My commission work isn’t done yet (see bottom of post for details), so it’ll still be a while before I can post a full site update. But here’s something

Mini-logos:
Marvel: Black Knight, White Queen.

Custom Sprite Downloads:
– name graphics for Darkstalkers 3 (link fixed, sorry about that!) and X-Men Children of the Atom. These were made from WinKawaks screenshots of the original names and includes the names from the game lineups and a lot of customized names from their respective universes and some crossovers. These are the exact same files I use in this site’s image generators, including characters who aren’t even in the generator yet.

Custom Sprite galleries: All of the Kunio-Kun-related galleries are now connected by a hub at the bottom of the gallery, the “cabinet art” Pac-Man sprite is no longer missing from the Pac-Man gallery, Rick Taylor has a sub-gallery within the Splatterhouse gallery.

The ToyBoss section was updated with new group shots for the heroes (playable) and villains for Captain America and the Avengers by Data East. The heroes pic only has 3 out 4 four accurate figures, because I still need to replace the retro/vintage Iron Man (the Neo-classic armor) I lost in ’20. The pic features the brand-new Marvel Legends 20 Years version of Cap, easily the best figure of him I’ve ever owned. The custom Red Skull I made late last year is front and center of the updated villains pic that also adds the long-awaited ML classic Ultron that hit the Marvel Legends line last year.


I can finally reveal that the commissions I’m working on are for Fight Forever, a beat ’em up fan game by the legendary Mr. Q! Two of the portraits I’ve made are in this preview video where the REAL star is that select screen music, which should make any Final Fight fan feel right at home:

I’m not sure when I’ll be done with everything, but I’ll try to at least get a small update together for May, and I’ll share links about the Fight Forever project and any other work I get into until I can get back to working on the site again.

The Beat ‘Em Up Showcade is ready! Okay, the video has been up since yesterday, BUT STILL. I originally planned to have Showcase videos for Double Dragon and Bad Dudes last year, but *shrugs* 2020. You know what I mean. Trying to make them in 2021 didn’t work out for better reasons, so I decided to make a Showcade filled with beat ’em ups. Nothing with an outside license (TMNT, Punisher, X-Men) is in the vid, because the straight-up game content felt a little neglected here lately. Let’s watch the video first, then I’ll break down what was added to the site.


Once again, mad thanks to Wizzy for allowing me to use that amazing BGM track for the video. I’ve had it stuck in my head since I picked it for the video, and it makes me feel like kicking doors open and throwing oil drums at people all day. AVPboy’s music does the same for me, and the added pressure of trying to do justice with their music in the videos pushes me to work harder.

Now for the newness that was added to the site itself!

Custom Sprites:
Crime Fighters: Sledge, Hawk and Boomer from Crime Fighters 2/Vendetta finally get fight stance sprites, Hawk gets a redone taunt to match, and Boomer’s taunt gets a size fix. CF2/Vendetta knife thugs were also added.
Double Dragon: Linda’s earlier two sprites completely redrawn, an extra variation of the taunt was added, and are available in arcade, NES, and DDII designs. The Billy and Jimmy Lee “JPN arcade flyer” poses were updated to fit the newer style Lee Bros. sprites I started adding months ago.
Final Fight: Maki (FF2 fight stance, select pose edited to match newer sprite), Mike Haggar – Saturday Night Slam Masters gear (also added to the Slam Masters gallery)
Growl: Jetgun
Kung-Fu Master: All Five “Sons of the Devil” (a.k.a. the Bosses) get new sprites, and Silvia gets a sprite, too.
Kunio-kun: Kunio (Nekketsu Kouha Kunio-kun flyer pose)
Renegade (new separate gallery): the Renegade/Mr. K, Sabu
Rushing Beat: Wendy Milan (taunt)
Streets of Rage: Barbon and Jet(SoR/BK 2) added, Skate Hunter updated (made shorter than the 2020 sprites)

All new sprites are now in the image generators, where you can make your own sprite scenes, fake screenshots, etc.

Happy Birthday to Mike Haggar, Mayor of Earth (formerly Metro City)!

I’ve redone the “raised fists” pose sprite (based on the official art from the first game) in the new style of the two Haggar sprites I added in August and added it to the sprite gallery and image generator! I still need to make some adjustments to all of them, and that’s when Haggar’s optional palettes will return in the image generator.

You’ll see more of the mayor, his friends and more belt scroll legend later this month, because the Beat ‘Em Up Showcade is still on the way!

Expect some all new sprites along with some more do-overs:

So, until then, be good, because Haggar is watching you…

This Revenge of 1989 update, celebrating the year that many of this site’s favorite games were released, may not have a lot of new sprites, but it definitely has big sprites to make up for it!


Custom Sprites
Final Fight: Completely redone sprites of Mike Haggar, fight stance and hands on hips, in a hopefully better style added.
Golden Axe: Red Dragon, Blue Dragon (and Tyris Flare riding both) and Chicken Leg (edited from the 2018 Chicken Stinger sprite) added, along with adding sub-galleries for many characters

All new custom sprites were added to the GFX Image Generators!

Also updated

Sprites: Golden Axe gallery (GA1 arcade beasts, heroes on beasts and items)

Getting the new computer finished a few months ago made me want to experiment with different ways of making sprites, and the main new sprites were originally drawn in Clip Studio (instead of the pencil-paper-sometimes ink scans I usually make) before being shrunken to sprite size. Had to make adjustments to the ride/bizarrian Dragon after shrinking, but it’s pretty close:

I also wanted a better, unified set of sprites for Haggar for September’s Beat ‘Em Up Showcase (preview here), so I used Clip Studio trace my old sprites of him at 1000%.


I made changes after I shrank and made pixel art of the first two poses, along with drawing the head at pixel size, so I’ll bring those new sprites into the CS file, adjust the lines to fit the sprites for reference for future sprites, like Haggar’s arms up pose from the old Final Fight artwork.

I’ve done other experiments, but I’ll post about them later.

DC Comics: Deadshot, Deathstroke, Sinestro, Star Sapphire

Those were the last four DC Comics villains who needed scratch-made sprites instead of the old sprite edits made from Capcom sprites (though the edits can be seen in the characters’ mini galleries).

GFX Generators: All new sprites added, along with…
– MvC ending: frames based on Street Fighter Alpha 2 (with and without top) and Final Fight (3 font colors)


My day job is currently deemed “essential” so I only get to quarantine in my time off. That means I only get my normal amount of time to hunker down and work on things. Here are some little previews of things that aren’t quite read to show just yet.

It’s the final Friday of Final Fight’s 30th anniversary month, so this update is filled with new Final Fight sprites, including many you may have seen in a video a while ago, but there’s a whole new one, too. This update also features other beat ’em up characters and the debut of the NEW Brawlstreet crossover beat ’em up site header on the main menu (you may have to refresh a few times to see it). Let’s get into it!

Custom Sprites:
Final Fight: new sprites of Haggar (FF1 art pose), Axl and Slash (redone, better), Edi. E (scratch-made, FF1 waiting pose), Sodom (made from scratch), Poison (Capcom Fighting All-Stars alt), Dean, Bay Area Dog/Shiro
Double Dragon: Lopar/Roper (new, better standing sprite)
Streets of Rage: Dr. Zan
Kunio-kun: Misako and Kyoko – SD sprites of their Shin Nekketsu Kōha -Kunio-tachi no Banka outfits
IREM: the Vigilante. Kung-Fu Master was finally moved to its own gallery.
Technos: the red shirted bald enemy from Renegade

All sprites have been added to the main image generator, where you can make graphics like the ones I used to show off the sprites here.

Happy Brawlidays on the streets of Metro City from Haggar Claus and (idea by Myruh_Ret2 on Twitter) KramPoison!

A full update drops this Friday, including A LOT of Final Fight sprites!

So after the uploading the “Toys and Trouble” and watching the Joe Bob Briggs Red Christmas marathon on Shudder Friday night, I woke up Saturday thinking that I’d be able to get some rest. Then I go to Twitter and see that people are talking about how it was the anniversary day of Final Fight. I knew December was the month (and had been planning something for it long ahead of time), but could never find anything about the exact day. Even now, I can’t find anything other than the month and the year. Anyway, I couldn’t let the day slip by, so I worked like mad all day to finish (as much as I could) and put it on Twitter and Instagram. It’s not on YouTube yet because it’s not the full version of what I wanted to do. The main thing is that I’ve now made sprites of every hero, enemy and ally in the game, including the characters already brought into the Street Fighter Alpha series. They’re all in the video below:

Things that had to be finished for this clip: the broken wall part of the logo, gradient FIGHT shading, spriting more of Belger’s room and fixing issues with Sodom’s sprite. The new sprites for Axl & Slash, Sodom, Rolento, Edi.E, and Shiro (the Bay Area Dog) aren’t in the galleries YET, but will appear later in the month.

While I’m talking about Final Fight, the “Guy vs. Mad Gear” video isn’t going to make it out before the end of the year. I think I’ve got about 85% of the sprites I need for it. Thing is, I’m just kinda tired. I tried to do too much at once this year (there’s STILL stuff you haven’t seen yet), was too worn out from day job work and it’s going to need more time. It’s probably for the best, because the Showcade video idea made me rethink all my other video ideas, so I think I’ll get that show going stable first before going back to that fight scene. I’ll probably try to take a REAL break after I’m done this year, but then I said that more than once earlier this year.

Stay tuned, though, because this site still has some business to take care of before this year is over!

1989 wasn’t just a good year, it’s a year that changed entertainment in a lot of permanent ways. Thing is, you pretty much had to be there, or maybe been alive long enough to get a at least a minor lay of the land before it to see how things changed after. The arrival of multiple Genre-changing beat ’em ups, the 16-bit invasion of America with the Genesis and Turbografx-16, handheld gaming changing forever (thanks to Nintendo’s Game Boy and the Atari Lynx), mutant mania hitting video games (Teenage Mutant Ninja Turtles and X-Men), are just part of why 1989 is so amazing, and that’s why this site celebrates that year on August 9th. Without further yapping, here’s the new content:

Custom Sprites
Crime City: Mayor (tied up)
Crime Fighters: Final Boss/Mr. Lee
Final Fight: Cody (new FF JPN flyer pose), Poison (Street Fighter V stance with FF, SFV, and FF marquee outfits), Andore (stand), Jessica (kidnapped, red dress)
Golden Axe: Skeleton (redone), Ax Battler, Tyris Flare and Gilius Thunderhead (MD cover art poses)
Shinobi: Hayate Musashi (Shadow Dancer arcade)
Wonder Boy: Leo and Purapril (Wonder Boy III:Monster Lair)
TMNT: April (kidnapped, cinema pose)
Literature: Chu Liuxiang (Master Chu and Drukard Hu/the Chu Liuxiang series by Gu Long)
DC Comics: Batman (1989 NES title screen/movie still pose),Robin/Tim Drake (debuted in 1989)
edit: couldn’t help it, decided to add:
Kunio-Kun/River City Ransom: Downtown Nekketusu Monogatari/River City Ransom NES style sprite of Freddy Krueger from Nightmare on Elm Street 5 (1989) added.

GFX Generator: all the new content that fits in the generator have been added, and the main generator gets a remake of the Electoric store in the second stage of Teenage Mutant Ninja Turtles.The Marvel vs. Capcom 1 Ending option in the main generator and standalone MvC 1 generator now has more backgrounds based on and/or from Final Fight, Pac-Man games (Pac-Land debuted for the PC Engine in 1989), DC Comics (including the Batman 1989 stage remake I did years ago), Friday the 13th (LJN for NES remake), and all the arcades.

edit (Aug. 10, 2019): added Sunsoft blue top NES box to “Boxes, Flyer & Posters 160×192” in the main generator. “Hey, that background in the Crime Fighters box isn’t in the generator!” That’s one of the many unfinished things that didn’t make it in this time, and is also why there’s three tied-up sprites in the update.

I hinted at not having something ready for the 19th Anniversary update and it was this: the complete version of ScrollBoss Sprite Showcade’s episode 000!

This episode is basically a test of the main template of the show’s format of three separate showcases, and each showcase has:
1.) a gallery mode that shows single or groups of sprites by character.character type (usually with a “character select” screen theme)
2.) sprites in scenes (done in Anime Studio Pro 10), usually with multiple characters grouped together.
3.) work progress .GIFs that show many of the steps I saved while making some of the sprites.

The showcases in this episode are Golden Axe (stars in the original ScrollBoss banner pic), Final Fight (series I’ve made the most fan sprites for), and Castlevania (already had lots of sprites, backgrounds and I wanted a platformer with a different theme).

The biggest thing for me was getting permission to use a remix from the CPS2 sound maestro, WizzyWhipitWonderful, to use for the Castlevania showcase. I don’t know how he does it (my remixes for the Golden Axe and Final Fight section prove that), but he can make BGM tracks that sound like Capcom never stopped producing CPS2 Vs. fighters while managing to tap into character and setting vibes to create themes perfectly fitting any character or theme he’s paying tribute. That’s not even his only musical style, either. His Poison Mind remix is so dope that I added and extended clips just so it’d have more of the hype part of the song!

I’ve got ideas for the future of Showcade, and I’m checking feedback on episode 000 to figure out what to change for future eps. One hint I’ll give you is that if you look at what’s missing from the game select screen, you may be able to figure out one of the other ideas I have. Feel free to let me know what you think of the episode or format and which games you’d like to see in future Showcades!