What started as a Marvel vs. Capcom-themed update turned into a free-for-all crossover, causing me to add more updates with Tekken on Wednesday and SNK on Thursday. It ends tonight with Mortal Kombat and DC Comics facing off again!

And since I said tonight’s the night, that’s all for these crossover, I – – hold up, wait a minute… I can feel it now. A week of having whole universes invading my updates have sharpened my senses a little. Here comes – –

Ha! Saw you comin’ this time! It’s the last night for this theme, so just step on out now.

Oh, snap, Duke must’ve heard there was a Street Fighter crossover and wanted in again after the Street Fighter x G.I.JOE series. Rash and Zitz from Battletoads seem to be hungry for crossovers again, too, after Rash got a taste of Killer Instinct. Okay, you’re in, too. Here’s all the update details:

Custom Sprite galleries updated or added-
Mortal Kombat: new, with remakes of the MK2 versions of Scorpion, Sub-Zero, Kitana, Jade and Noob Saibot
DC Comics: Black Canary (new pose), Black Manta, and Hawkgirl/Hawkwoman
GI JOE: Duke (v.1)
Rareware: Zitz and Rash
portrait: SFA3 Vs. Batman portrait

All newness has been added to the main GFX Generator, where you can make your own fake screenshots, too!

Unfortunately, I can’t fit all of these names into the post title. Seeing as how this won’t be the last time this crap happens, it’s going to need a name.

Crossup Beatdown. That’ll work. From this day forward, any time this sort of crossover madness happens on this site (and it will), that’s the name I’ll use. This edition of Crossup Beatdown is over, but beware, because you never know when it’ll happen again. However, if you checked out every update as they happened, your multi-universal senses may have sharped a bit, as have mine. We’re one with many cosmoses now, and that’s a pretty cool deal if you think about it.

Thanks for stopping by and don’t forget that there’s a new X-Men print in the shop!

Today would’ve been the 100th birthday of the late, great King of Comics, Jack Kirby, and this update is filled with characters that he co-created (alongside Joe Simon or Stan Lee) or created himself. I’ve based sprites on his poses over the years because he was able to breathe a fully dynamic sense of life into his characters that they almost seemed to move on the page. In a Jack Kirby comic, every run was a breakneck dash, every punch was a haymaker and even the taunts seemed dangerous. He turned every attribute up to ten (or beyond) in the same way that fighting game sprite artists did years later. We comic fans owe him a lot and this update is in his honor. With this being the 100th birthday, I felt that I had to do more than usual, so I hope you enjoy this tribute to his work.

Custom Sprites
Marvel: Mr. Fantastic, the Invisible Woman, the Human Torch, the Thing, Thor, Ant-Man, the Wasp (new outfits & fixes for the 2016 sprite), the Silver Surfer, Medusa, M.O.D.O.K.
DC: Orion, Big Barda, Darkseid, Granny Goodness

All these sprites, along with some new mini-logos, have been added to the main GFX image Generator, where I made the fake screenshots at the top of this post. I also completely remade all the Marvel face portraits for the Mego card tribute in the main image generator, even the characters who already had Capcom sprites.

edit: after a bit of rest, I’ve added the mini-logos to their galleries. Marvel gets Ant-Man, Medusa, MODOK and two for the Silver Surfer. DC gets Big Barda, Granny Goodness, Orion, and OMAC.

The 8th month is in its 9th day, and that’s the day this site pays tribute to a year unlike any other year: 1989. That year was so packed that I dedicated a small section of the site to it in 2009, the 20th anniversary of so many of this site’s favorite games that I just put it all in one update. In 2014, the 25th anniversary, I spent nearly the whole year doing updates with nothing but 1989-related content, because doing updates filled with Final Fight, the Revenge of Shinobi, Strider, Golden Axe, Teenage Mutant Ninja Turtles kinda just looked like regular site updates here anyway. Now it’s a yearly thing here, where even non-game items from 1989 get in on the fun. Now we’ve got the info dump out of the way, let’s get on to what’s new to the site today!

Custom Sprites:
Altered Beast (new gallery): redone Werewolf
Bad Dudes (new gallery): Kunoichi
Castlevania: Trevor f***ing Belmont
Double Dragon: the annoying ninja from the NES version of Double Dragon II: the Revenge
Final Fight: Abigail
Jaleco: acrobat enemy from Astyanax (arcade)
Mario series: Princess Daisy
Mega Man (new gallery): Mega Man (scratch-made jump shot to match the MvC sprites), Heat Man, Wood Man, Bubble Man
Sega: Ashra (Alex Kidd in the Enchanted Castle)
Shinobi: redone Joe Musashi (RoS)
Strider: redone Hiryu (all-new arcade sprite remake), Rascal
Other games: Yuko (Valis series)
Movies: the Joker (Jack Nicholson), Ah Jong and Li Ying (the Killer), Tina (Do the Right Thing)

Mini-Logos:
Nintendo: Princess Daisy
Telenet: Valis
Human: Human, Fire Pro Wrestling: Combination Tag
Spike Chunsoft: Spike Chunsoft
Movies: the Killer (Hong Kong and English logos)

All the sprites and most of the logos have been added to the image generators so you can make your own fake screenshots and graphics. New to the main fighting-scale generator is a remake of the beginning of scene 2 from the arcade TMNT game.


Here’s a couple of reminders about recent games that just happen to be linked to 1989:

River City Ransom: Underground from Conatus Creative Inc., a revival of Technos’ English localization of Downtown Nekketsu Monogatari (1989), plays more like something fans like myself hope and dream for than something we’d actually get. It expands everything, from the combat system stats and storyline all the way down to lovingly crafted item descriptions., but adds enough of its own spark to make it feel fresh. Yes, it’s tough in the beginning, but so was the original River City Ransom when I played it, so their changing things up a bit actually makes it feel more like the first time of playing the old RCR than the hundredth. That’s not an easy magic trick to pull, but the crew at Conatus did it.

You’ve probably at least heard someone mention Fire Pro Wrestling World recently. and there’s a lot of reasons for it. Picking up where FPW Returns for PS2 (which I also own) left off means that it’s already deeper than any wrestling game you’ll find on the market now, even though it’s only in Early Access. It’s not your average wrestling game and takes a while to adjust to the timing-based play style, but search the internet and you’ll find enough info to help you get into the game. I’m sure you won’t be surprised to know what kind of Edit Wrestlers I’ve made for it so far (nothing good enough to upload yet).


That wraps up this year’s Revenge of 1989. I know I didn’t get around to a lot of games (I’ve still got a few sketches that I didn’t have a chance to turn into sprites yet), so I apologize for any of your favorite games being left out. Maybe I’ll get to some of those others (like Alpha Denshi’s Gang Wars) next year.

How do you follow up an update with a theme? Have an update with no theme at all!

Custom sprites
Golden Axe: new fight stance sprites for Ax Battler and Gilius
Games (Other): Lara Croft
DC Comics: Beast Boy
Marvel Comics: the Vision
Masters of the Universe (new separate gallery!): He-Man in his “I have the power pose”

All of those sprites have been added to the GFX Generators, where you can make a graphics like the one at the top of this post.

Also, the person who commissioned me to make some sprites that’d fit in with Konami’s TMNT arcade style gave me permission to add those sprites to the TMNT gallery. If you’re a fan of the 80s toyline and cartoon, I hope you’ll like those surprises.

A small wrap-up update drops tomorrow!


I was too busy for Wonder Woman Day a while back, so I’m making up for it today. Wonder Woman’s character slot in the GFX Generators now has a new mini-logo (early 90s version) and a new portrait made from a picture that I haven’t finished inking yet. I know I usually use (and credit) preexisting art for the MSH and CotA portraits, but They’re available as part of her character in the main GFX Generator and the separate MSH Vs. and X-Men: CotA Vs. generators.

Beating River City Ransom: Underground this week kept me in the mood for spriting more characters in the original NES game’s style. I’m still trying to find a balance between sticking in that original game’s look and trying more unique things like RCR:U did. Today’s batch features do-overs for sprites I’d edited from RCR sprites years ago (the Lee Bros. and some Street Fighter stalwarts), other teenage characters (including five with attitude), a few clownish characters (including my own character, Nutroll) and one man who will pity these fools.

also, one character that I thought I’d done for the Megaman NES style finally gets his turn:

You can now have such a thing as Thunderball Fists!

They’ve been added to the River City Ransom custom sprite page and, of course, the Fake Screenshot generator.

The Mega Man NES Boss Intro and Boss select screens now work in the new GFX Generator engine, and the Fakeshot (8-bit) generator has been update to use the v.2 versions, including the Shops from the separate River City Ransom Shop generator that was upgraded last week. New Mega Man-stype edits: Hawkwoman/Hawkgirl (DC Comics), Dr. Octopus (Marvel Comics), Doctor Emmitt Brown (Back to the Future) and Doctor Detroit.


The River City Ransom Shop generator was updated, too! Two new shops have been added: Good Burger, Daddy Green’s Pizza. New sprites include Ed (Good Burger), Lester Oakes (dissatisfied Good Burger customer), Daddy Green (the Last Dragon), the Teenage Mutant Ninja Turtles (they heard a new pizza place was available!), Paul (River City Ransom: Underground), Scott Pilgrim and Ramona Flowers, Batsu and Hinata (Rival Schools).

Those new sprites have been added to the Mega Man NES and River City Ransom custom sprite galleries

That’s not all! X-Men: CotA portraits of Jubilee and Gambit (made from Jim Lee art) have been added to the X-Men:CotA and main image generators!

Also: the part of the GFX Generator where you enter text now has a border for each entry and description so you’ll know exactly what’s what. Well, in the generator, not life itself.

Also: I’ve got FOUR commission slots open! Check out the Illmosis.net commissions page for all the details on how you can get me to make a sprite or two for you!

Time to wrap it up, B!

Custom Sprites


(edit: I’m so tired that I didn’t even describe the new stuff)
DC Comics: Supergirl’s 2nd new sprite this year (didn’t have time to sprite her t-shirt and skirt outfit version until after the toy update)
Data East: a sprite of the Bad Dudes intro guy (an earlier version of the sprite was in the Mission Statement video) along with improved Blade and Striker sprites
Capcom: slightly-better Ton Pooh (and sisters) sprites
All sprites have been added to the main image generator.

First of all, let’s see all of the sprites that hit the galleries this year:


That’s not even counting sprites that were just in videos, like Link and Zelda with Triforces…

… and other things that I’m saving for later (a few were teased in this post).

One of the biggest goals this year was the rewrite of the image generator engine. The hard work paid off in a lot of big (the looser layer format allows for far better screen set-ups) and small ways (those links on the frame menu work on every appropriate screen). 2016 was spent getting it to work, converting the old content to the new format and working on new behind-the-scene tools for the new formats. The 2017 goal will be to convert the other generators and show you how much more the new engine can do now.


I’m not the only one doing a 2016 wrap-up, so check out these other party people out there doing the same!
VGJunk “THE 2016 VGJUNK REVIEW!”
Shunju Forest: “End of year post 2016 edition”


Just in case you haven’t heard, Arc System Works has announced Double Dragon IV for Playstation 4 and PC/Steam.

Some people may see the NES-centric style as a step back, but those were the last games where the series had a serious grip on gamers’ hearts. It doesn’t hurt that they seem to be leaning heavily on the NES version of Double Dragon II, a fan favorite which also made it into the NES Classic Edition (if you managed to get one). I hope this game turns out to be the start of more Double Dragon games, maybe even Double Dragon Neon 2.


Heads-up: there’s a game dev bundle on Humble Bundle right now that you may want to check out, even if you’re just thinking of trying your hand at making a game. One of the programs at the basic pay level, Spriter Pro, has a lot of praise from pixel artists and I’ll finally have my own chance to work with it.


I’m tired of typing, so I made a video to look back at the promo vids for 2016, including some new and altered clips just for this video. There’s also… never mind, it’s better if you see it for yourself.


Thanks for stopping by and I’ll see you in mid-January 2017!

You know, I think you’ve been a really good group of girls and boys this year, so I think I’ll let you open your gifts early this time. No corduroy pants and hats this year, it’s all toys!

Toys and Cartoons: Teela, Beast Man, Panthro, Rom: Spaceknight, Megatron, Kimber Benton
G.I. JOE: Snake-Eyes (figure 1), Cobra Commander, Destro, Cobra Trooper
DC Comics: Supergirl, Martian Manhunter (the sprite seen in the JLA pixel art poster)
Marvel Comics: Doctor Doom (Secret Wars ’84 outfit)

All those sprites are also in the new, main GFX Generator, along with two new toy card tributes and a new MotU font:

As always, many of the sprites, especially the Cobra Trooper, have extra palettes in the GFX Generator that aren’t seen in the main custom sprite galleires. After all, there’s no such thing as having too many Cobra Troopers!


(edit)
Elsewhere…

Arcade Quartermaster is getting 2017 started early with a group of new shrines: Star Wars arcade (hey, Star Wars toys are also a favorite), Outfoxies, Narc and Outrun!


Thanks for the stopping by and I hope you have a good time, no matter which holidays you celebrate!

New sprites of Wonder Woman and Cheetah sprites have just been added to the DC Gallery and main GFX Generator! Besides updating this post, I’ve uploaded a fixed Minvera Cheetah sprite, a new Deborah Dormaine version of the sprite and a mini-logo version of the logo that Minerva and Dormaine had in DC’s old Who’s Who series.

No, this wasn’t meant to tie into any current news story, but it’s part of what I wanted to do for Wonder Woman’s 75th anniversary. By the time it rolled around, I only had 70’s and 80’s Wonder Woman sprites ready and Cheetah was only a sketch then. So, more unfinished business settled!

BTW: that Wonder Woman sprite is pretty much the same one I made and used in that JLA pixel art print that’s available in the shop, (hint hint).