Time to wrap it up, B!

Custom Sprites


(edit: I’m so tired that I didn’t even describe the new stuff)
DC Comics: Supergirl’s 2nd new sprite this year (didn’t have time to sprite her t-shirt and skirt outfit version until after the toy update)
Data East: a sprite of the Bad Dudes intro guy (an earlier version of the sprite was in the Mission Statement video) along with improved Blade and Striker sprites
Capcom: slightly-better Ton Pooh (and sisters) sprites
All sprites have been added to the main image generator.

First of all, let’s see all of the sprites that hit the galleries this year:


That’s not even counting sprites that were just in videos, like Link and Zelda with Triforces…

… and other things that I’m saving for later (a few were teased in this post).

One of the biggest goals this year was the rewrite of the image generator engine. The hard work paid off in a lot of big (the looser layer format allows for far better screen set-ups) and small ways (those links on the frame menu work on every appropriate screen). 2016 was spent getting it to work, converting the old content to the new format and working on new behind-the-scene tools for the new formats. The 2017 goal will be to convert the other generators and show you how much more the new engine can do now.


I’m not the only one doing a 2016 wrap-up, so check out these other party people out there doing the same!
VGJunk “THE 2016 VGJUNK REVIEW!”
Shunju Forest: “End of year post 2016 edition”


Just in case you haven’t heard, Arc System Works has announced Double Dragon IV for Playstation 4 and PC/Steam.

Some people may see the NES-centric style as a step back, but those were the last games where the series had a serious grip on gamers’ hearts. It doesn’t hurt that they seem to be leaning heavily on the NES version of Double Dragon II, a fan favorite which also made it into the NES Classic Edition (if you managed to get one). I hope this game turns out to be the start of more Double Dragon games, maybe even Double Dragon Neon 2.


Heads-up: there’s a game dev bundle on Humble Bundle right now that you may want to check out, even if you’re just thinking of trying your hand at making a game. One of the programs at the basic pay level, Spriter Pro, has a lot of praise from pixel artists and I’ll finally have my own chance to work with it.


I’m tired of typing, so I made a video to look back at the promo vids for 2016, including some new and altered clips just for this video. There’s also… never mind, it’s better if you see it for yourself.


Thanks for stopping by and I’ll see you in mid-January 2017!

You know, I think you’ve been a really good group of girls and boys this year, so I think I’ll let you open your gifts early this time. No corduroy pants and hats this year, it’s all toys!

Toys and Cartoons: Teela, Beast Man, Panthro, Rom: Spaceknight, Megatron, Kimber Benton
G.I. JOE: Snake-Eyes (figure 1), Cobra Commander, Destro, Cobra Trooper
DC Comics: Supergirl, Martian Manhunter (the sprite seen in the JLA pixel art poster)
Marvel Comics: Doctor Doom (Secret Wars ’84 outfit)

All those sprites are also in the new, main GFX Generator, along with two new toy card tributes and a new MotU font:

As always, many of the sprites, especially the Cobra Trooper, have extra palettes in the GFX Generator that aren’t seen in the main custom sprite galleires. After all, there’s no such thing as having too many Cobra Troopers!


(edit)
Elsewhere…

Arcade Quartermaster is getting 2017 started early with a group of new shrines: Star Wars arcade (hey, Star Wars toys are also a favorite), Outfoxies, Narc and Outrun!


Thanks for the stopping by and I hope you have a good time, no matter which holidays you celebrate!

New sprites of Wonder Woman and Cheetah sprites have just been added to the DC Gallery and main GFX Generator! Besides updating this post, I’ve uploaded a fixed Minvera Cheetah sprite, a new Deborah Dormaine version of the sprite and a mini-logo version of the logo that Minerva and Dormaine had in DC’s old Who’s Who series.

No, this wasn’t meant to tie into any current news story, but it’s part of what I wanted to do for Wonder Woman’s 75th anniversary. By the time it rolled around, I only had 70’s and 80’s Wonder Woman sprites ready and Cheetah was only a sketch then. So, more unfinished business settled!

BTW: that Wonder Woman sprite is pretty much the same one I made and used in that JLA pixel art print that’s available in the shop, (hint hint).

I’ve fixed up the sprites of Blaze Fielding (Streets of Rage) and Headless Horror (Altered Beast) and added them to their respective custom sprite galleries (links are their game titles) and the main GFX Generator.

I’ll be back later this week with another, and much bigger, Unfinished Business update!

edit: I’m back sooner than expected! I made more fixes to the Blaze sprites and replaced that older scratch-made sprite of SoR2 Blaze in the SoR3 bio screen pose.

It’s December? Already? It’s hard to believe that such a horrible year is flying by this quickly, but I’m guessing this 2016 heard everyone saying, “Wrap it up, B.” There are a lot of things that I didn’t get to do while they were timely, so I’m going to kick in a few updates to fix that. First up is Alex Kidd, who debuted 30 years ago this year!

New Custom Sprites and Mini-Logos of Alex Kidd and Stella (and one WITH Stella) have been added to the site and, of course, the fighter-sized GFX Generators.

Unfinished Business 2016 updates won’t be a themed marathon of newness, but will pop up throughout the month, so stay tuned for more oddball mini-updates.