Multiplayer 3D arena brawlers are even more rare than beat ’em ups right now, which makes it even more special that Combat Core, which had a successful Kickstarter last year, is now in Steam Early Access! It’s fun to play in this early state, and you can even test out the Create-a-character mode. The game should be breath of fresh air to any Power Stone fans out there who are fiending for kind of brawling experience. To celebrate that early access, I made a sprite of Ember, the game’s resident wrestler. She’s in the Games (Independent) Custom Sprite gallery, ready to brawl!



I went back to work on the new engine for GFX Generators and got the reflections running (I still need to add the “color base” feature, though). The next step will be to get the text and text input going. This was a later addition to the old engine, so I’m hoping it’ll be an easier fit into the new engine. Finishing that will complete the basic features of the old generators and the next thing will be making a new version of the screenstyle options, those extra background options from the second menu. That, and a few other small things, will finish the new engine and last step will be converting a crapload of data files to the new format. That’s going to be a lot of work and I need to concentrate on that until it’s done. Except for a Streets of Rage-themed update in September, there won’t be any site content updates until the new generators are good enough to replace the original engine (and I won’t have deal with two versions characters’ data files and other tiring things from having two engines on the site). Getting the engine up to the old engine’s standards is only the beginning, but that’s a story for another time.

Today is the eighth month’s ninth day, which mean this site celebrates 1989, the greatest year in video game history*!


This site even has a sub-section dedicated to the year for reasons you’ll see mentioned there. Then again, you’ll probably figure out why once you see all the stuff I’m celebrating (and there’s still a lot left out). Everything in this update is linked to that magical year when many of this site’s favorite games, series, consoles and more debuted. Unfortunately, there’s so much stuff that I couldn’t even fit it into 3 screenshots, so, as a first, the sprite preview is a video!

Custom Sprites:
Capcom: Quick Man added to Mega Man section.
– – Final Fight: two new scratch-made Cody sprites!
– – Strider (new separate section): (a new Tom Pooh sprite (and redone colors on the hand-up pose) in the Strider section

Nintendo: Tatanga (Super Mario Land)

Sega: scratch-made E-SWAT’s police ICE armor and enemy unknown/File 96 enemies
– – Golden Axe: resprited Tyris Flare fight stance
– – Shinobi: new scratch-made Pink Dragon and redone Kasumi sprites

Sunsoft: Tuff Turf’s heroes and lady added.

Technos: new standing sprites for Kunio, Riki, Hasebe, Alex and Ryan

Games(other): Prince of Persia (original) added.

DC Comics: the Joker in the 1989 NES Batman stance
Music: new gallery starts with new Chuck D (Public Enemy) sprite and older sprites and sprite edits.
Toys ‘n Toons: Marge, Lisa and Bart Simpson. The Simpsons cartoon started in 1989!
G.I. JOE: Snake-Eyes in his version 3 (1989) outfit
TMNT: Krang (in his standing pose from the 1989 beat ’em up)

Mini-Logos: Prince of Persia (Jordan Mechner), Public Enemy (Music) and the Simpsons (Television) added.

The new custom sprites and mini-logos have been added to the GFX Generators.

My apologies to any fans of 1989 games who were left out, like Mendel Palace/Quinty, Double Dragon 2(NES), Astyanax, Crime City, and dozens more. There are too many good 1989 games to celebrate and many of my older sprites needed to be redone. Let me know about your favorite 1989 games and characters in the comment section!

* – 1989 being the greatest game year is hyperbole mostly for fun, but also designed to drive disagreement-induced hits, but at least this website admits it.

25 years ago, on this very, one of the greatest beat ’em up sagas began when Sega’s Bare Knuckle hit the Mega Drive system in Japan. Mixing the best elements of Technos’ Double Dragon and Capcom’s Final Fight (then the two most recent evolutionary steps in the walk ‘n brawl genre), flavor from Sega’s own Golden Axe system (complete with smart bomb attacks), and a heaping dose of their own style, Noriyoshi Ohba and his team created a solid classic. The game still outshines brawlers on far more powerful systems, especially the legendary soundtrack by Yuzo Koshiro.

Bare Knuckle made its way to the U.S. a few weeks later under the Streets of Rage moniker. Expect another ScrollBoss update dedicated to the game (and series) on that. For now…


check out these new fighting-scale sprites of SoR/BK 1 and 2 versions of Axel Stone’s fighting stance have been added to the SoR Custom Sprite gallery and GFX Generators (where he also has a bunch of palettes). I also added a Bare Knuckle mini-logo and made some slight improvements to the Nora sprite from the last round of updates.