January 6th, 2011

Here is a quick update with a cool sprite donation and some news.

Sprite Rips – Makron’s giant pack of Pretty Soldier Sailor Moon (arcade) sprites has been updated. This pack includes things that don’t even appear when you play the game so it’s worth the download if you plan to make a fan game or are just a fan of the Sailor Scouts.

Game Index – Streets of Rage 3 was added. Minor adjustments were made to the Sega company page. One minor goal I have for early 2011 is to have Game Index pages for certain series that I really like (Final Fight, SoR, Golden Axe) and those that don’t get much attention on English-speaking sites (Rushing Beat, Crime Fighters) before I start the Series Index (a new version of the old Saga section) later in the year. I’ll try to get at add at least one game to the index in every mini-update.


Breakin’ News


Item 1: Bionic Commando: Re-Armed is on sale for only $4.99 on Playstation Network. I gladly paid that much at K-Mart for my replacement copy of the NES cart over ten years ago so I’d say that getting an incredibly solid remake on a current-gen system is a steal. It’s more than a remake… it’s an adventure. If you’re even thinking about getting it, just get it now.

It was also announced that Hudson’s Turbografx-16 games will finally start hitting North American Playstation store. Check out the Destructoid story right here. New Adventure Island, Bonk’s Adventure and Bomberman ’94 will be in the first batch. It’s good to see some more old-school games hitting the network.

Item 2: Just in case you haven’t heard the good news…


… Mike Haggar is back.

Item 3: I just found out about the following man thanks to the creative double-threat known as Dynamowolf. I’m only learning about him now because I’m a shut-in even on the internet. Most of you will know his work already:

YouTube: WizzyWhipitWonderful

Yes, that’s a remix in the glorious style of a mid-90’s CPS-2 arcade game and it’s the work of Wizzy. He’s back on YouTube with new material that’s specifically designed to give eargasms to anyone who misses that raw sound you miss from X-Men:CotA and Marvel Super Heroes before Capcom’s BGM’s started getting all lounge-jazzy on us. Nothing against that but it doesn’t mix with fighting for most of us. He has a ton of work posted already so go through the catalog to hear some great remixes of various Capcom tracks including a few surprises. Be sure to subscribe and drop a note to let him know that you like what he’s layin’ down.

That’s enough for today. Have a good weekend!

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December 30th, 2010

Here’s the final update for the tenth anniversary year:

Games Index – Black Tiger and Magic Sword (Arcade) were added. Final Fight (Arcade) and Golden Axe (Arcade) were modified.

Sprites – Black Tiger sprites and cinema scenes added.

Custom Sprites – Storm Shadow added to the G.I.JOE page.

Game Logos – Black Dragon, Black Tiger, Magic Sword added.

Mini Logos – The G.I. JOE, Cobra, He-Man and Thundercat mini-logos from last week’s GFX Generator updates from Christmas are now in this gallery.

MugenBoss – There’s no new content but I added List Index pages for Magic Sword and Kirby.

That’s it for 2010’s updates and I hope you liked some of the new stuff and changes that the 10th anniversary brought. I’d like to thank everyone who gave me feedback about it because you helped make things better here. I hope this place brings back memories about games you forgot about, introduced some new games to those who are just getting into the scene or let you know that you weren’t the only fan of that one game your friends scream on you for liking. It’s even more important now that many of these games can be downloaded and played again for just for the first time ever on a console like Konami’s X-Men. The updates in 2011 will be a bit farther apart but I still plan to bring the love of these games to the table and maybe finish one of those long-term projects I’ve been working on in bits and pieces. No promises on that. See you next year!

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December 25th, 2010

Surprise, ninjas! I’m playing Santa Claus by leaving a little toy-related update:

Yo Joe!Yo Joe!

It’s Christmas time so I’ve added a Toy and Cartoon character section to the Graphic Generators. It starts off with He-Man from Masters of the Universe, Lion-O from the Thundercats and various G.I.JOEs and Cobras. The Cobras and Joes have been collected into team-based character choices except for Snake-Eyes and Scarlett who get solo slots since they already had minilogos. I disliked the old Storm Shadow sprite so much that I threw a new one together and it appears in the Generators. Snake-Eyes and Storm Shadow have optional palettes. There will be an update next week and you’ll see the new things from the generator added to the galleries. There is also a theme based on the early G.I. JOE: A Real American Hero figure card in the Group Maker. I know how crazy it is to have single character themes in the Group Maker but they’re just hanging out there until I have enough themes and fix a few things to create the Avatar maker.

Also: There’s a new sprite pack from the Sailor Moon game by Banpresto. These were ripped by Makron (thank you for giving me permission to host them) and it includes some recognizable characters that didn’t make it into the game. It’s not easy to compile things like that so please give Makron credit if you use them in a fan game.

Also, check out Illmosis to see a quick full-color Christmas pic I drew. It’s not game-related this year but you may like it. I’ll be back next week with another small update to wrap up the 10th Anniversary year.

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December 10th, 2010

This is just a small update

GFX Generators – The last update added the ability to pick options for certain backgrounds and I said something about future updates taking crazy advantage of that. I’m using the Slam Masters rings as a demonstration for that again. Having different backgrounds and Vs. fonts for the Slam Masters rings was just practice.

Vs. Maker screens:
Slam Masters series rings – Rings and crowds/bgs can now be mixed and more background parts from whole series were added.
X-Men: CotA Vs – Added a few stage preview options.

GroupShot screens:
X-Men: CotA “Moon Night” – with a few bg options.

Custom Sprites – Ken (known as Kevin in the Japanese version) from Street Fighter 2010 has been added to the Capcom page. I just couldn’t let this year slip by without making a sprite edit of him. I also updated the “Then and Now” page to compare the Johnny Storm and Superman sprites along with a more detailed progress chart for street-clothes Cody.

I also made a commissioned from-scratch sprite of a legendary comic book advertising hero and you can see that on the deviantART page in this link. Be sure to check out the work by man who commissioned the sprite!


Good news, everyone: Quartermaster is back with a new URL and highly-updated Capcom and SNK shrines! Shadi has done a ton of work on the shrines and they’re as informative as they are attractive. He doesn’t play favorites and put as much effort into the Black Tiger and Magic Sword shrines as he gives into pages of more well-known games. Please give the place a visit! I apologize that all of my links from here to the new URL aren’t fixed in this update but I’ll get that done as soon as I can.

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November 28th, 2010

GFX Generators – I figured that a superhero-related update for the generator needed one new style that both Marvel and DC could use and there was only one obvious choice.


Okay, it’s only obvious to other toy geezers like me. Most of you are too young to remember Mego’s World’s Greatest Super-Heroes toyline (see the Mego Museum site for details) but you may have seen the various tribute lines by Toy Biz, Kenner, Hasbro. Mattel is currently making DC figures with blister cards that mirror the old Mego packages that the new GroupShot screenstyle pays respect to. This lead to two new features for the generator engine. One simple addition is that the minilogos can now appear behind the sprite in some styles. The most important change is that screenstyles now have their own options on the second menu page under the sprite and palette options. The Mego style lets you choose a card color and whether you want the DC or Marvel head portraits on the side. This also let me combine a few older screenstyles that were just palette swaps like Apocalypse Now from X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter or the two versions of SFA’s China stage. The Slammasters Ring now has a few different Ring and Vs. options from both games that you can mix and match parts like this:

Expect to see many more backgrounds take crazy advantage of this in future updates.

New characters: the Atom, Blue Beetle, Captain Cold, Deathstroke, Green Arrow, Robin, Power Girl, Supergirl, Human Torch, Invisible Woman, Mr. Fantastic, the Thing
Character updates: Batman, the Belmonts, Catwoman, Hulk, Iron Man, Joker, Rick Taylor (Splatterhouse), Spider-Man, Superman

GroupShot New screenstyles: Mego – World’s Greatest Super-Heroes
Vs.Maker Updated screenstyes: Slammasters rings (options with multiple ring backgrounds and Vs. graphic)

Custom Sprites
DC: Atoms Ray Palmer and Ryan Choi, Blue Beetle (Ted Kord), Deathstroke, Robin (Tim Drake), Supergirl, Superman
Marvel: the Human Torch (in both flame on and off modes), Mr. Fantastic, The Invisible Woman, Iron Man (two poses in the fan-favorite 4th armor) and the Thing
Konami: Simon Belmont – CV2 outfit
Namco: Rick Taylor – a slight variation to the Splatterhouse 3 sprite.

Minilogo – the Atom (1960s and ‘All-New’), Batman (1970), Captain Cold, Captain Marvel, Deathstroke, Green Arrow (’70s), Riddler (’70s) and Robin (’70s blocky), Supergirl (modern curved) logos added to the DC section. The Falcon, Hulk (’70s-80s angle logo), Human Torch, Invisible Woman added to the Marvel section. New color variants of Aquaman, Shazam and Superman logos added. These were added to the GFX Generator character files as well.

I planned to have more than this but I was worn out from Black Friday comic convention and lack of sleep. I hope this makes up for the lack of comic-related content in the 10th Anniversary update.

edit: Deathstroke was accidentally left out of both the Sprite Gallery and Graphic Generator uploads. I’d like to think Ryan Choi’s vengeful ghost made that happen. That’s been fixed so Slade can now cause kill off interesting characters on this site now. Hooray.

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November 23rd, 2010

First of all, the Splatterhouse revival game for the Playstation 3 and X-Box 360 is out today. Fans of Splatterhouse and blood-soaked horror in general should really consider giving the game a shot. They team worked hard to make a game that old-school fans would love and even includes the original arcade game and the Genesis/Mega Drive sequels as unlockable content. It looks like a revival game done the right way and that’s a rare, beautiful thing. But you don’t have to take my word for it…

Check out the official site if you haven’t kept up with it’s development.

I’m still working on this weekend’s update. Lots of new custom sprites, minilogos and GFX Generator features and additions are on the way and nearly all of it is comic-related. One new feature will make the GFX Generator backgrounds a bit more interesting.

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November 9th, 2010

There are two reasons for this. The first is that I have paid artwork assignments to finish and I don’t have a lot of extra time to work on the site. The second is that I’d like a bit of time to actually play games again now that I have a PS3. The biggest reason is that I’d like to make a nice Thanksgiving weekend update and I’ll have the vacation days to do just that. The “Superhero” update I had planned will probably be scaled back and happen during this next update and will include that DC villain I have a preview shot of over there. Sorry for the wait but I’ll try to make up for it.

EDIT: (2010 November 14, 3:24 AM) – I just noticed that the so-called improvements I made to the GFX Generators in the last update also glitched up the minilogo screenstyles in the Vs. Maker. That is now fixed and I apologize for the errors.

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November 3rd, 2010

The next real site update will be next week but I’m throwing some extra stuff out there for the funk of it. Here’s what’s cracklin’ today:

GFX Generators – The “name graphic display” part of the second menu has been cleaned up, more Vampire Savior/Hunter 2 name graphics were added (Arthur, Dracula, R.Taylor) and Arthur just got a custom portrait:

Game List – I forgot to mention that I got the best early Christmas present last week. Why should you give a crap? Because the game that I got with it has just been added to the Game List. What game is that? Little Big Planet. I finally have a so-called current gaming console so I’ll be able to work in more content about certain game re-releases and revivals.

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October 30th, 2010

Here’s part two of the Halloween update:

GFX Generators – The Vampire Savior 2 VS. screen has been upgraded to use that game’s name graphics. All Darkstalkers characters and one Castlevania character can use them. New characters have been added and the breakdown is like this:
Capcom: Jedah, Lei-Lei
Nintendo (new!): Mario (with alt. palettes), Samus Aran (no armor & Zero Suit shared palettes)
Konami: Death, Belmont Clan (Simon/Trevor with lots of alt. palettes)
IREM: Thomas/Vigilante gets his black and white outfit from Kung-Fu, the NES version of Kung-Fu Master.

Custom Sprites – Simon Belmont (NES stance) added to the Konami page. I plan to improve it a bit more before I use it as a base for other versions of the outfit.

Mini-logos – Jedah was added to the Capcom section, Samus (NES style) was added to the Nintendo section and Trevor (Belmont) was added to the Konami section.

I’ve also done some horror and NES themed updates on Illmosis for the last few weeks with new art of Death and Medusa from Castlevania and the Bubble Head Nurse from Silent Hill.

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October 27th, 2010

What was going to be a Halloween update expanded when I found out about the 25th Anniversary of the NES. The easiest way to celebrate that is with some Castlevania-related stuff along with things related to my favorite NES games. Due to work-related things beyond my control, I’m splitting this update into two. Most of it drops today with what you see here. There will be a small update on Sunday to go along with the Illmosis art site update. Sunday’s update will have newness to the GFX Generators. Here’s what’s new today:

Game Index – The NES versions of Bionic Commando and Castlevania were added to the index. Bionic Commando’s entry has a few of my notes on certain things in the game including something that people keep citing as another localization mistake.

Custom Sprites – a scratch-made fighting game scale sprite of Death (Castlevania 1) was added to the Konami page. A smaller, better version of the scratch-made Mario sprite was added to the Nintendo page.

Sprites – A new Super Mario page starts with some sprites and lots of animations from Super Mario Bros. for the NES. Yes, just about every other site has Mario sprites but I had to make a few .GIFs for this place, too. New sprites and animations were added to the Bionic Commando (NES) and Castlevania (CV1) pages.

Fake Screens – New fake Famicom-style screenshot of the Richter vs. Dracula battle from Dracula X: Chi no Rondo and Castlevania: Symphony of the Night.

Mini-logos – Medusa (Castlevania), Death (Castlevania).

That’s it for today. A bit more will be added on Halloween in two days.

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