally let me fix the X-Men Vs. screen name alignment for the second player.

Don’t worry, there will be more Double Dragon stuff hitting the site later this year, because you know I’ve got to celebrate the 30th anniversary year.


If you follow me on Twitter or Tumblr, you might have seen me post about opening up some sprite commission slots last week. All four commission slots were taken before I could post in other places and it went so well (and I have so few work hours at the day job right now) that I’ve opened four commission slots again! Please see the details on the Illmosis site’s commissions page if you’re interested!


edit: removed the Twitch video as it was causing the page to act funky. Will replace A.S.A.P.

I’m kicking off this year with a couple of beat ’em up series that didn’t get much attention here last year, and that’s by accident.

Custom Sprites: Those two series now have their own galleries:
Rushing Beat: new scratch-made sprites of Rick Norton, Douglas Bild, Wendy Milan, Lord J, Dieter/Iceman and some drones from the first two Rushing Beat games start this gallery off on the good foot.
Crime Fighters: new scratch-made sprites of Blood and Boomer replace their old Capcom-based sprite edits, and so do new sprites of a Vendetta/Crime Fighters 2 thug.

All of that has been added to the main GFX Generator, along with a new (and more accurate) version of the X-Men Vs. Screen. There are now options to choose the stage display, including one that isn’t in CotA.


A generator just for that game will be added in an X-Men-centric update later this year.

As of last week (and I was told the day before our last day there), I don’t have a regular account for my day job (though I got some fill-in hours here and there), so I’m running a sale on prints in the shop until things get better. 8×10/8.5×11 prints are $5 and the 11 x 17 and 11 x 14 prints are only $8! That’s for the line art and pixel art prints, including the non game-related prints in the Illmosis shop (where you’ll find more prints).

That’s a big update, but it feels like it’s missing something… or someone. Maybe he’ll show up later…

edit: Guess who showed up to the update?


added to the Movie gallery and GFX Generator.

Upgrading the GFX Generators to the new engines wasn’t easy and I’m surprised that it went that well. Still, fixes to the new GFX Generator engine:

1.) I made some fixes & improvements in September and thought I’d uploaded them then, but I somehow didn’t. The links on the outside frame let you skip around to different menu sections, but the “DONE” button link on the second menu page was busted until now.

2.) The redone version of the “Super Powers 176×192“ wasn’t displaying the mini-logos and I missed that when converting it to the new data format. That’s fixed now, too.

gfxgen_2016-11-01_superpowersfixed

So I went to make the above quick pic for Castlevania’s 30th anniversary (using the GFX Generator, of course) and noticed something odd. Sypha and Grant weren’t in the Konami section and the Belmont character didn’t have the Trevor sprite I’d made a while ago. All those things have been fixed now. While I was at it, I’ve uploaded the latest version of the GFX Generator engine with a few fixes here and there (some shadows look a bit off, but I’ll work on that) and the character switcher on the preview page:

Thanks to the way I wrote the new engine, I can add more things to that last-minute modifier section in future updates. Sorry for not having more new Castlevania sprites for today (the anniversary snuck up on me), but I think most of you know you’ll be getting some about a month from now.

Last, but not least, multiple pixel donations from Tonner Topper (thank you!) were added to the Sprite Rips and Sprite Edit Pack pages. Anyone looking for CPS2 bg effects should check out those custom packs on the Sprite Rips page!

That’s not the only thing going on here this week, though! Come back in a few days for an…


… early Christmas.

edit: as more proof that I work on this site when I’m half-asleep, I mistakenly had Topper’s name as Tonner when this was originally posted. I’m very, very, very, very, very, very, very, very sorry for messing up on that and it’s now fixed.