The Masters of the Universe movie is in theaters now, so I figured (sensible chuckle) this would be the right time to add some Eternian pixels to the site!

Custom Sprites: Masters of the Universe
– He-Man: new “I have the POWER” pose, all new sprite with parts of his original harness were from my 2017 scratch-made sprite.
– Skeletor: redone Havok Staff stand sprite, using parts of a new sprite base I made and piece of my 2021 sprite.
– all-new sprites of Tri-Klops and Buzz-Off in the 1982 stance (I’ll explain in a sec).

He-Man and Skeletor now have separate galleries and their earlier sprites have been moved there.

Props to long-time friend of the site (and contributor) Psicoso for suggesting I make a standard base for MotU characters. It’s something I didn’t do before because I thought people would be mad if they had the same bodies… even though the original toyline did it first. That first pose is based directly on the 1982 toy sculpt. Then my new He-Man and Skeletor sprites have parts made to match this new base. Do you like how these sprites look? I’m not promising that I’ll make the whole line, but I’ll make a lot more with this base.

The new sprites were also added to the GFX Generator, along with an all-new background outside Castle Grayskull! This was something I’d started in 2025 but wasn’t satisfied with the castle I was drawing, so I drew it over again this year. There are still some things I’d like to add to it, but it’s good enough to show now. I’ve also added a custom Masters of the Universe theme to the MvC ending. Check THIS out:


I made that Grayskull-ish background for the text, along with that new dialogue font based on what you’d see on the old-school MotU toy packaging. Trying to find all those letters, numbers and symbols on different cardbacks almost took as much time as it took to draw them.

If you’re a Masters of the Universe fan, more sprites based on this series and Princess of Power (1980s) will be added this year, along withe replacements for earlier sprites I’ve made.


I’ll be doing some special case commission work later this month, so this site will probably be quiet for a while. There will be a toy section update this month that would’ve happened last month if Amazon hadn’t canceled my Nendoroid Kirby re-issue pre-order on the day they were supposed to deliver it. Am I still salty about that? YES I AM, because I can’t find it for regular price anywhere now. Luckily, I’ve got some other things in that’ll let me update some rosters, including Teenage Mutant Ninja Turtles and DC Comics.

The next main update will be on July 19th, 2026, the 26th Anniversary of the site. I’ll be concentrating on games more for that one.

Here’s a couple of teasers for this week’s update.

New/improved sprites of characters already on the site, some new characters (in the teasers), and few things for the image generators!

I couldn’t let Pac-Man Day pass without adding a little something to the site!

Pac-Man: Pac-Man in his Pac-Land stance, including with his default hat from that game and even a sprite with his longer nose from the Japanese version! While Namco’s 1984 side-scroller Pac-Land doesn’t get mentioned enough in U.S. gaming circles, you’d be surprised at how many developers around the world were influenced and inspired by it.

The new Pac-Sprites have been added to the main image generator, where I made the pic at the top of the post.

(edit: note from earlier in the day)
Sorry for the lateness, I’ll be adding it and it the variants later tonight. The tags in the blog post are a clue.


Hey, did you see the all-new Pac-Man cartoon series’ debut on YouTube today? If not, check it out here:


The show has a fun story set-up, the use of a cartoon-style chase to work that pac-gimmick, and the unexpected guest characters honestly made me smile. Really good voices and fun music, too! In a better world, this would be on Saturday Morning TV to spread more Pac-Man Fever around even more.


Custom Sprites – Mortal Kombat: MKII Liu Kang
mini-logos: Liu Kang

Liu Kang’s sprite and mini-logo was added to the main GFX Generator, along with Mortal Kombat circle layout for the Mego World’s Greatest Super-Heroes template.
edit May 11, 2026: also added 3 backgrounds from Mortal Kombat and 3 from Mortal Kombat II to the Group, Vs. MvC1 ending, 160x192p box, and 88x136p comic screenstyle options.

BTW: there was a small update earlier in the week adding Double Dragon 1995 Neo-Geo portraits to the regular sprite galleries and image generators.

Time to post more previews from the lab. Don’t worry, both are pretty much Easy Mode here (and the answer to one is in the comments of another post):

May 6th, 2026:
Double Dragon Neo-Geo: starts with the 96 x 112 pixel portraits and 128 x 176 pixel portraits.

GFX Generators: Double Dragon Neo-Geo portraits added to the Lee Brothers, Marian, Abobo, and Burnov. Also removed the rest of the workarounds from the GFX Image Generators from a few weeks ago when I got the https working on the site.

Custom Sprites:
– Combatribes: Finally gets its own gallery page and new fight stance sprites for all three heroes.
– Moon Child: Yes, I couldn’t resist and had to make a sprite of him, too. If you don’t know about him, I’ll explain later in this update post.

Mini-logo: Moon Child added to Team Hoi
– edit April 29, 2026: after original game artist added a much clearer version of the game logo, I updated my mini-logo version to match it better AND added a gradient light blue-to-white version.

All new sprites and mini-logos were added to the main GFX Generator, which I used to make the graphic at the top of this post. I still have some item preview errors to iron out after adding SSL earlier this month, but the picture results still work.
edit April 25 3:18 AM: I think I’ve got the issue ironed out, things SHOULD be back to normal.


One of my favorite game-related happenings this year is the discovery, online rise and legit appreciation of the 1997 PC Moon Child, mainly on Bluesky. What pulled me in was this Bluesky post about the unexpected music, because, no, I was not ready. You can read a more about the game’s creation, set backs, and current revival phenomenon in this Aftermath story, but I have to post some of the music that helped hook so many of us.

I’ll basically say what the Bluesky post said: think of the music a cute late 90s platformer game. Seriously. Once you’ve thought of it, play the video.



These pics show progress on the 3D toy aisles I’m working on in Blender, with the Transformers section getting Megatron and Starscream in the second pic.


The G.I. JOE section in the first pic also has the Dragonfly helicopter, a box that’s not in the 2D background in the image generators yet. Those were shots I posted on Bluesky and IG, but here’s a brand new shot of the MASK section for you:

MASK got two more new boxes, the Rhino (next to Boulder Hill) and the Jackhammer (next to the Thunderhawk on the upper shelves), making it more stocked than the 2D version. Since you bothered to read this, I’ll let you in on a secret: today’s update also fixes that 2D toy aisle in the image generators, fixing the He-Man and Battle Cat boxed set.

I planned to have a toy section update, but that’ll have to wait, even though I did take a few pics of the SH Figuarts Mario.

The video game world lost one of its greatest pioneers this month with the passing of Yoshihisa Kishimoto. The beat ’em up genre wouldn’t be what it without the intuitive controls and cinematic elements the games he worked on helped define or sharpen.

Nekketsu Kōha Kunio-kun, its English localization version known as Renegade, and Double Dragon hit arcades with a rawness that was rare at the time, but those games also brought so much more than that, thanks to Kishimoto. As different as the controls from the side-scrolling brawlers made before them, they also felt solid and even second nature after a bit of playing. Even now, there’s a lot of satisfaction in landing a back kick or headbutt in Double Dragon. That was a good thing, as those were some of the first games many of us ever played where it felt like whole crews of sneaky, dangerous enemies were coming at us instead of waves of unthinking drones. It was like being trapped in an 1980s Golden Harvest martial arts flick where every villain was nearly as skilled as the heroes and the only key to survival was a mix of wits, skill, and speed.

Kishimoto’s brawlers had other film-like touches, with enemies and bosses sometimes entering the scene by door, elevator, or demonstrating their strength by punching through a background wall. Kidnappings and rescues happening on the play field kept you in the moment, keeping that feeling that you were in a movie. His earlier game direction gigs included anime FMV games like Thunder Storm/Cobra Command and Road Avenger (player vehicles from both were referenced in the first two Double Dragon games), so cinematic thinking wasn’t new to him.

He also directed fan-favorites in another genre known for fisticuffs and chaos: wrestling. WWF Superstars and WWF Wrestlefest were arcade staples so solid that it was appreciated even outside wrestling fandom. Once again, those controls just felt right and the hits felt solid, making it a perfect game to play with a bunch of friends or strangers at the mall.

He’s been gone for over a week at the time I’m writing this, and it honestly took that long for me to write about him because what he created means that much. I was in my teens when he made these games, and I have a lot of great memories playing these games with friends. The first article in the Minus World section of this site is named after my friend Kenyon yelling, “INTO THE DRINK!” in a perfect Popeye imitation after kicking a biker into the water while playing Renegade. Even when Teenage Mutant Ninja Turtles, Final Fight, and other brawlers were in the limelight at the arcade, I still made sure to stop at the Double Dragon cabinet on the left hand side near the front of the arcade to get in a few more hits. This site probably wouldn’t exist without his work. It feels like he deserves far more than whatever ramblings I’m able to type, and I hope more writers do that for him. Yoshihisa Kishimoto deserves all the tributes he’s been getting and many, many more. Thank you, Mr. Kishimoto.

5:19 PM EST: Sorry for the mess. Site’s currently going through some issues due to trying to add SSL, mainly with preview images in the GFX Generators. Weirdly enough the image generator itself seems to still make shots correctly.

update 7:21 PM EST: cooked up a workaround for image generator preview problems that I know about. Please leave a reply if you spot any other problems!

Offline issues kept me from being able to add more to the pre-April update from a few days ago like I planned, but I did manage to finish one more thing…

Marvel Super Heroes Vs. portraits: Iceman’s portrait based on the same Jim Lee card art as his X-Men CotA portrait, but redone from a scan I had from the magazine reprinting that art.

Of course added to the GFX Generators where I made the pic at the top of this post.

Illmosis.net got updated today with new black-and-white artwork of my character Nutroll, and it may get turned into a pixel art portrait here later!


It was just barely still April Fool’s day in the EST time zone when I finally got this uploaded, but I got it in under the wire! There will be multiple small updates through April, so stay tuned!

This small update brings a few new things for the image generators ahead of April Fools’ Day and some newness to the toy section.


X-Men – Children of the Atom Vs. portraits: Beast and Cable (Jim Lee and Scott Williams). Beast’s was 100% redone even though it uses the same JL & SW art I used to make his custom MSH portrait.

GFX Generators: the new portraits were added to the generators.

Toyboss: Added quite a few shots of Jada Toys Akuma (that action figure was worth the wait), one of Vega and 3/4ths SFII Shadaloo group shot, and a few surprise pics. A “Sega (Jakks) gallery was finally added as I do more to sort these pics out before I start redoing how the section works. A specific pre-order I was hoping to work into this update didn’t happen yet, so I’ll have to wait on that one.

There’ll be a bit more added soon, either to this update or the all-new one for April 1st.