December 30th, 2016

Time to wrap it up, B!

Custom Sprites


(edit: I’m so tired that I didn’t even describe the new stuff)
DC Comics: Supergirl’s 2nd new sprite this year (didn’t have time to sprite her t-shirt and skirt outfit version until after the toy update)
Data East: a sprite of the Bad Dudes intro guy (an earlier version of the sprite was in the Mission Statement video) along with improved Blade and Striker sprites
Capcom: slightly-better Ton Pooh (and sisters) sprites
All sprites have been added to the main image generator.

First of all, let’s see all of the sprites that hit the galleries this year:


That’s not even counting sprites that were just in videos, like Link and Zelda with Triforces…

… and other things that I’m saving for later (a few were teased in this post).

One of the biggest goals this year was the rewrite of the image generator engine. The hard work paid off in a lot of big (the looser layer format allows for far better screen set-ups) and small ways (those links on the frame menu work on every appropriate screen). 2016 was spent getting it to work, converting the old content to the new format and working on new behind-the-scene tools for the new formats. The 2017 goal will be to convert the other generators and show you how much more the new engine can do now.


I’m not the only one doing a 2016 wrap-up, so check out these other party people out there doing the same!
VGJunk “THE 2016 VGJUNK REVIEW!”
Shunju Forest: “End of year post 2016 edition”


Just in case you haven’t heard, Arc System Works has announced Double Dragon IV for Playstation 4 and PC/Steam.


Some people may see the NES-centric style as a step back, but those were the last games where the series had a serious grip on gamers’ hearts. It doesn’t hurt that they seem to be leaning heavily on the NES version of Double Dragon II, a fan favorite which also made it into the NES Classic Edition (if you managed to get one). I hope this game turns out to be the start of more Double Dragon games, maybe even Double Dragon Neon 2.


Heads-up: there’s a game dev bundle on Humble Bundle right now that you may want to check out, even if you’re just thinking of trying your hand at making a game. One of the programs at the basic pay level, Spriter Pro, has a lot of praise from pixel artists and I’ll finally have my own chance to work with it.


I’m tired of typing, so I made a video to look back at the promo vids for 2016, including some new and altered clips just for this video. There’s also… never mind, it’s better if you see it for yourself.


Thanks for stopping by and I’ll see you in mid-January 2017!

2 Responses to “2016 Wrap-up”

  1. Thank you for your summary in 2016
    Thank you very much
    Looking forward to the new creation in 2017!
    Once again to say to you a happy New Year

  2. Thank you again, SKB!
    I’ve got a lot of plans for 2017, especially for different beat ’em up games!