The first update of 2022 is here!


Magic Sword: new scratch-made sprite of Alan/the Brave One (player one)
Tomb Raider: new v.1 Lara Croft sprite
Shantae:new Shantae sprite
Sonic the Hedgehog: Amy Rose (classic)
Illmosis: new Nutroll taunt sprite and improved fight stance sprite and the first Beans vs. Cornbread character sprite: Al1mighty Grandmaster Wizard!
Marvel Comics: the Vision (arms folded, white rebooted design)
DC Comics: Fire/Green Flame sprite

all new customs sprites added to Image Generators.

Also, a quick little video showing of the new sprites (including a few with eye blink animations), a display of all the X-Men sprites I’ve done so far, and a little bit more of something I’ve been posting teasers of since last year.

Here’s the final update for the tenth anniversary year:

Games Index – Black Tiger and Magic Sword (Arcade) were added. Final Fight (Arcade) and Golden Axe (Arcade) were modified.

Sprites – Black Tiger sprites and cinema scenes added.

Custom Sprites – Storm Shadow added to the G.I.JOE page.

Game Logos – Black Dragon, Black Tiger, Magic Sword added.

Mini Logos – The G.I. JOE, Cobra, He-Man and Thundercat mini-logos from last week’s GFX Generator updates from Christmas are now in this gallery.

MugenBoss – There’s no new content but I added List Index pages for Magic Sword and Kirby.

That’s it for 2010’s updates and I hope you liked some of the new stuff and changes that the 10th anniversary brought. I’d like to thank everyone who gave me feedback about it because you helped make things better here. I hope this place brings back memories about games you forgot about, introduced some new games to those who are just getting into the scene or let you know that you weren’t the only fan of that one game your friends scream on you for liking. It’s even more important now that many of these games can be downloaded and played again for just for the first time ever on a console like Konami’s X-Men. The updates in 2011 will be a bit farther apart but I still plan to bring the love of these games to the table and maybe finish one of those long-term projects I’ve been working on in bits and pieces. No promises on that. See you next year!