It’s the middle of October, and some of you have already started to get into the spooky season. Here’s a little image generator update to add a bit to the festive mood:

GFX Generators: The Marvel vs. Capcom ending (found in the fighter-sized generator and the MvC generator) now has frames based on Darkstalkers 3 (and the billion other names for the arcade versions/offshoots) with the top of the screen opened up more. Only the red and blue versions for now. Also, the Vampire Savior stages have been added to that and the other screenstyles with stage bg options: Group 384×224, Vs. 384×224, Comics 88×136, and Box Tributes. Also, a few arcade sprites were added to Felicia, Demitri, Donovan and Victor, including all four getting their Midnight Bliss sprites.

The slow crawl of converting old parts of the site to the new format continues with the Tips section, something that’s been part of the site since the beginning. It’s now part of the “Info Center” group on the site. Some tips were fixed, rewritten, or had screenshots added. It mostly looks the same for now, but I still have the goal of consolidating the coding and look of the site.

Game Index: Alisia Dragoon (Genesis), Street Fighter Alpha 3 (arcade), Undercover Cops (arcade)

Sprites: Alisia Dragoon (just the Stage start graphic

GFX Generators: added Street Fighter Alpha 3 stages (Cammy, Dan, Dhalsim, Rose) to the main fighter-size generators, X-Men:CotA-style added to Marvel vs. Capcom ending, and some other stuff I forgot that was in the mix of what I uploaded.


About a month ago, after “the Revenge of 1989” update in August, I had a bit of pain in my hand. Part of it is due to my day job, but I’ll bet that all the pixel art I’ve been doing (including the unseen stuff for unfinished projects) hasn’t helped. I slowed down a bit and started stretching my hands more, which helped, but my drawing hand still gets a little sore if I spend too much time spriting. I’m going keep taking it a bit easier for a while, but don’t think that means you’ll be safe in late October.

Finally, a day when Batman gets more attention than other characters! I dropped some Batman-related sprites in the Revenge of 1989 update, but I’ve got a couple more AND a sprite that finally finishes a beat ’em up crew!

DC Comics: Improved the “Blue and Gray” sprites of Batman, added a Dick Grayson teen Robin
Ninja Baseball Bat Man – Roger finally steps up to the plate and completes the playable team!

These sprites have been added to the fighting game-scale GFX Generator and Batman now has extra palettes.

One more thing: here’s a quick little animation of Batman I was working on. Still rough (esp. the cape), but far enough to show where it is now:


Bonus:

Here’s a video from the excellent Superhero VG Channel about what things were like when the Batman 1989 hit:

1989 wasn’t just a good year, it’s a year that changed entertainment in a lot of permanent ways. Thing is, you pretty much had to be there, or maybe been alive long enough to get a at least a minor lay of the land before it to see how things changed after. The arrival of multiple Genre-changing beat ’em ups, the 16-bit invasion of America with the Genesis and Turbografx-16, handheld gaming changing forever (thanks to Nintendo’s Game Boy and the Atari Lynx), mutant mania hitting video games (Teenage Mutant Ninja Turtles and X-Men), are just part of why 1989 is so amazing, and that’s why this site celebrates that year on August 9th. Without further yapping, here’s the new content:

Custom Sprites
Crime City: Mayor (tied up)
Crime Fighters: Final Boss/Mr. Lee
Final Fight: Cody (new FF JPN flyer pose), Poison (Street Fighter V stance with FF, SFV, and FF marquee outfits), Andore (stand), Jessica (kidnapped, red dress)
Golden Axe: Skeleton (redone), Ax Battler, Tyris Flare and Gilius Thunderhead (MD cover art poses)
Shinobi: Hayate Musashi (Shadow Dancer arcade)
Wonder Boy: Leo and Purapril (Wonder Boy III:Monster Lair)
TMNT: April (kidnapped, cinema pose)
Literature: Chu Liuxiang (Master Chu and Drukard Hu/the Chu Liuxiang series by Gu Long)
DC Comics: Batman (1989 NES title screen/movie still pose),Robin/Tim Drake (debuted in 1989)
edit: couldn’t help it, decided to add:
Kunio-Kun/River City Ransom: Downtown Nekketusu Monogatari/River City Ransom NES style sprite of Freddy Krueger from Nightmare on Elm Street 5 (1989) added.

GFX Generator: all the new content that fits in the generator have been added, and the main generator gets a remake of the Electoric store in the second stage of Teenage Mutant Ninja Turtles.The Marvel vs. Capcom 1 Ending option in the main generator and standalone MvC 1 generator now has more backgrounds based on and/or from Final Fight, Pac-Man games (Pac-Land debuted for the PC Engine in 1989), DC Comics (including the Batman 1989 stage remake I did years ago), Friday the 13th (LJN for NES remake), and all the arcades.

edit (Aug. 10, 2019): added Sunsoft blue top NES box to “Boxes, Flyer & Posters 160×192” in the main generator. “Hey, that background in the Crime Fighters box isn’t in the generator!” That’s one of the many unfinished things that didn’t make it in this time, and is also why there’s three tied-up sprites in the update.

I hinted at not having something ready for the 19th Anniversary update and it was this: the complete version of ScrollBoss Sprite Showcade’s episode 000!

This episode is basically a test of the main template of the show’s format of three separate showcases, and each showcase has:
1.) a gallery mode that shows single or groups of sprites by character.character type (usually with a “character select” screen theme)
2.) sprites in scenes (done in Anime Studio Pro 10), usually with multiple characters grouped together.
3.) work progress .GIFs that show many of the steps I saved while making some of the sprites.

The showcases in this episode are Golden Axe (stars in the original ScrollBoss banner pic), Final Fight (series I’ve made the most fan sprites for), and Castlevania (already had lots of sprites, backgrounds and I wanted a platformer with a different theme).

The biggest thing for me was getting permission to use a remix from the CPS2 sound maestro, WizzyWhipitWonderful, to use for the Castlevania showcase. I don’t know how he does it (my remixes for the Golden Axe and Final Fight section prove that), but he can make BGM tracks that sound like Capcom never stopped producing CPS2 Vs. fighters while managing to tap into character and setting vibes to create themes perfectly fitting any character or theme he’s paying tribute. That’s not even his only musical style, either. His Poison Mind remix is so dope that I added and extended clips just so it’d have more of the hype part of the song!

I’ve got ideas for the future of Showcade, and I’m checking feedback on episode 000 to figure out what to change for future eps. One hint I’ll give you is that if you look at what’s missing from the game select screen, you may be able to figure out one of the other ideas I have. Feel free to let me know what you think of the episode or format and which games you’d like to see in future Showcades!

In the year 2000 AD, the first version of this website was cobbled together with a some brief game reviews, a few tips and some sprites. Now it’s pretty much just a lot of sprites. But how many sprites are really enough? There’s never enough! So here we go with the 19th Anniversary Update!

Final Fight: Maki (scratch-made FF2 fight stance)
IREM: Ryno (Ninja Baseball Bat Man)
Metroid: Ridley (classic)
NuChallenger: Lisa Santiago (new pose, better style than my 2014 sprite)
RAK Graphics(new page): Chakan the Forever Man
Marvel: The Kingpin, Nick Fury (scratch-made “Punisher” Capcom fight stance in three versions)
(added July 20th)


Denjin Makai: Amazoness, Silf, Valkyrie

Ryno was done for EddieMountainGoat, one of the main people I know who want to see the NBBM team finished! The female acrobats from Denjin Makai were added for SKB, another friend of the site!

By the way: I’ve had a chance to meet Robert A. Kraus, the creator of Chakan, a few times at events in the area this year and I was able to give him a printout of the Chakan sprite (and mini-logo) at the Youngstown Comic-Con a few weeks ago. Not only is he a great indy comic creator, writer and artist, but he’s a toy customizer and just a really cool person to talk to if you find him at a convention. If you’re like me and always wondered what the Chakan comics are like, check out the RAK Graphics site for a look at the Forever Man and more. There’s a mix of horror with sword & sorcery/fantasy and I’m glad I’m finally getting to read it.

Mini-logos: the Kingpin (Marvel gallery), Chakan (RAK Graphics gallery), Mortal Kombat vs. DC Universe (Midway/Williams gallery and DC gallery)

GFX Generators: Various improvements and bug fixes were made to the main engine, including allowing you to change text and font on the Picture Modification screen. I added that part a few days ago, but needed to make a few more fixes to it. Please let me know if you run into any problems with this.

the new sprites, mini-logos and more have been added, along with…
– other updated characters: Mega Man, Cammy, Chun-Li, Sakura, Vega, Apocalypse, Iceman, Rogue
– idle/fight stance added: Adon, Balrog, Blanka, Sagat, Blackheart, Captain America, Colossus, Gambit, Magneto, Juggernaut, Omega Red, Sentinel, Silver Samurai, Spider-Man, Shuma-Gorath, Storm (Marvel), Thanos
– fighter-sized screenstyles: Marvel Legends updated with X-Men Sauron-series box.

Here’s possibly the biggest part of the site update: Marvel vs. Capcom 1 endings have been added to the Fighter sprite generator (edit 2019-07-23: or just go to this separate generator page I just added that’s specifically Marvel vs. Capcom)!


Choose up to five characters, pick a background (65 so far), sprite layout (mostly based on actual endings) and frame, add your own text.
edit 2019-07-21: added MSHvsSF and SFA/Z3 looks (still MvC1 layout and character limits) and over a dozen SFA3 backgrounds to MvC 1 ending

ScrollBoss Shop: All prints are on sale for the rest of July! 8×10 and 8×11 prints are $4.00 each!
11 x 17/11 x 14 prints $8.00 each! Sale prices are also in effect for the main Illmosis print page, which has more than game or pixel-related prints.

I may add more to the update through the weekend, so don’t be surprised if this post changes. There’s one more thing I’ve got, but I may not have it ready before the day is over, but I’ll add it here once it’s done. It’s about 95%, but I’m waiting on a gift from a guest contributor you should recognize.

Whether you’ve been here before or this is your first visit, thank you for stopping and I hope you enjoy this mess of a site!

The Youngstown Comic Con is this weekend!

I’ll only be there on Sunday the 7th, unfortunately, but I’ll have line art (including the new Carol Danvers/Warbird pic) and pixel art prints with me, along with the pixel art mini-prints:

I’ll have previews of other stuff, including pixel art that isn’t o the site yet, so be sure to stop by if you’re there!


There are two things coming up in the near future:

Two weeks from today, this site will be 19 years old. I know, that’s ridiculous, but it’s true. I’m still kinda waffling on what will be in the update, but there will definitely be some newness.

Then, on August 9th (8th month, 9th day), The Revenge of 1989 returns to celebrate the 30th anniversary of one of the best years of video games (and more)!

I put up a poll on Twitter without saying what it was for and it was won by Shinobi, so here’s a mostly Shinobi update!

All-new sprites of Joe Musashi (O.G. Shinobi gear), Masked Ninja/Nakohara, Mongo and Crawler were added to the Shinobi gallery and new Zubaroka amazon sprites were added to the Golden Axe galleries. As usual, all these things were added to the GFX Image Generators where you can make screenshots like the one at the top of this post!

Well, that’s all for thi – – you know what? No. That’s not all. That’s not all at all.

I’ve had this idea in my head for a long time and it’s time to give you a taste. People, here’s the first segment of… episode 000

Later this summer, you will see the full Episode 000 of the ScrollBoss Sprite Showcade.

I’ll be at the Youngstown Comic-Con on July 7th (sorry, Sunday only this year). Come through both days, because they always have a great artist’s alley and lots of game-related stuff there!

As usual on this day, besides the weird index page and main menu headers that only show up today, the update is here to let YOU make a bunch of fakes to show your friends!

GFX Generators


The Street Fighter Alpha 3 Vs. screen screenstyles (also found on the separate SFA3 page) now have ISM selectors with X, A, Z and V.

backgrounds added to the various generators: Fatal Fury 2 (Mai), Marvel Super Heroes (Hulk dark and light modes), Street Fighter II WW (Ken, Dhalsim, Vega, Bison), Street Fighter Alpha 3 (Sakura, Vega).


Elsewhere on the internet:

View this post on Instagram

#pixelart #streetfighter #Chun-Li #wonderwoman

A post shared by James Beaver (@illscroll) on


That’s all for now. Expect a few announcements on a day that isn’t known for pranks. Right. So, until then…

Today’s update has brand new sprites of Black video game heroes, including a couple of new favorites, the return of a ScrollBoss original, and lots of new content for her section of the site!

Custom Sprites
Illmosis Network: Vernacula (one new pose added, 2 earlier updated)
Combat Core (new separate gallery) Squaz added
Mortal Kombat: Jax
Mystic Warriors (new gallery): Brad
River City Ransom: Provie from River City Ransom: Underground
Marvel Comics: Misty Knight (improved sprite)

By the way, I’m mad late with this, but huge congrats to MABManZ on Combat Core hitting the Nintendo Switch. Any fan of 3-D arena combat fighters like Power Stone should check it out on Switch or PC. River City Ransom: Underground, of course, remains dope and highly recommended to beat ’em up fiends.

As usual, all new sprites have beed added to the main GFX Generator, where you can make your own pics with a bunch of game and custom-made sprites and graphics.

Info Center – Irritated at the current state of the sections with which she shares a name and also has to help maintain, Vernacula threatened insisted that the section got some updates this time. New definitions have been added (amazon, arcade, console, Neo Geo, parallax scrolling) and many definitions were improved (crowd control, fighting game, mega crash, palette swap, pro-wrestler, sprite edit), including a few getting new main pictures and support for animated main pics. I also made some improvements to the Info Center code itself and I’ll keep working to streamline it more so I can move more site sections to that format.