We’ve partied down with Elvira and the Monster Party one week and witnessed the dead rising the grave one week later. Now it’s time to visit a place somewhere in between, where the death of a young boy triggered a chain of events that led to the area itself to be locked into a repeating blood curse: Camp Crystal Lake. Unfortunately for any innocents in the way, the son of Pamela Voorhees isn’t the only terror stalking the woods. Speaking of repeating curses, what’s a video game site Halloween celebration without Castlevania? A miserable little pile of failure, that’s what? And yet, even I’ve managed to get some Akumajou Densetsu and Castlevania: the Adventure content in there! Put on your Silver Shamrock masks and get ready for the DangerTerrorHorrorThon!



Custom Sprites – Along with a new design for the main Custom Sprites page, the following galleries were updated:
Konami: Sypha Belmondes, Medusa (Akumajō Densetsu version), and the Night Stalker (Castlevania: the Adventure) added to the Castlevania section. The Kruegeresque fifth boss from Crime Fighters was added to the Crime Fighters section.
Movies: The Shape/Michael Myers added to the new Halloween section. Camp Crystal Lake Counselors from the NES Friday the 13th game join a new sprite of Jason, whether they want to or not.

Mini-logos – Logos for Halloween added to the Movies section.

GFX Generators – The new sprites and mini-logos were added to the generators, along with a new background based on the LJN Friday the 13th game.


Batman’s got a nosebleed – Uncle Happy’s blog has been reviewing a lot of horror movies this month, so it’s definitely worth a look right now.

VG Junk kept the Halloween flavor going on all month, so be sure to check out that site, too!

Mega Ran fans, be sure to check out his “Director’s Cut DVD and a New Album for 2015” Kickstarter!

Once again, big up to Hydro74, the creator of the font used in the DangerTerrorHorrorThon’s title screen. His fonts kick the butt and not the wallet, so any of you creative heads out there should buy his very affordable fonts.


That’s all for this inaugural installment of the DangerTerrorHorrorThon on ScrollBoss. What was supposed to be one big update at the end of the month turned into a fun series of weekly update that gave me an excuse to sprite some weird, gross pixel art. I think the fact that Horace Pinker made his way into last week’s update should be a hint that I really do like horror movies and that you should expect to see more sprites of those characters in future updates. Seriously, I could do this crap until I’m in my 70’s with an update post like, “Well, I’m just now getting around to spriting the Boogens, the alien from Without Warning and Sid Haig’s character from Galaxy of Terror.” I’m going to try and get some rest this weekend while watching some horror flicks and I hope you have a fun weekend, too!

Note: there are a few problems with the blog and I’ll try to get them fixed some time this weekend. It’s now fixed.

Another week, another update filled with more danger, terror and horror than hack-grade clickbait journalism! Better stay up late, because not only did cinema’s (and LJN’s) most notorious master of nightmares invade the site, but so did another bad creation from Wes Craven.


Custom Sprites – Along with a new design for the main Custom Sprites page, the following galleries were updated:
Capcom: Red Arremer King (Ghouls n’ Ghosts, based on the Red Arremer/Firebrand sprite I made a while back)
Final Fight: Belger (original and Final Fight Revenge zombie)
Sega: Slow Feet zombie (Altered Beast)
Movies: Freddy Krueger, Horace Pinker (Wes Craven’s Shocker, made in 1989)
Namco: Hell Chaos and Boreworms from Splatterhouse
Custom Portraits: FINALLY. I started with the SFA3-style portraits seen in the GFX Generators and I’ll add the others (mostly MSH-style) soon.

note: I know this was supposed to be a 1989 update, but these were sprites I meant to make last year and I had to make it up to any Splatterhouse fans I disappointed last year.

Mini-logos – Logos for A Nightmare on Elm Street and Shocker added to the Movies section.

GFX Generators – The new sprites and mini-logos were added to the generators, along with some LJN box styles to the Box tributes.

That’s all for this update! I need to take a breather and get ready for the final week of the DangerTerrorHorrorThon. Take care, have a good weekend, and try to fit some horror or monster movies in there!

This year’s DangerTerrorHorrorThon begins now with some 1989-related horror goodness, including the Mistress of the Dark ditching her Party Monsters (from the 1989 pinball game) and getting down with the Monster Party!


Yeah, I basically used a pinball game as an excuse to make pixel art of Elvira.

Custom Sprites – Along with a new design for the main Custom Sprites page, the following galleries were updated:
Atari: Ghosts from Gauntlet
Movies: Elvira
“Games (Other)” page: Monster Party’s Bert and Mark, Tom Guycot from Clash at Demonhead
Namco: a Pumpkinhead drone from Splatterhouse Wanpaku Graffiti

Mini-logos – Elvira added to the Movies section, Monster Party added to the Bandai sections.

GFX Generators – All of those new sprites and mini-logos were added to the generators along with a few Vampire Savior 2 stages for the multi-choice background styles.

The DangerTerrorHorrorThon will continue next Friday with more weirdness from video games (and beyoooooond, ooOOOooo) and conclude with one more update on Halloween, Friday the 31st. Something about that date makes it seem even more suspicious, doesn’t it? Hmmm…


The font to write the DangerTerrorHorrorThon logo comes from Hydro78, one of the most unstoppable graphic design beasts I’ve ever seen and definitely worth a look the next time you want to buy some fonts.


Other people out there doing the spooky thing right about this time:
VGJunk: Great monster game reviews have been added all month, including a fresh look at Sega’s Monster Bash.

ManyNinjas recently clocked in some Boss Rush speedruns for Maxim and Simon in Castlevania: Harmony of Dissonance.

Wizzy dropped one of his patented all-around CPS2-styled BGMs for Darkstalker’s Sasquatch, and it sounds buttwhoopingly beautiful.

edit: the first update went so well that I’ve made a few improvements to Elvira, including new palettes and two more poses. Thanks for the kind words and I’ll be back with more weird stuff!

Thor the Warrior and Questor the Elf now join the other two O.G.’s (Original Gauntlet) in the site’s custom sprite gallery and GFX Generator. The Generators also have a rendered background based on Gauntlet II, Level 1, so you can add Gauntlet’s starting line-up and add a few more characters. The 16 x 16 in-game Gauntlet font, as seen in the preview screenshot, is in the Generator, too. I also improved Thyra’s palette while adding a brown outfit based on the Gauntlet II title screen.


The new Gauntlet revival game is now available through Steam. I don’t have it yet, but I’m using the game’s release as an excuse to finally make sprites from the game. Of course, the Commodore Amiga version of Gauntlet II was released in 1989, so I’m still covered.


The Beep: A Documentary History of Video Game Music & Sound has three days left to hit more stretch goals. They’ve announced that Yuzo Koshiro (Streets of Rage series, Revenge of Shinobi, Actraiser and many more games), so I’m completely hyped for that. They’ve stacked up an all-star group of OST legends to interview and I’m looking forward to the finished product!


This site will be in a slightly low activity mode until the middle of October, when the monster and horror-related updates will start once again. I’ll be breaking those 1989-only rules for content, but remember that there are enough monster and horror-related games from that year to celebrate. Expect both the unexpected and the expected, though expecting the unexpected also makes it expected, BUT STILL.

There’s no space for introductory yammering, only for the newness!

Custom Sprites
Atari: Thyra the Valkyrie, Merlin the Wizard (three versions of each) from Gauntlet
Capcom: Amazons and Kuniang M.A. Team (Strider), Metal Man (Mega Man)
Final Fight: brand new Two.P and J (fighting stances)
Konami: Bayou Billy West
Sega: Joe Musashi (new RoS fight stance), the evil amazons from Golden Axe (arcade and Genesis/Mega Drive versions)
Taito: the Priest from Cadash
Technos: Riki (Kunio-Kun series), Billy and Jimmy Lee (new scratch-made sprites)
Games (other): Gogan from the Legendary Axe
Toys & Cartoons: Captain N (!)
TMNT: Bebop and Rocksteady

Mini-logos – Believe it or not, it’s another A-to-the-mothereffin’-Z mini-logo update with the entire alphabet representing!


– Atari: Thyra, Thor, Merlin and Questor
– Capcom: Hugo (USF4 style)
– Epyx: Epyx
– Kaneko: DJ Boy
– Konami: S.P.Y. Special Project Y, Ultra Games
– Marvel: X-Men, The Uncanny X-Men
– Movies: RoboCop
– Nintendo: Captain N
– Sega: Alex Kidd (High Tech World style), Yamato (Shinobi), Zeed
– SNK: Ikari III, the rescue, Guerrilla War
– Taito: Fighter (Cadash), Mage(Cadash), Ninja(Cadash), Priest (Cadash), Violence Fight
– Tecmo: Ninja Gaiden (NES box), Wild Fang
– Technos: Billy (Lee), Jimmy (Lee)
– Victor: Legendary Axe


GFX Generators – All those new sprites, characters and logos were added to the generators.
– Groupshot Generator: box 160×192 gets four new TurboGrafx-16 set-ups
– Backgrounds: Three Ultra Street Fighter IV backgrounds, one Double Dragon Neon background and a remake of Final Fight 1-1
– Updated characters: Poison (blue palette from Mighty Final Fight)

Minus World – the “Run, Woman, Run!” article was updated.

Game Index – added: the Adventures of Bayou Billy.

I hope that made up for the poot-butt, small updates from the past few months. There won’t be any updates this gigantic for a while, but this Revenge of 1989 theme still has some surprises in store. No promises, but there might be an additional update later this week, including tune-ups of earlier content and things I didn’t have time to work into this update.


“Hey, why are there Gauntlet characters in a 1989 update?” Besides the fact that there was a good port of Gauntlet 2 for the Commodore Amiga, there’s a new Gauntlet game coming out this month!


BTW: the Boy and his Pup Kickstarter is almost done, so help out if you can!


Edit (September 20, 2014) Besides making a few fixes here and there, the following things have been added:
Mini-logos: Rolento (Ultra Street Fighter IV), Bebop and Rocksteady (TMNT Classics)
Custom sprites: Kunio-kun (Downtown Nekketsu Monogatari cover pose)
GFX Generators – All new content was added to their characters in the generators, fixes were made to a few characters (Andore/Hugo, Thyra the Valkyrie), the Lee Brothers new palettes were improved to include Double Dragon 1 sets (with the gray boots) and the “Mego: WGSH” has three new “head bubble” sets.

Okay, that’s enough for now.



Are you in the United States and dissatisfied with your internet connection? Is it too slow or does it go out all the time? Then imagine that connection gets even crappier. You won’t have to imagine it if politicians, including those who received a lot of campaign dollars from those cable companies, vote to allow internet providers to slow down any website that doesn’t pay an internet toll for sites to move at the speed they’re supposed to in the first place. We need to raise a ruckus and tell politicians that we know what some of them are up to and won’t stand for it. Learn how you can do that at the Battle for the Net website.

There’s a lot of cool game-related crowdfunding campaigns going on right now, including some that are almost done:


Hive Jump by Graphite Lab
RD Ash hipped me on to this one, and it’s not hard to see why he was so hyped about it.

Hive Jump is one part Spelunky, one part XCOM, and all parts alien ass-kicking. You and your friends assume the role of JUMPERS, and blast your way through subterranean alien hives in run-and-gun 2D platforming action. Kill aliens, avoid traps, collect resources, and defeat the hive queen lurking at the bottom of the hive to complete the JUMP.

This game got its basic funding, but is trying to hit some stretch-goals before its deadline this Friday night. The game’s 2-D visuals use Sprite Lamp to dynamically light all of the game’s beautiful pixel art assets. It’s amazing to see this technique finally being put into action, especially with a game like this.


Boy and His Pup (by More Fire Games)

Boy and His Pup is an Action Tower defense game about the struggle to survive in a world that has been over-run by supernatural evil. Its a game that tells a compelling story challenges players to strategize and make decisions that ultimately lead them on a daring journey against supernatural creatures. You will play as “Boy”, in which he must defend himself and Pup, against the constant punishment of a supernatural horde. Boy’s companion “Pup” will execute commands and provide guidance where necessary. You must, Collect, Build, and Fight to stay alive!

Besides the intriguing play mechanics (no pun intended) and art style, the whole story concept has this classic ’80s-’90s feel that would also make a great all-ages comic book. No tower defense game has ever gained my interest as fast as this did and I hope this game can get made!


Beep: A Documentary History of Video Game Music & Sound by Ehtonal

Video games have come a long way from the days of the beep: full orchestras, surround sound, interactive music and large teams of people collaborating to bring you an amazing experience. Help us to document and share the historical changes in video game sound from the beep through to today.

Relive the moments of your childhood, and hear the stories behind the songs and sounds of your favourite games from the people who created them.

Help us to give the composers and sound designers throughout game history a chance to tell their own stories, to share the truly amazing things that they achieved.

One of the best reasons why this project needs to be funded comes straight from the gamesound.com website:

BEEP is also the first step in important archival work that will mean the stories behind the songs and sounds of games don’t get lost. We have a really unique opportunity in that nearly all of the people who worked on video games are still alive. We can’t go back and interview Beethoven or Max Steiner or Carl Stalling, but we can document game music and sound history right now, and then it’s there for all the people in the future who might have questions.


the Fine Young Capitalists game campaign:

I talked about it in the last update post, but all five of these games look and sound like great ideas and it’s even better that they want to raise money for charity. One of the games is a platformer with a very interesting premise, so anyone visiting this sort of site would be probably be interested in that.


As much as I joke about starting “the ScrollBoss Kickstarter to Raise Money to Give to Other Kickstarters Because I’m F@#$ing Broke Now, Help a Brotha Out” project, I’m serious about wanting to help these projects more than the few bucks I’m spreading out to each project. The best I can do is to help spread the word. Give if you can and remember that Hive Jump’s campaign ends tonight, September 5th!

Free as a bird to fly about on stage. Here’s the newness:

New scratch-made sprites of Final Fight’s Poison (USF4 and Final Fight style),Roxy, Axl & Slash, two jail-breakers from Crime City and those hated little thieves from Golden Axe are now in their galleries and in the GFX Generators that use fighting game sprites.



In case you haven’t heard, here’s the idea for the Fine Young Capitalists’ game project:

“We took five women that had never made a game before and said they could make any game they wanted. We would help them create a pitch and in some cases a demo so they could sell their idea.”

Check out the Fine Young Capitalists website and Indiegogo campaign. The worst part will be choosing only one game to vote for. The platformer fan in me wants to see Lux (especially with those game play mechanic ideas), but Afterlife Empire calls out to that part of my soul that was obsessed with Beetlejuice. I hope they find a way to get all five games made eventually. Help them out if you can!


The work I planned to do for this site is still being slowed down. Moving into a different apartment caused the months-old injury to my left arm and back to ache and randomly stop working again, so it’s uncomfortable to sit and work on this stuff as much as I usually do. Still, the September updates will make up for these chumpy August updates. I feel much better and should be able to sling many more pixels next month. BTW: there will be an update at the main Illmosis site soon that includes new fan art of a classic 1989 game character!


The moving is done, I’m hooked up to the internet again and I finally have a chance to rest this weekend. This is partially an “I’m back and I’m still alive” post, but there are a few small fixes and clean-up work. Besides, with this being the 8th month and the 9th day of a year in which I’m pushing 1989 awareness, I had to put up some sort of update, right?

GFX Generator – The Doppelganger boss’ final form from the Revenge of Shinobi was added to the “Zeed/Neo Zeed” character slot. Ryu’s SFA-style palettes were increased (with fixes to a few older ones) while Rolento got two new poses and many more new palettes (redone with separate pants colors for USF4 palettes). The “Mego WGSH 176×192” style in the GroupShot generator has two new groups of bubbles, and I’ll let you discover who’s in them.

Nico-waz-here was kind enough to send some Tiny Toons portrait rips from a GBA game I hadn’t even heard about, so check out that beautiful art here.

There is now a ScrollBoss YouTube channel, though it only has a re-post the short Revenge of 1989 video for now.


Check out this interview with Rob “Dire” Strangman about the Memoirs of a Virtual Caveman book! It’s great to see that book get more attention. My name pops up for an unexpected reason. Be sure to check out that book, too!


Well, it’s time for me to collapse and attempt to get some rest. I’m all moved in now, so expect a real site update soon with more 1989-related goodness. Until then, here’s a preview of some shaky sprite line work.


edit (2014 August 10th)

GFX Generator addition: Kirby has 3 new palettes and that Mego WGSH has a new custom face circle set with Nintendo characters.

Just posting a quick update before I’m off the internet and back to moving into the new place:

They’re only the GFX Generators right now, but they’ll be in the galleries once I’m back on the internet. The reason for the update are in this Tumblr post (along with a .GIF). We’ll return to the Revenge of 1989 when I get back!

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