Game fans all over the internet are celebrating the #Happy30thNES event (thanks to PlatinumFungi) on their websites and on Twitter. Made to honor the 30th Anniversary of the Nintendo Entertainment System, the event is a chance for us to show and tell why we love that gray box of 8-bit magic. I’ve done my part by making 30 new NES-like sprites based on a few of my favorite NES games while using colors from the original sprites:

You can find the separate sprites (and an extra sprite that didn’t make the cut) in the new NES-like 32 gallery.

No offense to my Atari 2600 and ColecoVision, but the NES was the first system I owned that could play the kinds of games that inspired me to make this site. Platformers, beat ’em ups, run ‘n guns and similar genres really started to come into their own at that time and the Nintendo Entertainment System was one of the best ways to play those games at home. It’s the beginning of what I consider to be the sweet spot of action games becoming adventures while still being unashamed of being games. That’s probably why we still see new games using the look and feel of those NES classics and it’s definitely a big part of why many of us are celebrating its 30th anniversary today.

Help spread the word about the event if you can and feel free to talk about your own Nintendo favorites in the comments section!

Articles: I’ve had this page about Rob Strangman’s Memoirs of a Virtual Caveman book for a long time, but didn’t finish it until now. It’s made in the old, abandoned game review format because of a few jokes in the info section that I thought were funny at the time (sigh). As it says on the page, I’m probably a bit biased because I drew the cover, but I really dug that book and the voice it gives to various parts of the video game community. The article is here and I hope you give Rob’s book a chance!


Arcade Quartermaster’s latest batch of game shrines is monster-themed and features Night Slashers (one of my favorites), Kiki KaiKai (Taito’s original Pocky and Rocky game), Laser Ghost and Nightmare in the Dark.


You know, we’ve had a lot of fun here today, but it’s time to get serious. Dead serious.

Horror returns to ScrollBoss next week. Be there* and be scared.

(by “there” I mean “here.” Just making that clear.)

TMNT: Leonardo and Michelangelo join their brothers in getting new sprites based on their 1989 arcade game fighting stances.
Technos: new scratch-made arcade/NES fighting stance sprites of Billy and Jimmy Lee arrive to face off against Jeff (a.k.a. the Lee Brother headswap enemy from the arcade game and Super Double Dragon) and Boss Willy.

Those new sprites have been added to the GFX Generators where the Lee Brothers and all four turtles have more extra palettes and an Ultra (NES) box was added to the GroupShot’s “Boxes, Flyer & Posters 160×192” set-up.

Side note: this update means that I’ve finally made sprites of the whole original Double Dragon cast.

The ScrollBoss Shop page has been updated with the game-related prints I’m also selling on my Illmosis site, including the new Horror vs. Horror (still trying to find a good name for that) select screen.

8×10 and 8×11 prints are $6 each, two for $10, and three for $15. I’ll have more pixel art prints in the near future, so keep an eye out for those!

The shop is (fictionally) run by Tina Fong, the newest fictional member of the ScrollBoss site team.


Tina’s had experience working in places where a rumble could happen at any moment, so she’ll fit in on this site. Of course, you never know when someone else will be behind the register…

There’s no space for introductory yammering, only for the newness!

Custom Sprites
Atari: Thyra the Valkyrie, Merlin the Wizard (three versions of each) from Gauntlet
Capcom: Amazons and Kuniang M.A. Team (Strider), Metal Man (Mega Man)
Final Fight: brand new Two.P and J (fighting stances)
Konami: Bayou Billy West
Sega: Joe Musashi (new RoS fight stance), the evil amazons from Golden Axe (arcade and Genesis/Mega Drive versions)
Taito: the Priest from Cadash
Technos: Riki (Kunio-Kun series), Billy and Jimmy Lee (new scratch-made sprites)
Games (other): Gogan from the Legendary Axe
Toys & Cartoons: Captain N (!)
TMNT: Bebop and Rocksteady

Mini-logos – Believe it or not, it’s another A-to-the-mothereffin’-Z mini-logo update with the entire alphabet representing!


– Atari: Thyra, Thor, Merlin and Questor
– Capcom: Hugo (USF4 style)
– Epyx: Epyx
– Kaneko: DJ Boy
– Konami: S.P.Y. Special Project Y, Ultra Games
– Marvel: X-Men, The Uncanny X-Men
– Movies: RoboCop
– Nintendo: Captain N
– Sega: Alex Kidd (High Tech World style), Yamato (Shinobi), Zeed
– SNK: Ikari III, the rescue, Guerrilla War
– Taito: Fighter (Cadash), Mage(Cadash), Ninja(Cadash), Priest (Cadash), Violence Fight
– Tecmo: Ninja Gaiden (NES box), Wild Fang
– Technos: Billy (Lee), Jimmy (Lee)
– Victor: Legendary Axe


GFX Generators – All those new sprites, characters and logos were added to the generators.
– Groupshot Generator: box 160×192 gets four new TurboGrafx-16 set-ups
– Backgrounds: Three Ultra Street Fighter IV backgrounds, one Double Dragon Neon background and a remake of Final Fight 1-1
– Updated characters: Poison (blue palette from Mighty Final Fight)

Minus World – the “Run, Woman, Run!” article was updated.

Game Index – added: the Adventures of Bayou Billy.

I hope that made up for the poot-butt, small updates from the past few months. There won’t be any updates this gigantic for a while, but this Revenge of 1989 theme still has some surprises in store. No promises, but there might be an additional update later this week, including tune-ups of earlier content and things I didn’t have time to work into this update.


“Hey, why are there Gauntlet characters in a 1989 update?” Besides the fact that there was a good port of Gauntlet 2 for the Commodore Amiga, there’s a new Gauntlet game coming out this month!


BTW: the Boy and his Pup Kickstarter is almost done, so help out if you can!


Edit (September 20, 2014) Besides making a few fixes here and there, the following things have been added:
Mini-logos: Rolento (Ultra Street Fighter IV), Bebop and Rocksteady (TMNT Classics)
Custom sprites: Kunio-kun (Downtown Nekketsu Monogatari cover pose)
GFX Generators – All new content was added to their characters in the generators, fixes were made to a few characters (Andore/Hugo, Thyra the Valkyrie), the Lee Brothers new palettes were improved to include Double Dragon 1 sets (with the gray boots) and the “Mego: WGSH” has three new “head bubble” sets.

Okay, that’s enough for now.

My earlier reason for putting the site on hold for a bit (details here) just got compounded by more activity book commission work. I’ve got a feeling that it’ll probably kill most of my Halloween plans for the site, so here’s an update that’s a mix of things I planned to post later, some catch-up/clean-up work and some word-spreading for all those classic side-scroller Kickstarters wandering around.

GFX Generators – Three fonts from Street Fighter Alpha 2 and the font from Bad Dudes vs. Dragonninja were added to the GroupShot generator.
Vs. & Group chars updated:
Haggar (new sprites and SFA3 Vs. portrait)
Burnov (new Capcom-like sprite)
Abobo (SFA3 Vs. portrait & SFA3 Vs. name)
Hawk – Vendetta/CF2 (improved sprite, new palettes & SFA3 Vs. name)
Vs. & Group chars NEW!:

Shantae (with new non-SD sprite and mini-logo)
Kate – Vendetta/CF2 (All-new sprite + SFA3 Vs. name)

FakeShot update: NES style (Beck from Mighty No. 9 added)

Custom Sprites – Due to the huge amount of custom sprites based on characters from the series (and there will definitely be more new ones in the fugure), Final Fight now has its own gallery page. The new Haggar sprites are there along with some sprites that I forgot to add before (including Poison, Roxy, Jake and Simmons). Burnov was added to the Technos gallery. Kate from Vendetta/Crime Fighters 2 was added to the Konami gallery. Shantae is rightfully the first sprite to grace the new WayForward custom sprite gallery


Breakin’ News


There are three really big Kickstarter projects closing in on the home stretch that are related to the kind of games featured on this site. Instead of laughing at my bad, rushed fan art up there, check out the project descriptions!

Mighty No. 9 – Created by a team of classic Mega Man stalwarts and led by Keiji Inafune, Mighty No. 9 looks to be more than just a spiritual successor to the Blue Bomber’s series and more like a new beginning for the creators themselves to bring fans the kind of game we all want. This project was funded with the quickness and is now blasting its way through some stretch goals that would make the game even better.

Shantae: Half-Genie Hero – WayForword’s blessed us with some great licensed revivals recently, including Duck Tales Remastered and Double Dragon Neon. This Kickstarter is to help get their own classic platforming hero, Shantae, into a brand-new game for her to run, jump, dance and whip her hair through.

River City Ransom: Underground – A group named Conatus Creative started this one to fund a true, official follow-up River City Ransom, one of the greatest beat-em-ups of all time. The crew promises more of everything, including characters, locations, items, the works. They even have Yoshihisa Kishimoto, the creator of Kunio-Kun and Double Dragon series, as an advisor on the project. This project isn’t getting the attention it deserves, so I hope others spread the word about this along with the other projects.

I know money’s tight, especially with three Kickstarters like this going on that the same time, but I hope those who can spare the money will at least donate a little bit to help out those projects. Even spreading the word and linking to the projects will help get them funded or hit those stretch goals.

First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

GFX Generators – A bug in the third menu screen that messed up the ability to choose character directions has been fixed. Also, three backgrounds from the Neo Geo Double Dragon game (Billy, Marian, final stage) have been added to the variable backgrounds in the GroupShot and VsMaker generators.

Gamelist – I updated my gamelist, which had and still has a ridiculous amount of holes in it. Scott Pilgrim, WWE 12 and Tron Bonne weren’t even in it, for crap’s sake. I’ll have to do a more serious inventory check on of these days and get around to the Steam stuff, too.

Two new additions to that list, Namco Museum 1 (finally!) and Steel Harbinger, came from Budd Street Video, a great video game and movie spot in Sharon, PA. I also picked up some DVD’s: Ong-Bak, Tai Chi Master (Jet Li, Michelle Yeoh) and CyberTracker 2 (because Don “the Dragon” Wilson is why). Gamers in that area should check it out. That’s another reminder that I need to make a page for all of the really great local used game stores I know, including Endless Electronics in Niles, OH and Splitstone Entertainment in New Castle, OH.

One more thing: I’ll be at All-American Comics (Warren, Ohio) this Saturday to take part in the NCG Penn-Ohio Spring Fling Game Expo on Saturday, April 13th. I’ll be selling art prints and I’ll have some previews of a few things with me. Updates will continue to be kinda thin as I concentrate on getting that “War Begins Again” project up and running.

Game Index – These 1988 games were added to the Index: P.O.W. (arcade), RoboCop (arcade), Superman (arcade game by Taito) and Vigilante (arcade) added. The Superman and Vigilante text sections have a bit more content and commentary than many of the other index pages and is something I might try to do more often.

GFX Generators – What’s been updated:
GroupShot and Vs.Maker:
Capcom: Radd Spencer/Bionic Commando (new sprite)
Technos: Linda (new sprites and palettes), Abobo (DD2 sprite & new palettes), Double Dragons (doppelganger/shadow palette), Shadow Warriors (Williams DD2 headswap & new palette), Marian (3 new palettes)
Fakeshot Generator: new Mega Man NES-style sprite edits were added, including Radd Spencer, Nth Man (from Larry Hama’s Marvel Comic) and more DC characters whose name ends in man or woman, plus Dr. Sivana.

Articles – I just made some various fixes to the 1989 articles, especially an improved 1989 Game Index list. My plan is to make sure those pages are completely up-to-par before next year, the 25th Anniversary of 1989, the greatest year for video gaming (in my opinion).

Custom Sprites
Capcom – Radd Spencer (NES stance/uniform)
Technos gallery – Linda (new scratch-made pose), Abobo (improved sprites + DD2 version), Williams (hairswap).
Mega Man NES-style – a new gallery with all those crappy edits I made for the Fake Screenshot generator.
DC Comics – The old sprite edits of Player 2 Superman and the Mystery Woman from the Taito Superman arcade game were finally re-added after being left out when the galleries were redesigned. Wait, you don’t know about the Mystery Woman? Read the Superman entry in the Game Index!

Sprites – Superman (sprites and animations from the arcade game) updated.

Anarchy Reigns, the insane 3-D brawler by the equally insane Platinum Games (Bayonetta, MadWorld), was released this week.


I’ve been looking forward to this game for a long, long time for reasons that you see above. Everything I’ve ever seen about this game looks insane and seems to be geared towards people who love game play. Platinum seems to be one of the last developers to still embrace no-holds-barred creativity in games and they deserve some love for that. I’ve heard nothing but good things from the friends who imported the Japanese version and I’ll be impatiently waiting for my copy. It’s only $30, so it won’t be a terrible hit to the wallet or purse.

Affiliate Amazon links: PS3 | X-Box 360


According to this Polygon article, Capcom Arcade Cabinet will be a series of digitally-downloaded (Playstation Store and X-Box Marketplace) faithful recreations (not emulated) of their earliest arcade games with all sorts of extra features. Players will be able to adjust things like the difficulty and even the hitboxes. For those who haven’t played the arcade versions of those early games in the Capcom Classic Collections, those early games can get notoriously cheap, especially Trojan. It begins with with the platformer, Black Tiger (a.k.a. Black Dragon) and more info is supposed to come out in February. I’m looking forward to seeing how far this program goes and if there will be any cool extras. The original Namco Museum series for the Playstation is still my favorite style of classic compilation and I wonder if these individual games could be a build-your-own Capcom Museum.


Like I said before, updates will be slow for a while as I work on the upcoming new sprite. Still, here’s a Tumblr post with a work progress GIF of the Marian sprite I made in the last 2012 update. I also had a post with the Abobo sprites with the work prog GIF and the sprites I used for reference.

This year is the 25th Anniversary of many great games and this update pays tribute to a few of them. I planned to have separate updates for them, but that big commission a few months ago forced me to condense them into this chunky tribute. To make it worse, a cold I caught right before Christmas robbed a few more days of work out of this update as well. Still, between this and the Mega Man NES-style screenshot generator I posted a while ago, I hope this is a worth tribute to 1987.



Graphic Generators – For those who missed the debut of the new Fake Screenshot generator and its NES-style pixel flavor,
Fake Screenshot: Rush, Eddie, a new Mega Man edit based on an MvsC win pose were added I also added more edits since the December 17th update.
Vs. Maker & GroupShot: Dr. Light, Dr. Wily, Eggplant Wizard, Pit, Wonder Momo added. Abobo (new sprite), Joe Musashi (Shinobi 1 sprite added), Marian (new Double Dragon 1 sprite), Mega Man (new palette and re-sized NES sprites), Radd Spencer (new sprite) updated.

Custom Sprites – this update’s additions are:
Capcom: Dr. Light, Dr. Wily, Bionic Commando (arcade version)
Namco: Wonder Momo
Nintendo: Pit, Eggplant Wizard and Monoeye from Kid Icarus
Sega: Joe Musashi (original Shinobi uniform)
Technos: new Marian sprite, new scratch-made Abobo sprite (to replace that crappy Hulk edit), slightly-modded/improved Lopar and Williams.

Sprites – Kid Icarus (sprites and animations from the original NES/Famicom game added).

Fake Screenshots – “Rokman (title screen)” was added. No, that’s not a typo.

Mini-logos – Dr. Wily, Dr. Light and Dr. Right added to Capcom section.


I’d like to thank everyone who has been enjoying the site this year, especially the those who have given feedback. Most of this year has been okay for me, but I’d randomly get some really good feedback right when I was feeling like a wet food stamp. You made me feel better and that caused me to push myself to make updates bigger (especially that Halloween update). I’d also like to thank those of you have been digging the Tumblr account I’ve used to show off weird things that didn’t quite have a spot on the site just yet or game-related thoughts that were rolling around in my head at the moment.

What’s up for 2013: I’m not going to talk a bunch of smack only for it to not happen, so I’m going to stay quiet on it. All I’m going to say is that I’ve been working on a bunch of things I’ve wanted to show you for YEARS, huge chunks of it were finished in 2012 and, time willing, 2013 might be when some of it is done enough to show. Besides the fact that people will pretty much swipe anything that you post on the ‘net if you preview it before the main project is done, it really is better if you see some of this stuff in action first. For now, continue to have Happy Holidays, including a Happy New Year!


Breakin’ News



Double Dragon Neon (and its playable demo) is now in the Playstation Store and X-Box Live. I played the demo for a few minutes (I’m still working on commission stuff and don’t have much time right now) and dug it. Most of the reviews for it seem to be positive, though the main negative review so far is so badly written that it’s already being mocked. Remember the early slack-assed reviews of Moon Diver that called it a mindless platformer but complained about how easy it is to die because they played it like a mindless platformer? Yeah, there’s a bit of that going around with this one. Still, most people seem to be digging it.

Learn more at the official website for the game and give the demo a shot while remembering that dodging and countering is just as important as blocking and countering was in Super Double Dragon.

BTW: Jake Kaufman’s soundtrack, filled with classic D.D. remixes and stunning eighties-ness, is up on BandCamp.
Double Dragon Neon soundtrack
Imagine that there was a pilot for a live-action Double Dragon TV show in the 80’s that would’ve aired at 10 PM on NBC or CBS. That’s what the remix of the main theme sounds like and I’m beyond okay with that.

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