May 27th, 2016

Thanks the SDCC exclusive NECA figure sets for Konami-style Ninja Turtles, the new TMNT game developed by Platinum and the X-Men getting a new movie, it’s a pretty good time to be a mutant. That’s why this update is happening!

Custom Sprites:
TMNT – new sprites of all four turtles, an improved version of the Foot Soldier sprite from a few weeks ago and a new pose.
Marvel – improved versions of the Storm and Dazzler from the FCBD update and plus a new outfit for each in that same pose.

All new pixel art has been added to the GFX Generators. The Foot Soldier’s palette has been reworked so that the ’80s toy palette fits in, so it’s all one sprite now. You’ll also find a nice new screenstyle in the Group Maker generator.

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May 13th, 2016

Custom Sprites (sprites also added to their GFX Generator characters)
Movies – A redone Jason Voorhees sprite
Tecmo – resprited the torso of the hockey mask drone from the arcade Ninja Gaiden.

GFX Generators: A new standalone version of the Darkstalkers 3 (Vampire Savior) Vs. Screen is now ready and only has characters with all necessary elements. All of the standard Darkstalkers are there, but so are over a dozen guest stars. I’ve also made DS3-ish portraits for Splatterhouse’s Rick Taylor and Biggy Man.

While I planned to do a mini-DangerTerrorHorrorThon for this Friday the 13th, I’m a bit too tired from the day job to pull that off this time. Guess I’ll just have to save the horror for October…

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May 6th, 2016

Saturday is Free Comic Book Day and it’ll be a good time to support your local comic book shop! Remember: they have to pay for the free books you get, so please consider buying a few comics, too! I’ll be spending my FCBD at the Warren, Ohio location of All-American Comics (Facebook, GoogleMaps) selling prints, giving out free coloring pages and, really, just hanging out. This site is celebrating FCBD by throwing a lot of comic book sprites at you (and this site is free, too)!

Custom Sprites
Marvel Comics: Dazzler, Iron Man (Silver Centurion), She-Hulk and Storm
DC Comics: Aquaman, Bizarro (Silver Age), GL John Stewart, Plastic Man (celebrating his 75th anniversary this week), and Ultraman. Additions were made to the Superman Battle Hover (a.k.a. the Taito pose) gallery.
TMNT: Foot Soldier (Konami/cartoon and toy variants)

Mini-Logos
DC Comics: Crime Syndicate, Plastic Man
Marvel Comics: Dazzler

the new items were added to the V.1 Vs. and Group GFX Generators.


Story time: Ssomeone on Twitter posts a link to a Comics Alliance story about the five best Lex Luthor stories and I read it, partially because I’ll be making new Lex Luthor sprites this year. It was a good article, so I figured I’d check the sidebar for other recent stories. So imagine my surprise when I saw a link to this:

Comics Alliance’s Chris Sims posted a story about the Superman Taito pose sprites I’ve been making. Including a short story about the first time he saw the arcade game and how fans (myself included) kept wondering about a certain palette swap from the game. That game was special for a lot of comic book and video game fans of the 1980s, especially when we heard that John Williams Superman theme cut through the other sounds bouncing off the walls of the arcade. Thanks, Mr. Sims!

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April 22nd, 2016

Custom Portraits: Maki gets her SFA3 MAX portrait(imperfect, as I didn’t have an easy time ripping it), SNK’s Mai gets a new scratch-drawn SFA3 portrait, but so does Abobo (replacing the lame version I made a few years ago). The portraits were added to the v.2 image generator.

Also, a glaring omission was added to the Mega Man NES edits was added.


Thank you for the music.

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April 15th, 2016

The new GFX Generator engine has been upgraded to the point that it can replicate the Street Fighter Alpha 3 Vs. screen, though the ISM is stuck at X-ISM for now. I’ve added upgraded versions of every (I think) character from the old generator that had SFA3 portraits, and a few now have alternate palettes. Two new SFA3 portraits have been added: Cammy (a Delta Red edit of her Shadowloo pic) and Double Dragon’s Lee Brothers. The Lee Brothers pic was sketched out last year, but decided to wait until I got the portrait palette feature working.


Some of the older SFA3 portraits now have alternate palettes, but you’ll have to look around to see who has them. There will eventually be separate pages for certain generators where you’ll only see characters that work 100% with that specific screen, but things will be a bit jumbled until then.


Breakin’ News:

The always-productive Zvitor just released his long-awaited “Justice League vs. Street Fighter” crossover fan game!


Don’t worry, Gotham-related characters don’t dominate the DC side and some Final Fight mainstays in the Street Fighter side. You’ll also find a few surprise characters in the mix. You can download it from this page on Zvitor’s site.


edit (2016 04 16): This update hit the site in the wee hours of the morning, before I knew it was the birthday of artist Rusty Shackles. Happy birthday to him and both the site and site creator of VGJunk, who celebrated with a look at Final Fight!

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April 1st, 2016

Not a dream, not a hoax and not not an imaginary story: the GFX Generator v.2 test with the Marvel Super Heroes Vs. screen is now on the site! It’s a test and a few things don’t work, but the new portrait palettes feature is up and running. Everything in it uses different data files from the main Vs. Maker generator and only has a few characters, but each one is guaranteed to have everything (mainly compatible portraits) they need to fake a decent Vs. screen from MSH. Besides modding a lot of old portraits to work with with the palette feature, there are two new portraits:


Superman’s portrait is from the Dan Jurgens/Brett Breeding art for Superman #73’s cover, Samus Aran’s portrait is based on art from official art for Metroid II and both feature multiple palettes. There won’t be alt palettes for all portraits and one major reason is mentioned in this post. The short version: portrait palettes are usually a pain to make.

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March 25th, 2016

Another update? Hey, I’ve got to make up for all that lost time, right? RIGHT.


New scratch-made sprites of Superman, Batman and Wonder Woman have been added to the DC custom sprite gallery and the GFX Generators. There aren’t a lot of costume variations this time, but I’ll eventually make them.

Anyone who hasn’t been here in a while should check out the update from a few days ago, especially they’re a fan of Double Dragon.

edit (2016-03-26)


Wonder Woman update, including three added outfits!

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March 22nd, 2016

I’m done (mostly) with the commission I was working on, so the site is back in active mode. Between Double Dragon’s announced return as a fighting game mode in the upcoming Kunio-Kun game and Hardcore Gaming 101 deepening their articles on the Double Dragon series throughout March, I figure the 22nd day of this month would be perfect.

Custom Sprites – the Double Dragon series finally gets its own custom sprite gallery and new sprites of both Billy and Jimmy Lee, Marian, and Linda. You might have seen the Lee Brothers’ sprites in some preview .GIFs, but I’ve tuned them up a bit since then. I also improved the earlier sprites of Williams and Roper a bit and their out on the streets, too. All of that newness is also in the GFX Generators with a lot of palettes. I’m not done with the Double Dragon characters, so expect more redone sprites, different outfits and added characters soon.


I’ve wanted to rewrite the GFX Generator engine for a while so I could add things that the current version can’t do. It’s been a side project since last year and you’ll finally start to see some early versions of it this Spring. I made a blog post to talk a bit about that new version, including why part of it almost drove me insane (well, more than usual).


The #GameAudioGDC Bundle – Part 2 is a free 10 GB download of high-quality and royalty free (a.k.a. hassle free) sound effects suitable for video games and videos. They’re from packs sold by Sonniss, so that’s only the tip of the iceberg of what they have to offer.

Steam has RPG Maker VX Ace for 90% off!, so any game makers may want to check that out.


Crowdfund round-up:

Moira – a magical adventure with a look inspired by classic GameBoy games and the heart of an SNES action/adventure game!

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March 22nd, 2016

Work on the rewritten GFX Generators is going along nicely. I had to pause working on it while I drew a commission, but I’m back on the case. I’d made a few posts on Tumblr (here, here and here), but kept forgetting to make a post about it on the site for people who read the blog or follow the RSS.

gfxgenv2_menuworking

The current version of the engine can mimic the Marvel Super Heroes Vs. Screen, including the new portrait palettes feature. That screen wasn’t a random choice, because the original (and current) generator engine started life as only making fake MSH Vs. screens. That means I started by redoing some of the oldest (and most badly coded) parts of the old engine. The character data file format was changed, so the early work had me testing everything from a Spider-Man test character, so he’s the stand-in sprite for a lot of early test shots.

testpic_portraitpalettes_wolverine-psylocke

One unexpectedly big hurtle was updating the MSH portraits with palettes. Sorting 16 colors for sprites is easy, and characters with sprite overlay effects add a bit of challenge. These portraits MSH portraits can hit the 40 and 50 color range, including some colors that are virtually the same, but that’s not the worst part. You can’t immediately tell when certain characters have shading sections that appear and disappear depending on which palette it’s using. Most problems are little things, like a few pixels of Psylocke’s psi-blade sharing colors with her belt in the main palette, but not the P2 colors. I just mapped them to an extra color, no big deal. Then there’s Iron Man.

msh-arc_portraitdifferences-ironman_x3

gfxgen2_portraits_shumagiveup

Seriously, look at the lines above the faceplate and the edge lighting on the helmet. It looks like the shading changes for a few tiles (and viewing the tiles in WinKawaks while scrolling through palettes doesn’t seem to make it look like the P2 version). A few P2 portraits have separate versions because mapping is far too ridiculous for me to deal with. On the flip side, Blackheart only had 16 colors. 16 colors! Since many of the portraits I’ll be updating don’t have color maps as nice as Mephisto Jr’s, I can’t promise that I’ll be able to boil all of them down to one portrait.

While this new version has a long way to go before replacing the generators you see on the site, it will soon be finished enough for me to upload a generator that only does that MSH Vs. Screen. Don’t worry, you’ll have more than the 12 default characters in there. I’ll slowly add new screen and graphic generators as I convert more features and characters to the new engine format until it completely replaces the main generators you see on the site now. This will start VERY soon, so get ready for it!

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February 26th, 2016

I’m still working on a commission, but I had time here and there to get some pixel work done. Check it out!

Custom Sprites: DC (Amanda Waller), Marvel (new scratch-made Black Panther, in a pose similar to the old sprite edit), Video System Co. (Glen from Karate Blazers)
Logos: Karate Blazers (ripped from tiles for accuracy with the black pixels)
Mini-Logos: DC (Amanda Waller), Marvel (Jean Grey), Video System Co. (Video System, Karate Blazers)

All applicable newness has been added to the GFX Generators.


I always feel like I’ve done a good job on a sprite if WizzyWhipitWonderful picks it to display during those CPS-2-style music tracks and this is no exception. Check out this new hype track done by WizzyWhipitWonderful (composed by Antoine Pickens of LiveWire Productions):

Be sure to subscribe to WWW’s YouTube channel for continued exposure to that sweet, sweet CPS-2 audio flavor!


My commission work should be finished some time in March (at the latest), so expect the next batch of newness then.

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