1989 wasn’t just a good year, it’s a year that changed entertainment in a lot of permanent ways. Thing is, you pretty much had to be there, or maybe been alive long enough to get a at least a minor lay of the land before it to see how things changed after. The arrival of multiple Genre-changing beat ’em ups, the 16-bit invasion of America with the Genesis and Turbografx-16, handheld gaming changing forever (thanks to Nintendo’s Game Boy and the Atari Lynx), mutant mania hitting video games (Teenage Mutant Ninja Turtles and X-Men), are just part of why 1989 is so amazing, and that’s why this site celebrates that year on August 9th. Without further yapping, here’s the new content:

Custom Sprites
Crime City: Mayor (tied up)
Crime Fighters: Final Boss/Mr. Lee
Final Fight: Cody (new FF JPN flyer pose), Poison (Street Fighter V stance with FF, SFV, and FF marquee outfits), Andore (stand), Jessica (kidnapped, red dress)
Golden Axe: Skeleton (redone), Ax Battler, Tyris Flare and Gilius Thunderhead (MD cover art poses)
Shinobi: Hayate Musashi (Shadow Dancer arcade)
Wonder Boy: Leo and Purapril (Wonder Boy III:Monster Lair)
TMNT: April (kidnapped, cinema pose)
Literature: Chu Liuxiang (Master Chu and Drukard Hu/the Chu Liuxiang series by Gu Long)
DC Comics: Batman (1989 NES title screen/movie still pose),Robin/Tim Drake (debuted in 1989)
edit: couldn’t help it, decided to add:
Kunio-Kun/River City Ransom: Downtown Nekketusu Monogatari/River City Ransom NES style sprite of Freddy Krueger from Nightmare on Elm Street 5 (1989) added.

GFX Generator: all the new content that fits in the generator have been added, and the main generator gets a remake of the Electoric store in the second stage of Teenage Mutant Ninja Turtles.The Marvel vs. Capcom 1 Ending option in the main generator and standalone MvC 1 generator now has more backgrounds based on and/or from Final Fight, Pac-Man games (Pac-Land debuted for the PC Engine in 1989), DC Comics (including the Batman 1989 stage remake I did years ago), Friday the 13th (LJN for NES remake), and all the arcades.

edit (Aug. 10, 2019): added Sunsoft blue top NES box to “Boxes, Flyer & Posters 160×192” in the main generator. “Hey, that background in the Crime Fighters box isn’t in the generator!” That’s one of the many unfinished things that didn’t make it in this time, and is also why there’s three tied-up sprites in the update.

I hinted at not having something ready for the 19th Anniversary update and it was this: the complete version of ScrollBoss Sprite Showcade’s episode 000!

This episode is basically a test of the main template of the show’s format of three separate showcases, and each showcase has:
1.) a gallery mode that shows single or groups of sprites by character.character type (usually with a “character select” screen theme)
2.) sprites in scenes (done in Anime Studio Pro 10), usually with multiple characters grouped together.
3.) work progress .GIFs that show many of the steps I saved while making some of the sprites.

The showcases in this episode are Golden Axe (stars in the original ScrollBoss banner pic), Final Fight (series I’ve made the most fan sprites for), and Castlevania (already had lots of sprites, backgrounds and I wanted a platformer with a different theme).

The biggest thing for me was getting permission to use a remix from the CPS2 sound maestro, WizzyWhipitWonderful, to use for the Castlevania showcase. I don’t know how he does it (my remixes for the Golden Axe and Final Fight section prove that), but he can make BGM tracks that sound like Capcom never stopped producing CPS2 Vs. fighters while managing to tap into character and setting vibes to create themes perfectly fitting any character or theme he’s paying tribute. That’s not even his only musical style, either. His Poison Mind remix is so dope that I added and extended clips just so it’d have more of the hype part of the song!

I’ve got ideas for the future of Showcade, and I’m checking feedback on episode 000 to figure out what to change for future eps. One hint I’ll give you is that if you look at what’s missing from the game select screen, you may be able to figure out one of the other ideas I have. Feel free to let me know what you think of the episode or format and which games you’d like to see in future Showcades!

I put up a poll on Twitter without saying what it was for and it was won by Shinobi, so here’s a mostly Shinobi update!

All-new sprites of Joe Musashi (O.G. Shinobi gear), Masked Ninja/Nakohara, Mongo and Crawler were added to the Shinobi gallery and new Zubaroka amazon sprites were added to the Golden Axe galleries. As usual, all these things were added to the GFX Image Generators where you can make screenshots like the one at the top of this post!

Well, that’s all for thi – – you know what? No. That’s not all. That’s not all at all.

I’ve had this idea in my head for a long time and it’s time to give you a taste. People, here’s the first segment of… episode 000

Later this summer, you will see the full Episode 000 of the ScrollBoss Sprite Showcade.

I’ll be at the Youngstown Comic-Con on July 7th (sorry, Sunday only this year). Come through both days, because they always have a great artist’s alley and lots of game-related stuff there!

I’ve been working on a secret project (both pixel and drawn art) for someone else lately, but I couldn’t let this day pass without the Revenge of 1989 rising from its grave once again, even for a small update. The sprite count may not large, but most of the sprites are big enough to make up for it!

Custom Sprites:
Double Dragon: Mysterious Warrior (DD2 NES)
Golden Axe: a new Death Adder sprite
Strider: a new Solo sprite

All new sprites have been added to the GFX Generators, where you can make your own graphics and fake screenshots like the one above!


I also made progress on the next Horror vs. Horror print. The new sprite of Jason Voorhees was shown a while back and you’ve seen previews of the select roster (everyone from the original print returns!), but now it’s time to show you a bigger hint of what’s coming your way. Let’s roll that hastily made promo vid.


Looks like we’ve ended up with more questions (and question marks) than answers. Stay tuned for more horror as it develops.

First of all, just in case you didn’t come in through the front door, check out the new and improved index page. That new index pic is YEARS in the making, because I wanted the new version to have 0% sprite edits. That’s all scratch-made, including a sprite done for the new group shot and can’t be found in the galleries yet. I’ll let you find him for yourself. That external link icon set is new, too. Like a lot of the things in this update, it’s long overdue, so let’s get to the rest of it.

Info Center: After years of neglect, the Game Index, Company Index, S-Files/Character profiles and Definition/Vernacula-X sections have been recoded and the main page itself has a new pic with site character Vonetta (a.k.a. Vernacula). She’s in charge of the Info Center and likes the place to be quiet, so keep the noise down while you’re in there.. The pages mostly look the same, but there were a lot of little fixes and improvements to a lot of entries, and the new system I’m using for all of them makes it easy to make changes in the future. Unfortunately, since I’ve been working on this here-and-there since mid-2017, I don’t remember all the brand new pages, so this is a partial list:
– Definitions: Doppelgänger, fighting game, fixed screen, frankensprite, head swap, tile
– S-Files: Billy Lee, Jimmy Lee

Custom Sprites: there are now separate galleries for Alex Kidd, Ghosts ‘n Goblins, Ninja Gaiden, the Zelda series
Ghosts ‘n Goblins: a new scratch-made Arthur sprite.
Mega Man: a new scratch-made MvC1-style Mega Man sprite.
Data East: Santos (Trio the Punch)
Konami: Solid Snake (MGS)
Sega: Mary (Quartet)
Marvel: Black Cat (Spider-Man arcade fighting stance)
Illmosis: a new sprite of Vonetta (a.k.a. Vernacula)

Sprites: lots of behind-the-scenes work was done on nearly all the galleries, mostly switching to the new image display format. There are a few new things, though.
Golden Axe: the Duel: all arcade big portraits are now there (and separate) and an new .GIF of the final boss.
P.O.W.: new gallery with sprites of the player characters.

Mini-logos:
Konami: Metal Gear Solid

GFX Generators: All of the new custom sprites and mini-logo have been added to the main generator, where The Mego WGSH set-up gets a better set of Konami face circles.

**wipes brow** That’s all for now. Please let me know if you run into any errors or broken parts of the site, because this update changed at least 40% of the site!

How do you follow up an update with a theme? Have an update with no theme at all!

Custom sprites
Golden Axe: new fight stance sprites for Ax Battler and Gilius
Games (Other): Lara Croft
DC Comics: Beast Boy
Marvel Comics: the Vision
Masters of the Universe (new separate gallery!): He-Man in his “I have the power pose”

All of those sprites have been added to the GFX Generators, where you can make a graphics like the one at the top of this post.

Also, the person who commissioned me to make some sprites that’d fit in with Konami’s TMNT arcade style gave me permission to add those sprites to the TMNT gallery. If you’re a fan of the 80s toyline and cartoon, I hope you’ll like those surprises.

A small wrap-up update drops tomorrow!

The ScrollBoss site is 17 years old today, but the celebration will go on for more than a day! For now, let’s deal with today’s newness:

Custom sprites
Golden Axe: the Bad Brothers
Streets of Rage: Onihime & Yasha SoR/BK3 (stand and crouch sprites), Abadede SoR/BK2
Crime Fighters series: Faust
Nintendo: Bowser
Kunio-Kun: Yamada
River City Ransom: Slick (Yamada’s counterpart)
Sega: Dr. Eggman/Dr. Robotnik (classic game style)

All that newness is also in the main GFX Generator, where you can make screenshots just like the one at the top of this post!

It’s been a while since I uploaded a video, so I put another short clip compilation, but finally with the real ScrollBoss theme (for better or for worse, that’s up to you).

Be ready for another update tomorrow!

Sometimes it feels like the forces of evil are growing in number and gathering strength. This update… probably won’t help to fight that feeling.

Golden Axe: New Heninger and improved Longmoan
Streets of Rage: New Donovan (SoR2) and improved Galsia (SoR1 and 2)
Strider: completely redone Ton Pooh, Sai Pooh and Pei Pooh sprites.
Kung-Fu Master: Gripper and Tom Tom

All of the new sprites have been added to the main GFX Generator, the image generator I used to make the screenshot at the top of this post!


Things will be be a bit slow while I continue to work on commissions and new line art for new prints. Prints are still on sale (my Illmosis site has more than game-related prints), but the sale will end next week. If you see something you like and have the money, pick it up while you can!


The All-AmeriCon convention hits Youngstown, Ohio’s Covelli Centre on July 8th and 9th! The special guest list is ridiculously solid (I based that Iron Man Hall of Armor background on the version that Bob Layton drew) and I’ll be in Artist’s Alley there! Come through, as I’ll be selling prints (including some small pixel art prints), sketching line art for sprites and I’ll have previews of pixel art that isn’t on the site yet

You can get more info at the Facebook page and these links here and here for the event!

edit: there’s an ad on YouTube now!

No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

You’re just in time to witness pure, unadulterated evil in pixel form!

Custom Sprites:
Golden Axe: Longmoan
IREM: Giant (Kung-Fu Master)
Rare: the Dark Queen
Streets of Rage: Mr. X (all-new, sprited from scratch) and Nora

All these sprites were added to the GFX Generators (the old GroupShot and Vs generators).

You know, I’m still waiting for that Sonic sprite from Tuesday’s update to show up. Maybe he’ll be in tomorrow’s wrap-up post…