GFX Generators – Vs. Maker now crops portraits according the screenstyle. I planned to do this sooner but delayed it because I also planned on re-arranging the screenstyle data file structure because they’re getting messy. This lets you use the bigger portraits (like the Vampire Hunter/Savior 2 win portraits) and crops them so they don’t cross over into parts of the screen they shouldn’t be in.

New characters: Apocalypse, Dhalsim


Captain, Ninja and Baby were updated to have the proper sprites to recreate the scene. Baby Commando’s sprite in the game isn’t complete so I made a partially filled-in edit of it just for use with the group pose. Just keep him in the back and covered up. I’ll get that finished some day.

Minilogos – Dhalsim

This is going to be the last weekly post for a while. There are some other projects I need to get done (including a commission) so it’s time to switch gear to that for a while. The next update should be in two weeks which should give me enough time to finish the current commission, work on some art and finally finish those Simmons sprites. Maybe my internet connection will be fixed by then so it won’t take nearly a minute to upload three screenshots that total to 5.28 KB. So updates will be every two weeks again. I still plan to do that superhero-based update this year and there could be more surprises depending on how many things I can get finished. See you in two weeks.

BTW: Please go to the theater to see Scott Pilgrim.

So the last update reeked of weak sauce because I’m also working on art commissions. That’s partly because I worked on more than one thing. This week’s update does the opposite by being pure GFX Generator updates. Again, it’s not much but it’s better than just updating one character.

GroupShot: TMNT SNES Vs. Stage redone

New Vs & GroupShot characters: Jin Saotome, Shadow Lady (Chun-Li palette + minilogo)
New GroupShot-only characters: Pure & Fur, Saki Omokane
New sprites + palettes: Morrigan, Roll (Capcom), Venom
New palettes: Superman
GroupShot stages: TMNT Vs. stage updated (now 100% remade), Golden Axe – Select Player, MvsC: Moon and H.Q. of Evil, Justice League Task Force: Daily Planet and Gotham rooftop, Brawl Brothers player select screen

Hit the GFX Generators page and have fun.

Speaking of Jin, if you’re ever ripping his sprites from MvsC, know that neither in-game palette shows all 16 colors at once. P1 mixes kneepad and jumpsuit whites and P2 mixes the jumpsuit’s black with the black linework from the P1 palette. I had to get both versions of every pose and use some recolor-fu on the P2 sprites to map the main black pixels to a new 16th color. If you had fun reading that, just imagine how much fun I had doing that. Just remember that I do these things for you because I care. I really do.

Also: XuhanShi, one of the two fine people I’m doing commissioned art for, has been added to the Special Thanks section of the credits page. I put part of that money straight into paying my Dreamhost account for this and my other sites. That helped keep the lights on in this site so I think he deserves a spot in the Special Thanks section.

I’m working on some very cool art commissions right now so today’s update is very light. Don’t “Aww” at me because one of those commissions went towards paying for the Dreamhost account this is on.

Gfx Generators – If I only had time to do upgrade one character, I may as well make it a pain-in-the-butt like Iceman (with his color-cycling self). Iceman gets alt-palette power and the other sprite he uses on the Vs. Screen.

Game Index – various entries have been fixed, improved or completely rewritten. Adding the in-game intro text until a while after I started the index so I’m now adding it to earlier games.
new: Streets of Rage (Genesis)
improved: Forgotten Worlds (arcade), Pocky & Rocky (SNES), the Revenge of Shinobi (Genesis), Streets of Rage 2 (Genesis)

I want to get all the earlier entries up to code with intro text and other things before I change up the engine a bit. That’s it for this week. Gotta get back to work on the paying gigs!

There isn’t much for this week. There was a bit more code improvement here and there

Graphic Generators This week’s update brings in the last stragglers from “X-Men: Children of the Atom” so the roster is complete now.
* = character has alternate palettes.
New Vs. and GroupShot characters: Omega Red*, Sentinel*, Spiral*
New GroupShot-only character: Solid Snake !

Sprites – Renegade (arcade) page added with at least one sprite per character. Alien Storm’s page gets the other set of palettes for the heroes’ standing sprites. The second player portrait for Avengers (Capcom) was finally added.

Game Index – Alien Storm (arcade), Avengers (arcade), Golden Axe (arcade) added. Golden Axe was also added to the 1989 game list.

Links – I added Super Sprites to the links section after reading my site reports and finding out that they link to me. Most of my website traffic reports are filled with hotlinkers (or attempted hotlinkers) on busy sites so it pushes the legit links right off the page. Send me a message if you want to trade links so I can link back to you.

I found two interesting links thanks to GameSetWatch:

the Asskickers, a new beat-em-up game in the works thanks to AGO Games.

IWADON: Hiroyuki Iwatsuki Tribute Album – this remix album in tribute to the Natsume composer includes tracks from Ninja Warriors Again, Pocky & Rocky, Wild Guns, Spanky’s Quest and more. I haven’t heard everything yet but the Stemage remake of the Ninja Warriors intro is COLD BLOODED.

Last, but not least, Rinry of RinryGameGame fame on reaching 10,000 subscribers on YouTube! Check out her Thank You video in this link. Keep up the good work!