It’s March 10th, and that means it’s Mario Day again! Today’s update adds a few new Mario pixels to go along with January’s Mario-heavy update.

Custom Sprites – Mario series: a new Mario sprite in his Super Mario Bros. 2 idle stance.

This year’s first update added my remake of the SMB2 Player Select stage as its own screenstyle to the main image generator, but I wanted to add something special today that’d work as background choices in the usual screenstyles (Group, Vs., MvC ending, etc.), and this tribute to Super Mario Bros. World 1-1 seems like the perfect choice. It’s a work-in-progress piece you may have seen earlier versions of in things I’ve posted before (like the Mar10 graphic I’d post on social media), but now there’s dithering in the sky shading, the ground was redone (drew one ground tile, made a flat repeating version, warped it with PSP X5, did additional work), drew a cloud and used that as a base for the bush in the pic, and finally drew the ?blocks. I have more plans for that background, so don’t be surprised if it’s updated later.


The Kickstarter campaign for Deadly Metropolis, the long-awaited beat-em-up, is on now, and here’s the trailer:


The game is being led by Mr. Din, beat-em-up community legend whose game brawling knowledge and skills have been proven time and time again, and you don’t get a special thanks in Streets of Rage 4 for nothing. He’s done a lot for the community and I hope other fans come through for his project. My pledge is already in there!


Arcade Quartermaster’s new shrines of the month are Guilty Gear XX Reload, Ninja Gaiden III (Playchoice-10), and The Crystal of Kings


Stay turned, there’ll be another small update in March, including another toy section update! Meanwhile, here’s one of those vague teasers I like to do to prove that I’m working on other things.

Consider this an add-on to the small update from a few weeks ago!

Custom Sprites – DC Comics: all-new sprite of classic Cyborg. I tried to get it as close to the original design of the late, great George Pérez, but there are parts that’ll probably cause issues when I try to animate it. If you like it, save it now, because I might cut down on some of those segment bands later.

His sprite was added to the main image generator, where I also added his “Thrusting Arms” word balloon to the Super Powers 176×192 screen option.

ToyBoss: I got the Marvel Legends Sentinels (Variant) two-pack of repaints, based on Konami’s X-Men coin-op game, and took a few pictures, including some specifically showing new paint details in the pack that aren’t in the original fast-selling release. This exclusive repaint two-pack is still available on Hasbro Pulse. If you’re trying to get free shipping in the U.S., a $17.49 item will get it just over the $75.

Hilariously, as I was wrapping up work on this post, I got my BigBadToyStore order with two sale-price Stormtrooper/Rebel Trooper packs and the long-awaited Akuma by Jada Toys, so it’s too late for me to get any pic other than this for today’s update.

I’ve also been working on the 2D and 3D versions of the toy aisle background, adding some MASK and Marvel Legends Gamerverse boxes, along with some surprises I’m saving for the next time you see the place on video.


Konami’s X-Men game, Data East’s arcade and NES versions of Captain America and the Avengers, and more will be part of the “Marvel MaXimum Collection”


Even for the games that I’m not a fan of, I’m looking forward to the extras in their galleries. Maybe we can get some more insight about the making of all these games.


The world has also been blessed with a new trailer for “He-Man & the Masters of the Universe: Dragon Pearl of Destruction,” filled with more Eternian pixels:


Been busy with a lot of stuff you’ll see later, but I wanted to drop a quick update in the middle of Black History Month to add a couple of new sprites I’ve been wanting to make for a long time:


Custom Sprites:
Riot City: Bobby (his idle stance, not his iconic walk)
G.I.JOE: Alpine v.1 (one of my favorite cartoons from the cartoon, period)

Mini-logos: Riot City added to Westone page
New sprites and mini-logo added to the GFX Generator/screenshot maker where I made the picture at the top of this post.

Sorry, no Friday the 13th stuff this time, but I did post a short video on Bluesky and Instagram!

A little later than I’d planned, here’s the first newness for 2026!

Mario series: added SMB2 select screen wait poses for Mario, Luigi, Princess Peach (80s and later design), and Toad. Tried to make them look even more like the classic art (usually by Yoichi Kotabe) while fitting the earlier sprites I’d made.
Valis: An all-new Yuko (or Yuuko) sprite with a pose mostly based on older artwork.
Illmosis: Nutroll gets a new sprite that reworks the base used for the sign-holding sprites from 2025, and the guards from the Inborn Correctional Institute (or Inborn Containment Institute) get an updated design and two uniform colors.
Mega Man: a sprite of Mega Man looking at the camera with his arms down. Honestly, it’s the 2024 test sprite from when I tried to start my own style of Mega Man sprites that still kept the MvC flavor, I just didn’t think it had any use until now.

All new custom sprites were added to the GFX Generators, which I used to make the screenshots for this update. Also added was the Super Mario Bros. 2 select screen, where you can make up your own lineups!

It’s been kind of a rough month so far, so I’ve got some unfinished stuff that was supposed to go in this update, and either it’ll be added later or I’ll make a separate small update!

edit January 26, 2026:
Fake Screenshots: the fighter-sized Super Mario Bros. 2 select screen!

GFX Generator: Select Player: An offshoot of the main fighter-sized generator that focuses on a few specific “Select Player” screenstyles like the new Super Mario Bros 2. screen and groups together a few suitable facing-the-camera sprites in “Select Screen – SMB2 – ” character categories right at the top (including a few who are comically too tall). If enough of you let me know that you like this offshoot and the SMB2 select stage, I’ll do more for it!


edit January 28, 2026: I’m on UpScrolled now, but it’s still app-only, so I won’t be active on there as much for now. But I’m posting a link to my first postt there so people know it’s really me.

edit January 30, 2026: here’s a short video based on this update and some other things I’ve been working on this month


Kickstarter – Pizza Kidd: If you hang out in pixel or beat ’em up circles online, you may have seen previews and WIP shots and footage of the Pizza Kidd project over the years, so now it’s the fans’ turn to get a slice of the action:

Time to close out 2025 with the last update of the year!

Custom Sprites: made various gallery fixes thanks to a site visitor who sent me a list. I also made some adjustments to a couple of sprites.
Shao-lin’s Road: adjusted Wanpyou’s proportions
G.I.JOE: Made the new Stalker calm stand sprite a bit taller. I’m still going back-and-forth about how tall the new G.I.JOE/soldier template should be (somewhere between Street Fighter Alpha/Zero height and Marvel-Capcom height), so I’ll have to make a more solid decision before I do more.


I’ve been going almost non-stop since October (or earlier) and haven’t really had much time to relax, so I’m taking a bit of a break before I get back to work on the site and videos. The first 2026 update for this site will probably hit in the last half of January.

Current plans for 2026: The few I’ll admit to working on are easing back into making line art on a regular basis (AI sloposphere be damned) and some new image generator fun. And, because people are surprisingly demanding it, more Nutroll! Thanks for coming through in 2025 and hopefully 2026 will be a better year!


Outside news:


Sadly, it looks like River City Ransom: Underground is going to be delisted soon, so buy it on Steam while you can. I backed the Kickstarter and it’s still one of my favorite unexpected series returns, especially for a beat ’em up. I hope the people who worked on it can find a way to get it back out there later.


A public demo for ‪the IKEMEN-powered “CAPCOM vs Square: Parallel Destinies” fan game is available on the project’s website!


There’s a video up for Astro (a.k.a. Scorpion) in the Final Fight Forever (ver 0.33) OpenBOR project!


The download link is on the video’s page. I was honored to make some of the select portraits for the project, and Astro’s may be one of the best I drew. I downloaded the latest version and definitely plan to see how he plays when I get the time.

While it’s no surprise that there’s a toy-related update waiting for you on Christmas Eve, the real surprise is that you’re finally getting some game-related sprites!

Custom Sprites:
Toy Pop: new gallery with brand-new sprites of heroes Pino and Acha!
G.I.JOE: adds new pose for Hawk with a modified “calm stand” base (like a few other G.I.JOE original 13 characters this year) and updated his 2019 sprite to match it.
Princess of Power: (added Dec. 25th) Glimmer

Mini-logos: Toy Pop added to the Namco gallery

The new sprites and mini-logo were added to the main GFX Generator, where I made the pic at the top of this post. Also, a new background with the Playmates Teenage Mutant Ninja Turtles toyline was added to the Group, Vs., MvC ending, 88×136, and box screenstyles!

ToyBoss: I planned to have more pictures, but pre-orders of two of the figures that were going to be in those pictures have been delayed (the Kirby Nendo reissue got delayed to next May!). But today’s update finally adds pics of the Punisher/Nick Fury two-pack based on Capcom’s arcade game, and retaking the line-up of the Konami X-Men with the new Cyclops/Marvel Girl two-pack. But I also made huge progress catching up on Jakks’ Sega figures, finally getting the Altered Beast Werewolf, Shinobi Joe Musashi, Golden Axe’s Gilius Thunderhead (now I have him in TWO scales!), and Streets of Rage’s Roo! Jakks’ scale for these hover around 5-inches, but I think some fit in with other scales. I took a few pics to show how they look next to 52Toys 4-inch scale Capcom line. So while most of them look big compared to the others, the Werewolf fits.

Whatever it is you celebrate around this time of year, I hope it’s a good, safe, and peaceful one!

Teased almost a year ago in the 2024 Wrap-Up video, the standalone Final Fight Sprite Showcase video is here! There’s also a site update to go along with it.

Custom Sprites – Final Fight:
– main gallery: a lady audience member from the US arcade bezel art. I’ve had a modified version of her pop up in a few videos, and she’ll be in a few more. These have been added to the main and solo galleries:
Abigail: starts his new solo sub-gallery with an all-new idle sprite (part FF, part SFV)
Rolento: scratch-made SFA2 ending pose, like the SFA2 edit I made long ago.
Mike Haggar: finally made a Final Fight 3 outfit version of the FF1 idle sprite, and updated the FF1 sprite in the original outfit.
Guy: Final Fight 3 version of Guy’s ‘arms crossed’ win pose.
Poison and Roxy: updated the “back turned” pose and added a lot of outfit variations, including SF III, SFIV, and SFV.
Bred, Dug, Jake, Simons: all-new scratch-made low idle sprite

All new custom sprites were added to the GFX Generators, which I used to make the screenshot-looking graphics earlier in the post.

And now, our featured presentation: the 2025 Final Fight Sprite Showcase!

Many of the old clips have been updated and new ones have been added, including character-focused displays for Mike Haggar and Poison, a new work .GIF for the 2021 Haggar sprite, and a taste of some post Final Fight 1 stuff. Working on those single-character displays for game characters in the same way I do them for the Superhero videos makes me want to try some short single-character game showcases in the future, and I’ll make sure some of the other Final Fight series characters get them.


Next week: a toy section update with new pics added to the toy section, starring the Marvel Legends Punisher/Nick Fury two-pack.
The following week: the 2025 Wrap-Up!

These updates are on the way for this month.


Current plans for this month:
1.) a Final Fight update with new sprites, some updated sprites (Poison fans REALLY need to be ready), and a Sprite Showcase video based mostly on the first game.
2.) a Wrap-Up update, probably with a video attached, including a ToyBoss section update. New ToyBoss section pics include the recently released Punisher & Nick Fury two-pack based on the Capcom game. The hype was so real that I almost immediately remade the box in pixel form and even low-poly 3-D form for the toy aisle backgrounds.

The Final Fight update drops on the 17th, The Wrap-Up happens between then and New Year’s Eve. If the Wrap-Up doesn’t happen before Christmas, there will be a third update with the toy stuff that’ll happen Christmas week.

Time to bring some of that ILLVEMBER work to my original pixel art home, ScrollBoss.

Custom Sprites
– Illmosis: new sprites of my characters The Entity and Ace of Clubs. But Nutroll also debuted a new mask design on Illmosis.net this week, and he also has a few new poses and I’ve updated many of his old sprites with the new mask.
– SFA3/SFZ3 Vs. Portraits: Nutroll

Here’s a quick pixel animation video I made of Nutroll finally getting his mask together.

– Ninja Gaiden: While updating the gallery pages on the Illmosis site, I got the itch to make a version of Ryu that looks more like the in-game/cutscene design.

The new sprites were added to the GFX Generator, where you can make pictures like the one at the top of this post.

Reaction has been surprisingly positive from people who are just seeing Nutroll for the first time during this Illvember event, so expect to see him pop up a lot more from now on. As you can tell from the video, he’s fun to animate! Thanks to everyone who commented about him in the places where I’ve posted that video (especially Instagram), you’ll see him get up to some trouble in 2026!

December is next, and that means it’s time for the Wrap-Up, but there’ll be another update next month that’s just as Final!

At the end of the 25th Anniversary update for ScrollBoss, there’s a sprite of my character Nutroll, in the same pose he was in for his new sprite in January. The difference is that his sign now had “11-11 ILLVEMBER” written on it. Today is the eleventh day of the eleventh month, so now it’s time to celebrate the first ever ILLVEMBER! That means two things. First, it’s time for my characters to get some long-overdue attention. That means everything from the Illmosis Network of sites is fair game. It also means ILLMOSIS, my art site that hasn’t had an update since 2020 (and the less I think about that year, the better) finally got an update today with new pixelart and a gallery page to show the ScrollBoss characters who debuted here. But I also have an update to put here, too!

Custom Sprites – Illmosis: A new sprite of my first superhero M-Wave and an almost-new sprite of Nutroll have been added. He’s moved the sign, but what happened to the rest of his mask? You’ll get an answer at the end of this month.

Mini-logos – Illmosis: New M-Wave logo added. Also the old Nutroll logo was added, I forgot to put it on that page over a decade ago.

The new sprites and mini-logo were added to the GFX Generator, where I made the pics at the top of this post.

There will be multiple Illvember updates on illmosis.net through the rest of the month, and at least one more update with that theme here as I add more new work of my characters. I’ll see if I can find a way to contribute to Karnovember this month.