No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

Two new single image generators have been added: X-Men:Children of the Atom vs. screen and River City Ransom shops (newly added to the GFX Generator engine). Of course, there’s some new pixel art for you to have fun with in both of them!


Custom Sprites:
Marvel Comics: Phoenix/Jean Grey (MvC3 stance) and Mystique (Konami arcade stance)
River City Ransom: NES-style sprites of Provie, Bruno, Glen and Lilly (shop keeper) from River City Ransom: Underground, Ash Williams in S-Mart gear, the Merchant (RE4), and an improved Abobo (the old version was in the generator, but I didn’t like it enough to add it to the gallery).

Along with those sprites and the new generators, new CotA portraits made from art by Jim Lee and Alan Davis for Mystique, Jean Grey (redone), Phoenix, Rogue, Nightcrawler, Forge, Captain America and the Black Panther. The standalone CotA generator only has characters with all the necessary portraits and name graphics for the screen, but you can still use the one in the main image generator, even if the characters don’t have all the CotA goodies (though a few secretly have name graphics).

Some of the sprites in this update are characters that I’ve wanted to sprite for years, but didn’t feel I was ready to do them justice until now. Each sprite was a sacrifice, they took hard work, they’re a way of liiiiiiiiiiiiife!

Custom Sprites
Movies: Bruce Leroy, Sho’nuff and Miss Laura Charles from Berry Gordy’s “The Last Dragon”
Technos: Bullova (Combatribes)
Atari: Tanya (Guardians of the ‘Hood)
Williams: Hit Man and Max Force from NARC

Mini-Logos
Movies: Four Last Dragon-related logos
Atari: Guardians of the ‘Hood

All of these things have been added to the main GFX Generator where you can make fake screenshots like the one at the top of this update post!

In honor of Double Dragon IV‘s release, today’s update is (almost) all Double Dragon! Don’t worry, the guest star will fit right in.


Double Dragon: Billy and Jimmy Lee (Super Double Dragon fight stance), Marian (D.D.1 outfit, D.D. Neo Geo stance), Abobo (classic, redone), Chin Taimei (NES outfit, redone), Abore (NES look).
– Technos: Renegade

Mini-Logos: Renegade added to Technos section.

All newness has been added to the GFX Generators, and so has a remake of the area outside the Dojo from Double Dragon III (NES). I also made adjustments to the engine that finally let me fix the X-Men Vs. screen name alignment for the second player.

Don’t worry, there will be more Double Dragon stuff hitting the site later this year, because you know I’ve got to celebrate the 30th anniversary year.


If you follow me on Twitter or Tumblr, you might have seen me post about opening up some sprite commission slots last week. All four commission slots were taken before I could post in other places and it went so well (and I have so few work hours at the day job right now) that I’ve opened four commission slots again! Please see the details on the Illmosis site’s commissions page if you’re interested!


edit: removed the Twitch video as it was causing the page to act funky. Will replace A.S.A.P.

I’m kicking off this year with a couple of beat ’em up series that didn’t get much attention here last year, and that’s by accident.

Custom Sprites: Those two series now have their own galleries:
Rushing Beat: new scratch-made sprites of Rick Norton, Douglas Bild, Wendy Milan, Lord J, Dieter/Iceman and some drones from the first two Rushing Beat games start this gallery off on the good foot.
Crime Fighters: new scratch-made sprites of Blood and Boomer replace their old Capcom-based sprite edits, and so do new sprites of a Vendetta/Crime Fighters 2 thug.

All of that has been added to the main GFX Generator, along with a new (and more accurate) version of the X-Men Vs. Screen. There are now options to choose the stage display, including one that isn’t in CotA.


A generator just for that game will be added in an X-Men-centric update later this year.

As of last week (and I was told the day before our last day there), I don’t have a regular account for my day job (though I got some fill-in hours here and there), so I’m running a sale on prints in the shop until things get better. 8×10/8.5×11 prints are $5 and the 11 x 17 and 11 x 14 prints are only $8! That’s for the line art and pixel art prints, including the non game-related prints in the Illmosis shop (where you’ll find more prints).

That’s a big update, but it feels like it’s missing something… or someone. Maybe he’ll show up later…

edit: Guess who showed up to the update?


added to the Movie gallery and GFX Generator.

Upgrading the GFX Generators to the new engines wasn’t easy and I’m surprised that it went that well. Still, fixes to the new GFX Generator engine:

1.) I made some fixes & improvements in September and thought I’d uploaded them then, but I somehow didn’t. The links on the outside frame let you skip around to different menu sections, but the “DONE” button link on the second menu page was busted until now.

2.) The redone version of the “Super Powers 176×192“ wasn’t displaying the mini-logos and I missed that when converting it to the new data format. That’s fixed now, too.

gfxgen_2016-11-01_superpowersfixed

So I went to make the above quick pic for Castlevania’s 30th anniversary (using the GFX Generator, of course) and noticed something odd. Sypha and Grant weren’t in the Konami section and the Belmont character didn’t have the Trevor sprite I’d made a while ago. All those things have been fixed now. While I was at it, I’ve uploaded the latest version of the GFX Generator engine with a few fixes here and there (some shadows look a bit off, but I’ll work on that) and the character switcher on the preview page:

Thanks to the way I wrote the new engine, I can add more things to that last-minute modifier section in future updates. Sorry for not having more new Castlevania sprites for today (the anniversary snuck up on me), but I think most of you know you’ll be getting some about a month from now.

Last, but not least, multiple pixel donations from Tonner Topper (thank you!) were added to the Sprite Rips and Sprite Edit Pack pages. Anyone looking for CPS2 bg effects should check out those custom packs on the Sprite Rips page!

That’s not the only thing going on here this week, though! Come back in a few days for an…


… early Christmas.

edit: as more proof that I work on this site when I’m half-asleep, I mistakenly had Topper’s name as Tonner when this was originally posted. I’m very, very, very, very, very, very, very, very sorry for messing up on that and it’s now fixed.

♫… reflects a movie scene, often more than twice ♫

Enough progress has been made with the v.2 GFX Generator engine that I’ve put it on the site! One generator page, filled with (mostly) fighting game-scale game sprites, has most of the items from both the old Vs. Maker and Group Shot generator pages. There are also separate pages for Darkstalkers 3 and Marvel Super Heroes where each has characters who are 100% compatible with those Vs. Screens. A few things (like the secondary scene options) work a bit differently than before, but most of it is there. There’s still work to do on v.2 and the older generators will stay up until all their old functions and screens can be replicated with v.2. Rewriting this engine from (nearly) the ground up is something I’ve wanted to do for a lot of years, and it took a bit over a year (in-between making things for normal site updates and other work), but it feels good to have the new generator working this much. Effects like those shadows in the MSH Spider-Man stage windows were impossible with the old system (the same function can reflections there, too) and you can expect to see more effects and features added in future updates.

But that’s not all I have ready for the site this weekend! Come back tomorrow for a few new sprites of Streets of Rage/Bare Knuckle characters!

Sorry for the lack of updates, but I’ve been getting ready for the the All AmeriCon convention in Warren, Ohio (click the link to find details on their Facebook page).


Part of that preparation was finally getting around to doing some line art for prints, but I also made two new pixel art prints and those prints have just been added to the shop page:

The Legend of Zelda pic is based on the NES ending and, well, you’ll see this in something else I’m working on for the site. The JLA print has sprites (or variations of them) I made from scratch before with a few all-new sprites and an all-new background. Again, they’re available in the site’s shop and I’ll have them with me at the All AmeriCon convention this weekend!


It’s not on the site yet, but I’ve made a bit of progress with the new version of the generators:

I’ve got the oval and sprite-shaped shadows working and the reflections are next. It’s taking a lot of time to unravel my crappy old coding to replace with my current level of crappy coding, but it’s good to have it at 75% of what the original version does.

Custom Sprites (sprites also added to their GFX Generator characters)
Movies – A redone Jason Voorhees sprite
Tecmo – resprited the torso of the hockey mask drone from the arcade Ninja Gaiden.

GFX Generators: A new standalone version of the Darkstalkers 3 (Vampire Savior) Vs. Screen is now ready and only has characters with all necessary elements. All of the standard Darkstalkers are there, but so are over a dozen guest stars. I’ve also made DS3-ish portraits for Splatterhouse’s Rick Taylor and Biggy Man.

While I planned to do a mini-DangerTerrorHorrorThon for this Friday the 13th, I’m a bit too tired from the day job to pull that off this time. Guess I’ll just have to save the horror for October…