Today’s update has brand new sprites of Black video game heroes, including a couple of new favorites, the return of a ScrollBoss original, and lots of new content for her section of the site!

Custom Sprites
Illmosis Network: Vernacula (one new pose added, 2 earlier updated)
Combat Core (new separate gallery) Squaz added
Mortal Kombat: Jax
Mystic Warriors (new gallery): Brad
River City Ransom: Provie from River City Ransom: Underground
Marvel Comics: Misty Knight (improved sprite)

By the way, I’m mad late with this, but huge congrats to MABManZ on Combat Core hitting the Nintendo Switch. Any fan of 3-D arena combat fighters like Power Stone should check it out on Switch or PC. River City Ransom: Underground, of course, remains dope and highly recommended to beat ’em up fiends.

As usual, all new sprites have beed added to the main GFX Generator, where you can make your own pics with a bunch of game and custom-made sprites and graphics.

Info Center – Irritated at the current state of the sections with which she shares a name and also has to help maintain, Vernacula threatened insisted that the section got some updates this time. New definitions have been added (amazon, arcade, console, Neo Geo, parallax scrolling) and many definitions were improved (crowd control, fighting game, mega crash, palette swap, pro-wrestler, sprite edit), including a few getting new main pictures and support for animated main pics. I also made some improvements to the Info Center code itself and I’ll keep working to streamline it more so I can move more site sections to that format.

The Mega Man NES Boss Intro and Boss select screens now work in the new GFX Generator engine, and the Fakeshot (8-bit) generator has been update to use the v.2 versions, including the Shops from the separate River City Ransom Shop generator that was upgraded last week. New Mega Man-stype edits: Hawkwoman/Hawkgirl (DC Comics), Dr. Octopus (Marvel Comics), Doctor Emmitt Brown (Back to the Future) and Doctor Detroit.


The River City Ransom Shop generator was updated, too! Two new shops have been added: Good Burger, Daddy Green’s Pizza. New sprites include Ed (Good Burger), Lester Oakes (dissatisfied Good Burger customer), Daddy Green (the Last Dragon), the Teenage Mutant Ninja Turtles (they heard a new pizza place was available!), Paul (River City Ransom: Underground), Scott Pilgrim and Ramona Flowers, Batsu and Hinata (Rival Schools).

Those new sprites have been added to the Mega Man NES and River City Ransom custom sprite galleries

That’s not all! X-Men: CotA portraits of Jubilee and Gambit (made from Jim Lee art) have been added to the X-Men:CotA and main image generators!

Also: the part of the GFX Generator where you enter text now has a border for each entry and description so you’ll know exactly what’s what. Well, in the generator, not life itself.

Also: I’ve got FOUR commission slots open! Check out the Illmosis.net commissions page for all the details on how you can get me to make a sprite or two for you!

Two new single image generators have been added: X-Men:Children of the Atom vs. screen and River City Ransom shops (newly added to the GFX Generator engine). Of course, there’s some new pixel art for you to have fun with in both of them!


Custom Sprites:
Marvel Comics: Phoenix/Jean Grey (MvC3 stance) and Mystique (Konami arcade stance)
River City Ransom: NES-style sprites of Provie, Bruno, Glen and Lilly (shop keeper) from River City Ransom: Underground, Ash Williams in S-Mart gear, the Merchant (RE4), and an improved Abobo (the old version was in the generator, but I didn’t like it enough to add it to the gallery).

Along with those sprites and the new generators, new CotA portraits made from art by Jim Lee and Alan Davis for Mystique, Jean Grey (redone), Phoenix, Rogue, Nightcrawler, Forge, Captain America and the Black Panther. The standalone CotA generator only has characters with all the necessary portraits and name graphics for the screen, but you can still use the one in the main image generator, even if the characters don’t have all the CotA goodies (though a few secretly have name graphics).

River City Ransom: Underground is finally on Steam! In honor of the game’s release, here’s a few new things for the site:

Kunio-kun: new separate gallery
River City Ransom: new separate gallery with new sprites of old-school Alex and Ryan and an improved sprite for RCR:U’s Bruno
Both new galleries also include the River City Ransom NES-style edits done for the River City Ransom shop maker in the old Fake Screen generator.

Mini-logos: new Conatus Creative section added with River City Ransom: Underground logo.

All of that newness has been added to the fight-scale GFX Generator.


One project taking up my time now is something I don’t think I can mention yet, but I’ll plug the bejeebus out of it once I can. It’s for something happening a few months from now, but deadlines like that can sneak up on you if you’re not careful, said the guy who can’t believe it’s almost March already.

Another thing I started working on is a new gallery system for the site. It’s so early that it’s not even in the galleries yet, but it’s already the framework for the new routine choosing the pics these headers. I also redid nearly all of the “corner box” images for them, and you’ll definitely spot some new ones shuffled into the mix.

Most of you probably know by now that Mighty No. 9, Shantae: Half-Genie Hero, and River City Ransom: Underground have all been funded (and RCR:U will still be open until Wednesday, October 9th). Those who missed out will have a bit of time to help out with stretch goals and/or pre-order the game on the River City Ransom.com Paypal page and Shantae: HGH page. It’s very satisfying to see these games funded by the fans who really want to see more games like this.


This is the last small update to celebrate those three games and get a few things ready for Halloween. I’m still working on a commission project, so I couldn’t do as much as I wanted as that project has to come first. There won’t be any updates until close to Halloween.

Custom Sprites
Technos: Slick (original RCR look) and Bannon (from RCR:U) in the same NES-like fighting scale sprites last week’s sprites were in.

Graphic Generators
– Fake Screenshots: “NES/GB – other games” gets Arthur (G’nG, armored and unarmored) and Splatterhouse: WG Rick gets new palettes, “RCR/Kunio-Kun SD NES style edits” gets Rick from Splatterhouse
– Vs. Maker and GroupShot: RCR:U and RCR – Enemies (with Slick sprite) added. Shantae’s palettes were tweaked (blue eye/gem color added, not seen in sprite galleries yet).


Back to commission work for me. I’ll be back in time for Halloween!

This is another mini-update to keep the word out about the Shantae: Half-Genie Hero and River City Ransom: Underground Kickstarters that are in the final stretch. Shantae: HGH will be over on Friday and is working on stretch goals while RCR:U have 5 days of funding left but hasn’t hit its main goal yet. There are donation tiers that are basically full pre-orders, so please consider those if you’ve got the money to get those.

Graphic Generators
Vs. Maker & GroupShot: Alex and Ryan get new fighting-scale sprites based on the NES sprites, and the infamous Dragon Twins do as well. Shantae gets more outfits and palettes.
Fake Screenshot: Shantae (GBC) and Rick from Splatterhouse: Wanpaku Graphiti were added.


Of course, congratulations to the Mighty No. 9 project for getting funded and hitting ALL of their stretch goal levels! It’s great to see creative people like Keiji Inafune, Manami Matsumae, Kimo Kimo, Tom Pon, and many others getting the praise they deserve and I can’t wait to play the game that they’ll make. The fans who love their work backed up that desire for more with deeds, not just by donating money, but by generating and spreading an infectious excitement that built enough momentum to raise $3,845,170. I know this sort of magic won’t happen for every game project, but I hope that we fans can continue to heed the call (no pun intended, maybe). Shantae: Half-Genie Hero and River City Ransom: Underground KS’s are still going, so please give if you can so that adorable half-genie girls and wide-eyed vigilantes can get their due, too.


Breakin’ News


There are three really big Kickstarter projects closing in on the home stretch that are related to the kind of games featured on this site. Instead of laughing at my bad, rushed fan art up there, check out the project descriptions!

Mighty No. 9 – Created by a team of classic Mega Man stalwarts and led by Keiji Inafune, Mighty No. 9 looks to be more than just a spiritual successor to the Blue Bomber’s series and more like a new beginning for the creators themselves to bring fans the kind of game we all want. This project was funded with the quickness and is now blasting its way through some stretch goals that would make the game even better.

Shantae: Half-Genie Hero – WayForword’s blessed us with some great licensed revivals recently, including Duck Tales Remastered and Double Dragon Neon. This Kickstarter is to help get their own classic platforming hero, Shantae, into a brand-new game for her to run, jump, dance and whip her hair through. This project has been funded (AW YEAH!) and is whipping its way to the stretch goal of a new mode with Shantae’s nemesis, Risky Boots!

River City Ransom: Underground – A group named Conatus Creative started this one to fund a true, official follow-up River City Ransom, one of the greatest beat-em-ups of all time. The crew promises more of everything, including characters, locations, items, the works. They even have Yoshihisa Kishimoto, the creator of Kunio-Kun and Double Dragon series, as an advisor on the project. This project isn’t getting the attention it deserves, so I hope others spread the word about this along with the other projects.

I know money’s tight, especially with three Kickstarters like this going on that the same time, but I hope those who can spare the money will at least donate a little bit to help out those projects. These projects, especially River City Ransom: Underground, really need the word spread about them, because a lot of people haven’t even heard this is going on. Please post about these games anywhere you can!

My earlier reason for putting the site on hold for a bit (details here) just got compounded by more activity book commission work. I’ve got a feeling that it’ll probably kill most of my Halloween plans for the site, so here’s an update that’s a mix of things I planned to post later, some catch-up/clean-up work and some word-spreading for all those classic side-scroller Kickstarters wandering around.

GFX Generators – Three fonts from Street Fighter Alpha 2 and the font from Bad Dudes vs. Dragonninja were added to the GroupShot generator.
Vs. & Group chars updated:
Haggar (new sprites and SFA3 Vs. portrait)
Burnov (new Capcom-like sprite)
Abobo (SFA3 Vs. portrait & SFA3 Vs. name)
Hawk – Vendetta/CF2 (improved sprite, new palettes & SFA3 Vs. name)
Vs. & Group chars NEW!:

Shantae (with new non-SD sprite and mini-logo)
Kate – Vendetta/CF2 (All-new sprite + SFA3 Vs. name)

FakeShot update: NES style (Beck from Mighty No. 9 added)

Custom Sprites – Due to the huge amount of custom sprites based on characters from the series (and there will definitely be more new ones in the fugure), Final Fight now has its own gallery page. The new Haggar sprites are there along with some sprites that I forgot to add before (including Poison, Roxy, Jake and Simmons). Burnov was added to the Technos gallery. Kate from Vendetta/Crime Fighters 2 was added to the Konami gallery. Shantae is rightfully the first sprite to grace the new WayForward custom sprite gallery


Breakin’ News


There are three really big Kickstarter projects closing in on the home stretch that are related to the kind of games featured on this site. Instead of laughing at my bad, rushed fan art up there, check out the project descriptions!

Mighty No. 9 – Created by a team of classic Mega Man stalwarts and led by Keiji Inafune, Mighty No. 9 looks to be more than just a spiritual successor to the Blue Bomber’s series and more like a new beginning for the creators themselves to bring fans the kind of game we all want. This project was funded with the quickness and is now blasting its way through some stretch goals that would make the game even better.

Shantae: Half-Genie Hero – WayForword’s blessed us with some great licensed revivals recently, including Duck Tales Remastered and Double Dragon Neon. This Kickstarter is to help get their own classic platforming hero, Shantae, into a brand-new game for her to run, jump, dance and whip her hair through.

River City Ransom: Underground – A group named Conatus Creative started this one to fund a true, official follow-up River City Ransom, one of the greatest beat-em-ups of all time. The crew promises more of everything, including characters, locations, items, the works. They even have Yoshihisa Kishimoto, the creator of Kunio-Kun and Double Dragon series, as an advisor on the project. This project isn’t getting the attention it deserves, so I hope others spread the word about this along with the other projects.

I know money’s tight, especially with three Kickstarters like this going on that the same time, but I hope those who can spare the money will at least donate a little bit to help out those projects. Even spreading the word and linking to the projects will help get them funded or hit those stretch goals.