Sprites – The Shinobi gallery has a few new animations for the arcade version of Shadow Dancer and Joe Musashi’s sword slash from the original Shinobi arcade game. The Marvel vs. Capcom gallery was redone.

Custom Sprites – A scratch-made Boomerang sprite and Sabretooth sprite edit (from his X-Men vs. Street Fighter sprites) were added to the Marvel gallery. Lisa Santiago added to the new Nuchallenger gallery. E.T. the Extra Terrestrial was added to the movie gallery.

Game Index – Shadow Dancer (arcade) and The Uncanny X-Men (NES) were added.

Mini-logos – Sega: Shadow Dancer (two versions), SNK: Street Smartmovie: E.T.

Graphic Generators – Lisa Santiago added to Other Games – Nuchallenger, ET added to movie, Boomerang added to Other Marvel villains, and Marvel’s Sabretooth gets his new old-school outfit sprite, a few more XMvsSF sprites and a slightly more comic-accurate palette. TMNT arcade font added to Avatar 100×100 in GroupShot generator.


In case you hadn’t heard, the Treachery in Beatdown City Kickstarter campaign was a success! The tactical brawler that’s part-beat ’em up and part-RPG will be finished and see the light of day. Congratulations to everyone in the Nuchallenger on being rewarded for all the hard work you’ve put into the project!


Updates will be small and far apart until after July 6th, the 2014 All-Americon convention in Warren, Ohio. My artist’s table has already been paid for, new line art is on the way and I’ll have prints for sale again. Stop by my table even if you don’t want to buy anything, because I’ll have some pixel art previews again. Getting ready for the show is going to take a lot of work, so I need to concentrate on that for a while. I can’t promise a big site anniversary update on July 19th, but I’ll do what I can to make it fun.

I apologize for the large gap between this and the last update, but I hurt my back at work a few weeks ago and the irritation was distracting enough to making site and sprite work difficult. My hit points are aren’t back to 100% just yet, but enough that I can get back to pixel and line art duties again.