Custom Sprites: Joe & Mac finally get fighter-sized custom sprites and their own gallery, but they’re not alone! It’s Karnovember, so the “Joe & Mac Returns” version of Karnov is there, too!

Mini-Logos: Guest pixel arist Sage Freehaven has sent more mini-logos to add! Since there’s now non-wrestling logos there, I made a main gallery for Sage Freehaven’s work and updated the original wrestling gallery. Also updated were:
Data East: Joe & Mac, Joe & Mac Returns
Compile: Compile’s logo

GFX Generators:
– added: Joe & Mac
– updated: Karnov, Sakura (MSH vs SF Sunburned palettes), Captain America (fixed/added U.S. Agent palettes)

In 2006, a small town arcade was forced to close due to machinations of opportunistic politicians and preachers. The arcade’s owner was run out of town and the cabinets, mostly horror games, were ordered to be destroyed in a public ceremony. One of the former employees, Amelia, refused to let this happen. Rallying a crew of fellow misfits, she liberated the coin-op machines, evaded the local police through multiple states until reaching the one place outside the reach of the law: infamous Alexandria Mall.

The legend of the Alexandria Mall is too long to repeat here, but ask any witness of the midnight skirmish that caused the building to be burned to the ground only to reappear the next morning will tell you how that was only the beginning of the weirdness. Amelia used the doomed machines to start “The Arcade of the Damned,” and began to hunt down additional coin-op games with far more sinister histories.

Custom Sprites
Illmosis/ScrollBoss: Amelia
Castlevania: Elizabeth Bartley (Bloodlines)
Night Slashers: Vampire Boss
Horror: a new Freddy sprite in the same style as the 2018 Horror print, Nancy Thompson (Elm Street 1 style), Sam (Trick ‘R Treat), the Bishop of Battle (Nightmares). Improved sprites of Michael Myers (Halloween 2 lobby card and sheet disguise sprites) and Mike (Phantasm)

Mini-logos: Trick ‘R Treat and the Bishop of Battle added to movies gallery.

All newness added to the main GFX Generators, where you can make pics like the top of this post!

Previous DTHT 2019 updates
DTHT 2019 pt.1 – Death Lives
DTHT 2019 pt.2 – Half-Man, Half-Beast, All-Horror!
DTHT 2019 pt.3 – Beyond Death

Mad science has been blurring the line between the living and the dead in the world of horror for a long time and this update is full of the results (and more than one mad scientist).

Custom Sprites
Splatterhouse: new sprites of Rick Taylor (part 3) and one of the Revival Dead. Reshaded the 2013 Master Dead sprite.
Castlevania: added a version of The Creature (a more classic-looking head)
Resident Evil: added zombie cop
Horror: added new sprite of Re-Animator’s Dr. Hill, improved Herbert West sprite

Previous DTHT 2019 updates
pt.1: Death Lives
pt.2: Half-Man, Half-Beast, All-Horror!

All newness added to the main GFX Generators, where you can make pics like the top of this post!

Tomorrow features the debut of a new ScrollBoss site character. You know that horror arcade background in the image generators that I made last year? That arcade’s owner, briefly seen in the promo video posted two days ago, makes her debut tomorrow. The party’s at her place and everyone’s invited!

Custom Sprites
Battle Circuit: Yellow Iris/Yellow Beast
Castlevania: Werewolf/Wolfman
Metamorphic Force: Ban
Night Slashers: Werewolves
Data East: Werewolf: the Last Warrior

Mini-logos: Werewolf: the Last Warrior added to Data East gallery.

Previous DTHT 2019 updates
pt.1 Death Lives

All newness added to the main GFX Generators, where you can make pics like the top of this post!

The weirdness continues tomorrow!

It’s time again.

The DangerTerrorHorrorThon lives again, but not for long if these participants have anything to say about it!

Custom Sprites
Castlevania: Death (Castlevania NES and Symphony of the Night designs)
Ghosts ‘n Goblins: Skeleton Murderer
Gauntlet: Death
Kid Icarus: Grim Reaper
Night Slashers: Boss 6

All sprites have been added to the GFX Generators

The HorrorThon continues tomorrow when things get wild!

It’s the middle of October, and some of you have already started to get into the spooky season. Here’s a little image generator update to add a bit to the festive mood:

GFX Generators: The Marvel vs. Capcom ending (found in the fighter-sized generator and the MvC generator) now has frames based on Darkstalkers 3 (and the billion other names for the arcade versions/offshoots) with the top of the screen opened up more. Only the red and blue versions for now. Also, the Vampire Savior stages have been added to that and the other screenstyles with stage bg options: Group 384×224, Vs. 384×224, Comics 88×136, and Box Tributes. Also, a few arcade sprites were added to Felicia, Demitri, Donovan and Victor, including all four getting their Midnight Bliss sprites.

The slow crawl of converting old parts of the site to the new format continues with the Tips section, something that’s been part of the site since the beginning. It’s now part of the “Info Center” group on the site. Some tips were fixed, rewritten, or had screenshots added. It mostly looks the same for now, but I still have the goal of consolidating the coding and look of the site.

Game Index: Alisia Dragoon (Genesis), Street Fighter Alpha 3 (arcade), Undercover Cops (arcade)

Sprites: Alisia Dragoon (just the Stage start graphic

GFX Generators: added Street Fighter Alpha 3 stages (Cammy, Dan, Dhalsim, Rose) to the main fighter-size generators, X-Men:CotA-style added to Marvel vs. Capcom ending, and some other stuff I forgot that was in the mix of what I uploaded.


About a month ago, after “the Revenge of 1989” update in August, I had a bit of pain in my hand. Part of it is due to my day job, but I’ll bet that all the pixel art I’ve been doing (including the unseen stuff for unfinished projects) hasn’t helped. I slowed down a bit and started stretching my hands more, which helped, but my drawing hand still gets a little sore if I spend too much time spriting. I’m going keep taking it a bit easier for a while, but don’t think that means you’ll be safe in late October.

Finally, a day when Batman gets more attention than other characters! I dropped some Batman-related sprites in the Revenge of 1989 update, but I’ve got a couple more AND a sprite that finally finishes a beat ’em up crew!

DC Comics: Improved the “Blue and Gray” sprites of Batman, added a Dick Grayson teen Robin
Ninja Baseball Bat Man – Roger finally steps up to the plate and completes the playable team!

These sprites have been added to the fighting game-scale GFX Generator and Batman now has extra palettes.

One more thing: here’s a quick little animation of Batman I was working on. Still rough (esp. the cape), but far enough to show where it is now:


Bonus:

Here’s a video from the excellent Superhero VG Channel about what things were like when the Batman 1989 hit:

1989 wasn’t just a good year, it’s a year that changed entertainment in a lot of permanent ways. Thing is, you pretty much had to be there, or maybe been alive long enough to get a at least a minor lay of the land before it to see how things changed after. The arrival of multiple Genre-changing beat ’em ups, the 16-bit invasion of America with the Genesis and Turbografx-16, handheld gaming changing forever (thanks to Nintendo’s Game Boy and the Atari Lynx), mutant mania hitting video games (Teenage Mutant Ninja Turtles and X-Men), are just part of why 1989 is so amazing, and that’s why this site celebrates that year on August 9th. Without further yapping, here’s the new content:

Custom Sprites
Crime City: Mayor (tied up)
Crime Fighters: Final Boss/Mr. Lee
Final Fight: Cody (new FF JPN flyer pose), Poison (Street Fighter V stance with FF, SFV, and FF marquee outfits), Andore (stand), Jessica (kidnapped, red dress)
Golden Axe: Skeleton (redone), Ax Battler, Tyris Flare and Gilius Thunderhead (MD cover art poses)
Shinobi: Hayate Musashi (Shadow Dancer arcade)
Wonder Boy: Leo and Purapril (Wonder Boy III:Monster Lair)
TMNT: April (kidnapped, cinema pose)
Literature: Chu Liuxiang (Master Chu and Drukard Hu/the Chu Liuxiang series by Gu Long)
DC Comics: Batman (1989 NES title screen/movie still pose),Robin/Tim Drake (debuted in 1989)
edit: couldn’t help it, decided to add:
Kunio-Kun/River City Ransom: Downtown Nekketusu Monogatari/River City Ransom NES style sprite of Freddy Krueger from Nightmare on Elm Street 5 (1989) added.

GFX Generator: all the new content that fits in the generator have been added, and the main generator gets a remake of the Electoric store in the second stage of Teenage Mutant Ninja Turtles.The Marvel vs. Capcom 1 Ending option in the main generator and standalone MvC 1 generator now has more backgrounds based on and/or from Final Fight, Pac-Man games (Pac-Land debuted for the PC Engine in 1989), DC Comics (including the Batman 1989 stage remake I did years ago), Friday the 13th (LJN for NES remake), and all the arcades.

edit (Aug. 10, 2019): added Sunsoft blue top NES box to “Boxes, Flyer & Posters 160×192” in the main generator. “Hey, that background in the Crime Fighters box isn’t in the generator!” That’s one of the many unfinished things that didn’t make it in this time, and is also why there’s three tied-up sprites in the update.

I hinted at not having something ready for the 19th Anniversary update and it was this: the complete version of ScrollBoss Sprite Showcade’s episode 000!

This episode is basically a test of the main template of the show’s format of three separate showcases, and each showcase has:
1.) a gallery mode that shows single or groups of sprites by character.character type (usually with a “character select” screen theme)
2.) sprites in scenes (done in Anime Studio Pro 10), usually with multiple characters grouped together.
3.) work progress .GIFs that show many of the steps I saved while making some of the sprites.

The showcases in this episode are Golden Axe (stars in the original ScrollBoss banner pic), Final Fight (series I’ve made the most fan sprites for), and Castlevania (already had lots of sprites, backgrounds and I wanted a platformer with a different theme).

The biggest thing for me was getting permission to use a remix from the CPS2 sound maestro, WizzyWhipitWonderful, to use for the Castlevania showcase. I don’t know how he does it (my remixes for the Golden Axe and Final Fight section prove that), but he can make BGM tracks that sound like Capcom never stopped producing CPS2 Vs. fighters while managing to tap into character and setting vibes to create themes perfectly fitting any character or theme he’s paying tribute. That’s not even his only musical style, either. His Poison Mind remix is so dope that I added and extended clips just so it’d have more of the hype part of the song!

I’ve got ideas for the future of Showcade, and I’m checking feedback on episode 000 to figure out what to change for future eps. One hint I’ll give you is that if you look at what’s missing from the game select screen, you may be able to figure out one of the other ideas I have. Feel free to let me know what you think of the episode or format and which games you’d like to see in future Showcades!