Today is the eighth month’s ninth day, which mean this site celebrates 1989, the greatest year in video game history*!


This site even has a sub-section dedicated to the year for reasons you’ll see mentioned there. Then again, you’ll probably figure out why once you see all the stuff I’m celebrating (and there’s still a lot left out). Everything in this update is linked to that magical year when many of this site’s favorite games, series, consoles and more debuted. Unfortunately, there’s so much stuff that I couldn’t even fit it into 3 screenshots, so, as a first, the sprite preview is a video!

Custom Sprites:
Capcom: Quick Man added to Mega Man section.
– – Final Fight: two new scratch-made Cody sprites!
– – Strider (new separate section): (a new Tom Pooh sprite (and redone colors on the hand-up pose) in the Strider section

Nintendo: Tatanga (Super Mario Land)

Sega: scratch-made E-SWAT’s police ICE armor and enemy unknown/File 96 enemies
– – Golden Axe: resprited Tyris Flare fight stance
– – Shinobi: new scratch-made Pink Dragon and redone Kasumi sprites

Sunsoft: Tuff Turf’s heroes and lady added.

Technos: new standing sprites for Kunio, Riki, Hasebe, Alex and Ryan

Games(other): Prince of Persia (original) added.

DC Comics: the Joker in the 1989 NES Batman stance
Music: new gallery starts with new Chuck D (Public Enemy) sprite and older sprites and sprite edits.
Toys ‘n Toons: Marge, Lisa and Bart Simpson. The Simpsons cartoon started in 1989!
G.I. JOE: Snake-Eyes in his version 3 (1989) outfit
TMNT: Krang (in his standing pose from the 1989 beat ’em up)

Mini-Logos: Prince of Persia (Jordan Mechner), Public Enemy (Music) and the Simpsons (Television) added.

The new custom sprites and mini-logos have been added to the GFX Generators.

My apologies to any fans of 1989 games who were left out, like Mendel Palace/Quinty, Double Dragon 2(NES), Astyanax, Crime City, and dozens more. There are too many good 1989 games to celebrate and many of my older sprites needed to be redone. Let me know about your favorite 1989 games and characters in the comment section!

* – 1989 being the greatest game year is hyperbole mostly for fun, but also designed to drive disagreement-induced hits, but at least this website admits it.

This site spent most of 2014 celebrating the 25th anniversary of 1989, my favorite year for video games, and the updates were filled with many sprites based on those games, like Final Fight, the Revenge of Shinobi, Golden Axe, Strider, and more. That theme comes back for today’s mini-update because the date is the eighth month’s ninth day.

Custom Portraits: new Street Fighter Alpha/Zero 3 Vs. portraits of Joe Musashi, Poison (and Roxy), Damnd, and Haggar (replacing the horrible one I made two years ago).

The new portraits have been added to the GFX Generators along nine new palettes for Poison (based on Ultra Street Fighter IV) and five for Haggar (based on the Slam Masters/Muscle Bomber series).

The next update will return to the early 1980s with more new sprite remakes of classic characters!

As Blastermaster KRS-ONE once said, “We’re not done… we’re not done… we’re not done… check this out!”

Fake Screenshots: A new title screen based on a 1989 movie. I’m not telling you, so you’ll have to find out on your own.

Custom Sprites: The following new sprites were added
Capcom: Strider Hiryu (arcade stand)
Final Fight: new sprites of Mike Haggar and Belger along with improved Cody stare-down edits
DC Comics: Batman (Michael Keaton style)
Jaleco: the hero from Hachoo!
Sega: Shadow Dancer (arcade) boss 3
Golden Axe: new Gilius pose
Then and now: Added the old and new Mike Haggar sprites for your amusement and disgust.

The Revenge of 1989: main page was updated with a few more images and more errors were fixed.

That’s all for 2014 and I hope you enjoyed this year’s updates. The custom sprite galleries grew with a lot of new pixel art, the GFX Generators swelled up even more (including new scratch-made backgrounds) and I was able to keep my promise of completing the original Mad Gear gang (including a scratch-made Damnd). The site will return to celebrating all years of platformers and beat ’em ups next year, but the Revenge of 1989 will return again in August. Have a Happy New Year and I’ll see you again in 2015!

This site has spent most of this year celebrating the 25th anniversary of 1989, easily one of the most llama butt-whipping years in the history of video games. It’s so dense with digital greatness that I couldn’t give dap to all things to which dap is due, even with nearly a year to work on the theme. The clock is winding down and this update is an attempt to strengthen the custom sprite galleries (and image generator banks) of those games.




Custom Sprites – The following changes were made to the galleries:
Data East: Karnov (new scratch-made sprites in outfits from Karnov, Bad Dudes, Sly Spy and Trio the Punch)
Capcom: Crash Man, Strobaya (Strider)
Final Fight: Damnd and Jessica Haggar
Konami: Strongwoman from S.P.Y.: Special Project Y
Sega: Joe Musashi (1 new sprite, 1 improved sprite), Yamato, Neo-Zeed Leader, Queen of the Oasis
Golden Axe: new gallery page with new Gilius Thunderhead sprite
Tecmo: Ryu Hayabusa, Irene Lew
TMNT: Raphael

GFX Generator – All new sprites were added to the proper characters (they’re at the top of the “Update” character list). There’s also a new background: the 1989 arcade!


YouTube user Cralfer put together a video that showcases many of the multi-plane beat ’em ups released before Final Fight was in 1989. You’ll see a lot of obscure titles in here!


That’s all for this update, but don’t be surprised to see a bit more newness added to the site before the year is out. Also, even after the year-long 1989 theme is over, I’ve decided that every August 9th (1989) will be dedicated to 1989’s Revenge. Take care and I hope your holidays are happy!

Is this update a session of Dungeons and Dragons or the side of some guy’s van from the 1970s? You make the call! 1989 was filled with a ton of “hack ‘n slash” games, including Golden Axe, the arcade hit that found the sweet spot between earlier H&S platformers and the combat trappings and tall play-fields of post-Double Dragon beat-em-ups. This update has pixel art tributes to those games.

Mini-logos – It’s finally been redesigned so you’re not forced to wait until a zillion mini-logos load up. It starts with a text list of the different sections and you click on the one you want to see, including the old “all at once” view.

– ADK Corporation: ADK Corporation, Gang Wars
– Namco: Valkyrie no Densetsu, Legend of the Valkyrie
– Palace Software: Barbarian, Barbarian II
– Rare Ltd.: Rare (early ’90s logo), Wizards and Warriors
– TAD Corporation (New!): TAD Corporation, Cabal, Toki
– Taito: Wizard (Cadash)

Custom Sprites
– Konami: Trevor Belmont (NES stand)
– Jaleco: Astyanax (arcade version)
– Namco: Valkyrie from Valkyrie no Densetsu
– Rare: Kuros
– Sega: Ax Battler
– Other games: Princess Mariana (Axe of Rage/Barbarian 2)

Graphic Generators – All of the new content was added to the fighting game-scale generators.


Mega Ran’s current Kickstarter will be winding down Friday night, so kick in some scratch if you like what he does and have the dough to do so!


December will be the wrap-up for the whole “the Revenge of 1989” 25th anniversary shindig. I’ll try to wrap up various loose ends, including sprites to complete certain teams (I’m one character away from the Dracula’s Curse heroes team and Belger still needs a wheelchair) and a few other issues. Take care and I’ll see you again next month!

There’s no space for introductory yammering, only for the newness!

Custom Sprites
Atari: Thyra the Valkyrie, Merlin the Wizard (three versions of each) from Gauntlet
Capcom: Amazons and Kuniang M.A. Team (Strider), Metal Man (Mega Man)
Final Fight: brand new Two.P and J (fighting stances)
Konami: Bayou Billy West
Sega: Joe Musashi (new RoS fight stance), the evil amazons from Golden Axe (arcade and Genesis/Mega Drive versions)
Taito: the Priest from Cadash
Technos: Riki (Kunio-Kun series), Billy and Jimmy Lee (new scratch-made sprites)
Games (other): Gogan from the Legendary Axe
Toys & Cartoons: Captain N (!)
TMNT: Bebop and Rocksteady

Mini-logos – Believe it or not, it’s another A-to-the-mothereffin’-Z mini-logo update with the entire alphabet representing!


– Atari: Thyra, Thor, Merlin and Questor
– Capcom: Hugo (USF4 style)
– Epyx: Epyx
– Kaneko: DJ Boy
– Konami: S.P.Y. Special Project Y, Ultra Games
– Marvel: X-Men, The Uncanny X-Men
– Movies: RoboCop
– Nintendo: Captain N
– Sega: Alex Kidd (High Tech World style), Yamato (Shinobi), Zeed
– SNK: Ikari III, the rescue, Guerrilla War
– Taito: Fighter (Cadash), Mage(Cadash), Ninja(Cadash), Priest (Cadash), Violence Fight
– Tecmo: Ninja Gaiden (NES box), Wild Fang
– Technos: Billy (Lee), Jimmy (Lee)
– Victor: Legendary Axe


GFX Generators – All those new sprites, characters and logos were added to the generators.
– Groupshot Generator: box 160×192 gets four new TurboGrafx-16 set-ups
– Backgrounds: Three Ultra Street Fighter IV backgrounds, one Double Dragon Neon background and a remake of Final Fight 1-1
– Updated characters: Poison (blue palette from Mighty Final Fight)

Minus World – the “Run, Woman, Run!” article was updated.

Game Index – added: the Adventures of Bayou Billy.

I hope that made up for the poot-butt, small updates from the past few months. There won’t be any updates this gigantic for a while, but this Revenge of 1989 theme still has some surprises in store. No promises, but there might be an additional update later this week, including tune-ups of earlier content and things I didn’t have time to work into this update.


“Hey, why are there Gauntlet characters in a 1989 update?” Besides the fact that there was a good port of Gauntlet 2 for the Commodore Amiga, there’s a new Gauntlet game coming out this month!


BTW: the Boy and his Pup Kickstarter is almost done, so help out if you can!


Edit (September 20, 2014) Besides making a few fixes here and there, the following things have been added:
Mini-logos: Rolento (Ultra Street Fighter IV), Bebop and Rocksteady (TMNT Classics)
Custom sprites: Kunio-kun (Downtown Nekketsu Monogatari cover pose)
GFX Generators – All new content was added to their characters in the generators, fixes were made to a few characters (Andore/Hugo, Thyra the Valkyrie), the Lee Brothers new palettes were improved to include Double Dragon 1 sets (with the gray boots) and the “Mego: WGSH” has three new “head bubble” sets.

Okay, that’s enough for now.

Free as a bird to fly about on stage. Here’s the newness:

New scratch-made sprites of Final Fight’s Poison (USF4 and Final Fight style),Roxy, Axl & Slash, two jail-breakers from Crime City and those hated little thieves from Golden Axe are now in their galleries and in the GFX Generators that use fighting game sprites.



In case you haven’t heard, here’s the idea for the Fine Young Capitalists’ game project:

“We took five women that had never made a game before and said they could make any game they wanted. We would help them create a pitch and in some cases a demo so they could sell their idea.”

Check out the Fine Young Capitalists website and Indiegogo campaign. The worst part will be choosing only one game to vote for. The platformer fan in me wants to see Lux (especially with those game play mechanic ideas), but Afterlife Empire calls out to that part of my soul that was obsessed with Beetlejuice. I hope they find a way to get all five games made eventually. Help them out if you can!


The work I planned to do for this site is still being slowed down. Moving into a different apartment caused the months-old injury to my left arm and back to ache and randomly stop working again, so it’s uncomfortable to sit and work on this stuff as much as I usually do. Still, the September updates will make up for these chumpy August updates. I feel much better and should be able to sling many more pixels next month. BTW: there will be an update at the main Illmosis site soon that includes new fan art of a classic 1989 game character!


The moving is done, I’m hooked up to the internet again and I finally have a chance to rest this weekend. This is partially an “I’m back and I’m still alive” post, but there are a few small fixes and clean-up work. Besides, with this being the 8th month and the 9th day of a year in which I’m pushing 1989 awareness, I had to put up some sort of update, right?

GFX Generator – The Doppelganger boss’ final form from the Revenge of Shinobi was added to the “Zeed/Neo Zeed” character slot. Ryu’s SFA-style palettes were increased (with fixes to a few older ones) while Rolento got two new poses and many more new palettes (redone with separate pants colors for USF4 palettes). The “Mego WGSH 176×192” style in the GroupShot generator has two new groups of bubbles, and I’ll let you discover who’s in them.

Nico-waz-here was kind enough to send some Tiny Toons portrait rips from a GBA game I hadn’t even heard about, so check out that beautiful art here.

There is now a ScrollBoss YouTube channel, though it only has a re-post the short Revenge of 1989 video for now.


Check out this interview with Rob “Dire” Strangman about the Memoirs of a Virtual Caveman book! It’s great to see that book get more attention. My name pops up for an unexpected reason. Be sure to check out that book, too!


Well, it’s time for me to collapse and attempt to get some rest. I’m all moved in now, so expect a real site update soon with more 1989-related goodness. Until then, here’s a preview of some shaky sprite line work.


edit (2014 August 10th)

GFX Generator addition: Kirby has 3 new palettes and that Mego WGSH has a new custom face circle set with Nintendo characters.

The move has been (thankfully) delayed and I can post a modest 14th anniversary update!

Game Index – Dynamite Düx (arcade and SMS)

Custom Sprites – the following galleries were updated:
Capcom: Airman from Mega Man 2 added.
Final Fight: El Gado and Hollywood from Final Fight added.
Sega: Werewolf (fight stance) from Altered Beast, Bin and Pin from Dynamite Düx added, new scratch-made Tyris sprite added to Golden Axe.

Tips, Tricks & Codes – TMNT Tournament Fighters (SNES) added.

GFX Generators
– Capcom: new El Gado & Hollywood char (sharing one slot) added, Airman sprites added to “Robot Masters” char slot.
– Sega: Dynamite Düx added, Altered Beast char gets new Werewolf sprite.

Also, I’m now selling prints on Illmosis.net, and there are a few game-related pics (including Tyris Flare, Ms. Pac-Man, and Silent Hill’s nurse) in the mix. Check out that page here:

Illmosis.net Prints page

I’ve also started an Illmosis Facebook page, mostly because there are far too many people who’ll only hang out on Facebook. Until a worthy social site successor with better operating practices and less psy-ops experiments on their uses emerges, check out the Facebook page if you’re already a member of that site!
Illmosis Facebook page
The positive note here is interacting with other fansite friends and communities, so at least it’s not completely horrible!


Be sure to check out Jeremy Parish’s new site, Metroidvania.com, dedicated to games that use open paths instead of fixed levels. You know, games like the Pitfall series, the non-arcade Bionic Commando games, and (of course) the Metroid and map-based Castlevania games. I’m really looking forward to seeing what this site turns into as I’m a big fan of this game style.



The new edition of Rob “Dire” Strangman’s “Memoirs of a Virtual Caveman” is now available at http://www.memoirsofavirtualcaveman.net!

There’s a ton of new content, including contributions and interviews with David Crane (Pitfall!), Howard Scott Warshaw (Yars’ Revenge, E.T., Raiders of the Lost Ark, Yuzo Koshiro (soundtracks of Streets of Rage, the Revenge of Shinobi, Actraiser), Kouichi “Isuke” Yotsui (director of arcade Strider, Cannon Dancer/Osman), Sushi-X (EGM), Sam Roberts (The Light Sword Cypher Mainframe), Caitlin ‘Cipater’ Oliver (Splatterhouse hi-score record breaker) and so many others that my hands would be tired if I added them all. Just go to the site and see for yourself! BTW: I drew the cover, but don’t let that stop you from buying the book!


Due to the upcoming move to a different apartment (much like last year), this anniversary update is small because I needed time to pack. I’ll try to make up for that by having a few bigger updates in August and September, the 8th and 9th months of the year, to give some serious love to the Revenge of 1989 theme.

I’d like to thank everyone who has visited this site, contributed to it, or spread the word about it. This site is (usually) fun to work on, but it’s even more fun when other people can enjoy it, too. I’ll keep working to make it more fun for you and I hope you keep coming back. In fact, I hope something there convinces you to make game-related things of your own. Thank you and keep

2014 only has one Friday the 13th, so here’s an update with some dangerous masked characters who like to work with sharp objects without being an annoying Spanish ninja. Jason got a sprite and mini-logo in a similar update that hit last December, so it’s time to give him a bit more this time. Other characters wearing goalie masks (or masks similar to them) also get a bit of attention today.

GFX Generators – the following characters were updated:
– Jason Voorhees: Street Fighter Alpha (Zero) 3 Vs. portrait and namegfx, Friday the 13th (LJN box) mini-logo.
– Rick Taylor: Wanpaku Graffiti-inspired sprite and SFA 3 portrait (edited from Jason’s) added.
– Crime Fighters – Enemies: Boss 2 (the goalie-masked enemy) sprite added.
– Juli, Juni, and the Dolls: Decapre gets some sprite edits and SFA3 Vs. screen portraits while Juli and Juni get a few more sprites.

By the way, Friday the 13th for the NES, Splatterhouse: Wanpaku Graffiti for the Famicom, and Crime Fighters all debuted in 1989, so this update is also part of the Revenge of 1989. See how that all worked out? That rarely happens here, so enjoy it while you can!

Edit: Today’s Illmosis update has the lineart for Jason’s SFa3 portrait along with a Black Widow (Marvel) picture!