I used to say that it never feels like I’ve been doing this for more than 10 years, but after a year as crappy and time-distorted as 2020, it feels like I’ve been going for 15 years now. You may notice that this update is heavy on beat ’em up (a.k.a. belt scroll), and you’ll see why in a bit. For now, here’s the newness:

Custom Sprites
Bad Dudes: new sprites of Animal (+ Zombie Animal) and Hage Ninja
Battletoads (new separate gallery): Pimple (finally completing the playable trio)
Double Dragon: redone DDA stance Billy and Jimmy Lee (replacing the ones from the 20th ScrollBoss anniversary), classic stance Billy, Jimmy and Jeff
Kunio-kun: Misuzu (SD style)
Mega Man: new scratch-made MvC style Mega Man in Rockman Famicom cover art pose.
Rushing Beat: New Lord J taunt, and improved fight stance sprite, improved Douglas Bild stand sprite
Streets of Rage: new Max Thunder sprite (back turned) in SoR 2 and 4 designs
Undercover Cops: The Zan (Claude) sprite I teased in the gallery icon since January is done and in the gallery, along with Matt, completing the playable crew!
Marvel Comics: Black Widow (semi-remake of an old sprite edit pose), Crossbones (boss in DECO’s Captain America and the Avengers), Firestar (assist char in Maximum Carnage, but not in this outfit)
– DC Comics: Green Lantern Hal Jordan (scratch-made remake of the edit-based pose I made for him 20 years ago)
G.I.JOE: all-new Baroness fight stance (referencing her old sprite edit pose from the early days of this site)

Mini-logos
Marvel Comics: Crossbones (Captain America #363 cover), the Defenders
Capcom: Shadaloo (SCRI logo) and Street Fighter x Tekken

All new sprites and mini-logos have been added to the Graphics Generators, along with the brand-new (and long overdue) Beat ‘Em Up arcade background!

The “Memory Lane” page was updated for the first time in almost 10 years, mainly trimming a few things down and adding info on the image generators and videos.


Thanks to an incredibly kind Ko-Fi donation, I put enough money together to buy the latest version of MOHO (Anime Studio)! For the first time in half a year, I have access to all that old work I did for videos again, so I can get back to those video Works-in-Progress. Being without AS Pro 10 had one positive effect, because it forced me to dig deeper into using Blender (even if it’s the pre-2.80 version with the old Blender engine) and building the clips inside Vegas (instead of just using it as a clip assembler). All of those things will be used for the next Sprite Showcade: