DC Comics: Deadshot, Deathstroke, Sinestro, Star Sapphire

Those were the last four DC Comics villains who needed scratch-made sprites instead of the old sprite edits made from Capcom sprites (though the edits can be seen in the characters’ mini galleries).

GFX Generators: All new sprites added, along with…
– MvC ending: frames based on Street Fighter Alpha 2 (with and without top) and Final Fight (3 font colors)


My day job is currently deemed “essential” so I only get to quarantine in my time off. That means I only get my normal amount of time to hunker down and work on things. Here are some little previews of things that aren’t quite read to show just yet.

No tricks here, all fun!

Custom Sprites
NuChallenger: Bruce Maxwell (Treachery in Beatdown City)
Marvel Comics: Misty Knight
DC Comics: improved Wonder Woman hands-on-hips pose (and new 1973 and 1995 outfits)
Horror: Tina Shepard (Friday the 13th pt. 7)
Portraits: Street Fighter Alpha 3 Vs. screen Wonder Woman

GFX Generators: all new sprites and portraits were added along with…
– End – Marvel vs. Capcom 384×224 (in main generator and MvC1): 3 new non-specific layouts


The wait is over and Treachery in Beatdown City is out now! Here’s the trailer from last year:

Tactical turn-based beats in the streets are now available on PC or Nintendo Switch, so run get it if that sounds like you’re thing (I gave to the Kickstarter and downloaded it with the quickness last night). Congrats to the whole NuChallenger crew, who have been fighting for YEARS to get this game made and out into the world!

(BTW: shout-out to the YouTube genius who removed the sizing options from the Share:Embed feature. Thanks for that step backwards!)