Comic Books: Ace Harlem, the first recorded Black hero to star in a comic book story (part of an anthology book) in 1947. He’s been on my to-sprite list ever since I first heard about him a few years ago, so I’m glad he’s also the first public domain character I’ve sprited (and won’t be the last).
Marvel Comics: a redrawn Konami stance for Storm.
Final Fight: Damnd gets a new standing laugh frame added to the site.

Is that not enough Storm for you? You’re in luck then, because Storm is star of the brand-new Superhero Sprite Showcase video!


That other new pose you saw in the video will hit the site at a later date, I still want to make some adjustments to it.

This is the first real Superhero Showcase I’ve done since finishing the new computer in early 2021, so I had to hunt down and re-render some of the series’ files and streamline how the main videos are assembled. This should make future videos easier, which is a good thing because you’ll be seeing the Superhero Showcase happen more often. My current plan is to make one all-new episode followed by one update until the all four original episodes (Wolverine, Superman, Iron Man, Bat-Man) get remade.


BTW: There was another mandatory PHP update by the hosting company yesterday, so please let me know if you run into any errors. I did some basic checking, along with trying those partial palette choice characters in the image generators and didn’t see any problems. I’ll look around some more this weekend. There will be yet another of these later this year (didn’t seem like this happened that often until recently), so I want to make sure things are alright before all that.


Huge congratulations to the Arcade Quartermaster site celebrating it’s 16-bit anniversary! The site celebrates with a giant update of four new shrines: Final Fight Revenge, the relatively-recently uncovered Danger Express, Lone Wolf and Cub, Steel Gunner 2. Be sure to take a second look at some of the other shrines there if you haven’t been there in a while, because the webmaster’s been updating some of the older sections and you’ll never know what you’ll find (or hear)!

I’ve mostly been chipping away at getting this site ready for the server upgrade, but I couldn’t let August 9th go by without a little Revenge of 1989 recognition to honor a year that brought a lot of the games (and other things) that led to the creation of this site. That’s a literal statement, because the first version of this site were Sega Smash Pack shots of Golden Axe, Revenge of Shinobi, and Altered Beast for the Sega Genesis, all games that hit the U.S. in 1989. So here’s the newness:

Custom Sprites:
Final Fight: Andore (Final Fight wait pose)
Gang Wars: new gallery, starting with the heroes Mike and Jackie.
Shinobi: all-new Kasumi (the Revenge of Shinobi)
TMNT: NES 1989 game stance (with and without weapons) for Leonardo, Donatello, Raphael, and Michelangelo.

All new custom sprites were also added to the the main GFX Generators, where you can assemble your own fake screenshots and group pics.

The Revenge of 1989: A new timeline page was added, various adjustments were made to the articles, including the confirmation (thanks to an interview with Time Extension magazine) that Konami’s Crime Fighters was indeed their template for later games like Ninja Turtles and the Simpsons.


As I mentioned at the start of this post, I’m working on an all-around behind-the-scenes update of this site, using a hard drive copy of it that simulates the server update. I’ve got a lot of the site working and even the image generators are over 70% working before I stopped to do this update. This is some heavy work, and it’s costing me extra site host fees to run on the older server, so I won’t be doing much other than that until it’s done, trying to finish it (and fixes to my other sites) before the site hosting charge hits my wallet again in September. I started a separate post about that in this link to keep track of where I am in the upgrade project.

Despite that, there will be an update to the ToyBoss section this month because I’ve got that main page working with new code that works on its own and I’ve got some roster pics to update (especially since I got that new camera).

Street Fighter Alpha/Zero 3 portraits: Andore/Hugo (Final Fight/SF), Captain Commando, Harley Quinn (DC Comics), Spider-Man (Marvel), Black Widow (Marvel Comics)

Four of these were requests that I already wanted to make, but for various reasons (I had a Hugo/Andore sketched years ago, but didn’t like it) didn’t get done until now. Harley Quinn is just one I just had an itch to make.

Seeing my custom portraits in fake screenshots is one thing, but did you ever wonder how they’d look in the game? Using a new rendering technique, I made a short video using some of the older portraits I made from scratch:

What’s that rendering technique? I’ll tell you at the end of this post.

GFX Generator: The engine itself got some minor fixes, including a fix to some reflection effects. Also
– a “ScrollTech pattern background (added by request) added to the main generator

– The new portraits were added to the GFX Generators, mainly the SFA3 generator

(more…)

I’m still on “break” but I had to add a little something to the site to celebrate the 35th anniversary of Capcom’s Street Fighter series:


GFX Generators
Street Fighter Alpha 3: SFA3 Max portraits added to Maki, Yun, Eagle, made from PPSSPP VRAM rips, as perfect as I could get them. “Where’s Ingrid?” I’ll get hers eventually. Characters who were mistakenly left off the “guest characters” list have been added: Geese Howard, Mai Shiranui, Teenage Mutant Ninja Turtles.

edit 2022 August 31st: HERE COMES A NEW CHALLENGER!


Ingrid from Street Fighter 3 Max & Capcom Fighting Evolution/Jam (and the sadly canceled Capcom Fighting All-Stars) is added to the SFA3 and fighter-scale generator.


I’m getting ready to work on some paid projects, but I also made some progress on the Guy vs. Mad Gear video.

guy-vs-madgear_postwave2preview_fullsize.pngguy-vs-madgear_postwave2preview_fullsize.png

This update has new and updated Capcom sprites, some fixes and additions to earlier updates, and a new video!


Mega Man – Roll (Classic)
Street Fighter – Chun-Li (in her brand-new Street Fighter 6 outfit), Street Fighter 2010’s Kevin Straker
Final Fight – Mike Haggar Final Fight 2
G.I.JOE – updated Cover-Girl, Doc, Quick Kick (made taller). Also added some section links at the top of the gallery so you can get to the sections more quickly.

Mini-Logos:
Capcom: Street Fighter 2010
DC Comics: Wonder Twins

As usual, all these new things have been added to the main Image Generator, where you can make (and right-click save) your own images like the one at the top of this news post!

I also made a video that recaps what I’ve posted and made during the first half of 2022. This includes some things I haven’t shown until now, including animations and video project previews (though I’m still holding back a bit here). This just might turn out to be a yearly thing, so I gave it the name of HalfTime.

BTW: the video uses the SMB regular reconstructed font by TheWolfBunny. It’s mad solid and has a lot of characters other pixel art-based fonts lack. Here’s where you can get it for yourself:
https://fontstruct.com/fontstructors/1258630/thewolfbunny
https://drive.google.com/file/d/10bCAxc4-PxVnD5lqDZFi7POS8YNhQpI1/view


Those G.I. Joe sprite updates and that G.I.JOE HQ clip you saw in the HalfTime video’s “lab” are prep work for the “Yo Joe June” update later this month, which will include a few more G.I. JOE sprites! Currently working on more replacements of the old Capcom sprite edits and more “Original 13” (the original 13 members of the G.I.JOE line-up). Stay tuned!


There’s currently a Kickstarter campaign for a Ninja Baseball Spirits comic book! Yes, the Ninja Baseball Bat Man beat ’em up legend is fighting get it’s due right now, but the campaign still needs help to reach its goal. The comic has an all-star line-up of people who appreciate beat ’em ups, including Drew Maniscalco (the original creator of Ninja Baseball Bat Man), writer Dave Cook (“Go Straight: The Ultimate Guide to Side-Scrolling Beat ‘Em Ups”), and artist Steve Gregson (BPM: Beatdowns Per Minute). The comic will be available in digital and physical forms and there’s a wide array of extras for higher tiers, some including the beat ’em up-based BPM comic as a bonus. There are sample pages and artwork on the Kickstarter page, so check it out and give ’em a pledge if you’re interested (yes, I’ve got my pledge in already)!

My commission work isn’t done yet (see bottom of post for details), so it’ll still be a while before I can post a full site update. But here’s something

Mini-logos:
Marvel: Black Knight, White Queen.

Custom Sprite Downloads:
– name graphics for Darkstalkers 3 (link fixed, sorry about that!) and X-Men Children of the Atom. These were made from WinKawaks screenshots of the original names and includes the names from the game lineups and a lot of customized names from their respective universes and some crossovers. These are the exact same files I use in this site’s image generators, including characters who aren’t even in the generator yet.

Custom Sprite galleries: All of the Kunio-Kun-related galleries are now connected by a hub at the bottom of the gallery, the “cabinet art” Pac-Man sprite is no longer missing from the Pac-Man gallery, Rick Taylor has a sub-gallery within the Splatterhouse gallery.

The ToyBoss section was updated with new group shots for the heroes (playable) and villains for Captain America and the Avengers by Data East. The heroes pic only has 3 out 4 four accurate figures, because I still need to replace the retro/vintage Iron Man (the Neo-classic armor) I lost in ’20. The pic features the brand-new Marvel Legends 20 Years version of Cap, easily the best figure of him I’ve ever owned. The custom Red Skull I made late last year is front and center of the updated villains pic that also adds the long-awaited ML classic Ultron that hit the Marvel Legends line last year.


I can finally reveal that the commissions I’m working on are for Fight Forever, a beat ’em up fan game by the legendary Mr. Q! Two of the portraits I’ve made are in this preview video where the REAL star is that select screen music, which should make any Final Fight fan feel right at home:

I’m not sure when I’ll be done with everything, but I’ll try to at least get a small update together for May, and I’ll share links about the Fight Forever project and any other work I get into until I can get back to working on the site again.

The Beat ‘Em Up Showcade is ready! Okay, the video has been up since yesterday, BUT STILL. I originally planned to have Showcase videos for Double Dragon and Bad Dudes last year, but *shrugs* 2020. You know what I mean. Trying to make them in 2021 didn’t work out for better reasons, so I decided to make a Showcade filled with beat ’em ups. Nothing with an outside license (TMNT, Punisher, X-Men) is in the vid, because the straight-up game content felt a little neglected here lately. Let’s watch the video first, then I’ll break down what was added to the site.


Once again, mad thanks to Wizzy for allowing me to use that amazing BGM track for the video. I’ve had it stuck in my head since I picked it for the video, and it makes me feel like kicking doors open and throwing oil drums at people all day. AVPboy’s music does the same for me, and the added pressure of trying to do justice with their music in the videos pushes me to work harder.

Now for the newness that was added to the site itself!

Custom Sprites:
Crime Fighters: Sledge, Hawk and Boomer from Crime Fighters 2/Vendetta finally get fight stance sprites, Hawk gets a redone taunt to match, and Boomer’s taunt gets a size fix. CF2/Vendetta knife thugs were also added.
Double Dragon: Linda’s earlier two sprites completely redrawn, an extra variation of the taunt was added, and are available in arcade, NES, and DDII designs. The Billy and Jimmy Lee “JPN arcade flyer” poses were updated to fit the newer style Lee Bros. sprites I started adding months ago.
Final Fight: Maki (FF2 fight stance, select pose edited to match newer sprite), Mike Haggar – Saturday Night Slam Masters gear (also added to the Slam Masters gallery)
Growl: Jetgun
Kung-Fu Master: All Five “Sons of the Devil” (a.k.a. the Bosses) get new sprites, and Silvia gets a sprite, too.
Kunio-kun: Kunio (Nekketsu Kouha Kunio-kun flyer pose)
Renegade (new separate gallery): the Renegade/Mr. K, Sabu
Rushing Beat: Wendy Milan (taunt)
Streets of Rage: Barbon and Jet(SoR/BK 2) added, Skate Hunter updated (made shorter than the 2020 sprites)

All new sprites are now in the image generators, where you can make your own sprite scenes, fake screenshots, etc.

Happy Birthday to Mike Haggar, Mayor of Earth (formerly Metro City)!

I’ve redone the “raised fists” pose sprite (based on the official art from the first game) in the new style of the two Haggar sprites I added in August and added it to the sprite gallery and image generator! I still need to make some adjustments to all of them, and that’s when Haggar’s optional palettes will return in the image generator.

You’ll see more of the mayor, his friends and more belt scroll legend later this month, because the Beat ‘Em Up Showcade is still on the way!

Expect some all new sprites along with some more do-overs:

So, until then, be good, because Haggar is watching you…

This Revenge of 1989 update, celebrating the year that many of this site’s favorite games were released, may not have a lot of new sprites, but it definitely has big sprites to make up for it!


Custom Sprites
Final Fight: Completely redone sprites of Mike Haggar, fight stance and hands on hips, in a hopefully better style added.
Golden Axe: Red Dragon, Blue Dragon (and Tyris Flare riding both) and Chicken Leg (edited from the 2018 Chicken Stinger sprite) added, along with adding sub-galleries for many characters

All new custom sprites were added to the GFX Image Generators!

Also updated

Sprites: Golden Axe gallery (GA1 arcade beasts, heroes on beasts and items)

Getting the new computer finished a few months ago made me want to experiment with different ways of making sprites, and the main new sprites were originally drawn in Clip Studio (instead of the pencil-paper-sometimes ink scans I usually make) before being shrunken to sprite size. Had to make adjustments to the ride/bizarrian Dragon after shrinking, but it’s pretty close:

I also wanted a better, unified set of sprites for Haggar for September’s Beat ‘Em Up Showcase (preview here), so I used Clip Studio trace my old sprites of him at 1000%.


I made changes after I shrank and made pixel art of the first two poses, along with drawing the head at pixel size, so I’ll bring those new sprites into the CS file, adjust the lines to fit the sprites for reference for future sprites, like Haggar’s arms up pose from the old Final Fight artwork.

I’ve done other experiments, but I’ll post about them later.

DC Comics: Deadshot, Deathstroke, Sinestro, Star Sapphire

Those were the last four DC Comics villains who needed scratch-made sprites instead of the old sprite edits made from Capcom sprites (though the edits can be seen in the characters’ mini galleries).

GFX Generators: All new sprites added, along with…
– MvC ending: frames based on Street Fighter Alpha 2 (with and without top) and Final Fight (3 font colors)


My day job is currently deemed “essential” so I only get to quarantine in my time off. That means I only get my normal amount of time to hunker down and work on things. Here are some little previews of things that aren’t quite read to show just yet.