October 31st, 2012

Happy Halloween! There was an update this past Saturday and you can find the details in this earlier post.

GFX Generators
Dracula-X (SNES) 8×16 font added to the screenstyles that use them.
Konami: Simon Belmont (new sprite), Dracula (new sprites), Richter Belmont (updated sprite), Castlevania monsters (CV1 Zombie sprite added), Skeletons (with 3 variations).

Custom Sprites – All these new sprites were added to the Castlevania section of the Konami page.

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October 27th, 2012

… Halloween… Halloween…

This year marks the 25th Anniversary of Konami’s Castlevania hitting U.S. shores and invading unsuspecting NES systems around the country. With that in mind, this pre-Halloween update is really heavy with Dracula’s minions along with a Belmont to destroy them. Non-Castlevania fans still have some things to look forward to as other horror and monster-related sprites and things haunt this update.

GFX Generators – The following creatures and creature-fighters have been added to the mix:
Capcom: Anita (new!)
Jaleco: Avenging Spirit (new!)
Konami: Richter Belmont (new!), Medusa Head (new!), Castlevania creatures (Ghosts, Hunchback, Zombie)
Namco: Rick Taylor (now with palettes, including Mirror Rick and Wanpaku Graffiti), Biggy Man (new!)
Sega: Neff (new!)
An expanded version of my scratch-made Castlevania cover art recreation was added to the 384×224 Create-a-Scene screenstyles. You probably figured that out from the main screenshot, though. More Darkstalker backgrounds were added to those, too.

Custom Sprites –
Jaleco: Avenging Spirit
Konami: Richter Belmont (SotN style), Medusa Head, Ghosts, Hunchback, Zombie
Namco: Biggy Man
Sega: Neff (Altered Beast)

Mini-Logos – Capcom: Resident Evil. Data East: Night Slashers. Jaleco: Avenging Spirit. Konami: Richter (Belmont). Marvel: Ghost Rider

Expect a few more items to be added on Halloween day!

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October 19th, 2012

Here’s a little wake-up call to let you know that the site has been unpaused.

GFX Generators – The huge Capcom character section was split up into multiple areas to make things a bit more clear. More MSH backgrounds were added to most of the variable background screenstyles.
Capcom: Mega Man (added sprites), Rush (new), Roll (added sprites), Miechelle Heart (added MvsC sprite, new green palette)
Marvel: Doctor Doom (added sprites)

Sprite Rips – All 100 CD portraits from both Megaman & Bass (GBA) and Rockman & Forte (Super Famicom) are now in downloadable .ZIP files. Each is a separate .PNG and all have the same alignment according to where they are on the screen.

Game Index – Alien Syndrome (arcade), Contra (NES), Mega Man (NES), Shinobi (arcade), Xenophobe (arcade) added.

Game Logos – Alien Syndrome (arcade, including an animated one), Devil World (arcade, added to Dark Adventure section), Gun.Smoke (arcade and NES), Kung Fu Kid (SMS), Rainbow Islands (arcade), Rastan Saga (arcade), Solomon’s Key, Super Dodge Ball (arcade), Wardner (World and Japan arcade versions), Xenophobe (arcade) added.

Mini-Logos – Xenophobe added to Atari-Midway-Williams section.

There will be a small horror and monster-related update around Halloween.

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September 25th, 2012

I’m still incredibly busy with commission work, so I didn’t have the time to make a big Avengers update to celebrate the DVD/Blu-Ray release. I was able to cook up some quick “Marvel Essentials” frames for the 160×192 and 100×100 styles in the GroupShot Generator.

Full updates will start again in late October. Be ready!

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September 20th, 2012

Breakin’ News


Taito’s official YouTube channel posted a YouTube preview of COZMO, ZUNTATA’s upcoming album which celebrates their 25th Anniversary.


ZUNTATA is a band consisting of Taito’s amazing musicians who also perform live music live on stage. Just search for ZUNTATA on your video site of choice and you should be able to find some live performance clips and rips of their music from the games themselves or the CD soundtrack releases. Their Japanese site is here.


A trailer for Midway Arcade Origins was posted on the EGM site by AntDaGamer. Though the full game list isn’t out there yet, that “T for Teen” rating of the game has a Drug Reference warning possibly points to the inclusion of Narc. The early part of the trailer also has an obvious hint about another unannounced game. It’ll be interesting to see which games make the cut this time.

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September 19th, 2012

Breakin’ News


Joystiq reports that there will be a Midway Arcade Origins compilation of over 30 games for $30 for PS3 and X-Box 360. Don’t forget that Midway acquired the libraries of The game list in the press release mentions Defender, Gauntlet, Joust, Marble Madness, Rampage & Spy Hunter. Multiplayer modes will be local only, but there will be trophies and online leaderboards so the rest of the planet can make you feel crappy about the scores you’d normally be okay with. Backbone Entertainment will be doing the emulation duties again, so this thing is in good hands. Honestly, the extras like artwork and developer interviews are one of my favorite things about game compilations and I’d be happy if they just re-used some of the videos they included with the Midway Arcade Treasures series. Games like Gauntlet and Rampage that allow more than two players should be much more interesting now that these comps are on machines that don’t need multitaps. Midway’s Tapper actually shows up in the upcoming Wreck-it-Ralph’s, so maybe they’ll think of including that one, too.


Just in case you hadn’t heard about Keiji Inafune’s new game with the interesting concept and premise:


Yaiba: Ninja Gaiden Z by All-Games-Beta

Here’s the Project X Zone video with all kinds of Capcom, Namco and Sega characters in crazy-go-nuts mode combat mode:

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September 13th, 2012

Breakin’ News



Double Dragon Neon (and its playable demo) is now in the Playstation Store and X-Box Live. I played the demo for a few minutes (I’m still working on commission stuff and don’t have much time right now) and dug it. Most of the reviews for it seem to be positive, though the main negative review so far is so badly written that it’s already being mocked. Remember the early slack-assed reviews of Moon Diver that called it a mindless platformer but complained about how easy it is to die because they played it like a mindless platformer? Yeah, there’s a bit of that going around with this one. Still, most people seem to be digging it.

Learn more at the official website for the game and give the demo a shot while remembering that dodging and countering is just as important as blocking and countering was in Super Double Dragon.

BTW: Jake Kaufman’s soundtrack, filled with classic D.D. remixes and stunning eighties-ness, is up on BandCamp.
Double Dragon Neon soundtrack
Imagine that there was a pilot for a live-action Double Dragon TV show in the 80’s that would’ve aired at 10 PM on NBC or CBS. That’s what the remix of the main theme sounds like and I’m beyond okay with that.

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August 25th, 2012

I finished the first art commission that caused me to put the site on pause for a while, but just had to start another one. I probably won’t be able to have another update for another month after this one. I made a little Street Fighter 25th anniversary update between commission jobs to prove that I’m still around. This site isn’t supposed to focus on fighting games, but Street Fighter and Final Fight share the same world and that’s my excuse.

Graphic Generators

Adon (added sprites)
Birdie (added sprites & SF1-based palette)
Eagle (newly added)
Cammy (new SFA-style Delta Red win pose edit)
Charlie (P1 and P1 Shadow palettes from MSH vs SF)
Chun-Li (Three SFA/SFZ tracksuit sprites in four palettes)
Gen (added sprite)
Gouki (added SFA set sprites and lots of palettes)
Guile (SFA3 PSX palettes)
Guy (added SFA sprites)
Ryu (new sprite edit based on old Akiman SF2 art, fixed MvsC P1 palette)
Rolento (added SFA sprites, new edited sprite based on SFA2 ending)
Sagat (added sprites & palettes, including a custom SF1 palette)

Over a dozen backgrounds from different Street Fighter games were added to the “384×224 scenes + text” in the GroupShot Generator.
8×16 font from Super Street Fighter II Turbo added to font-enabled styles in the GroupShot Generator.

Custom Sprites – The Capcom page was updated with the new Rolento edit added to the Final Fight section. Ryu and Cammy edits added to Street Fighter section.


Breakin’ News


I’m not too big on most Kickstarters because I’m usually so low on funds that I’d need to start a Kickstarter to contribute decent dough to other Kickstarters. Here are two that I’ll definitely donate to if my commission money comes in before the deadlines:

Every Move is Special – The plan is to host a special event and all-around celebration of both Street Fighter and fighting games as a whole. See previews of the artwork and more on the project’s Tumblr. This looks like it’s going to be a really cool book and possible event, so I’m really rooting for this one.

Mercenary Kings – The same crew behind the excellent Scott Pilgrim vs. the World beat-em-up are working on a side-scrolling platform shooter that harkens to many 2-D classics while adding the ability to make your own weapons and gear. Check out the website for more details and watch this video to see what kind of game they’re going to hit us with in 2013.

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July 25th, 2012

I got a drawing assignment that started last week and I won’t have the time to make content updates in August. There will still be quick little posts on the ScrollBoss Tumblr account along with reposts of cool gaming stuff.

I made a minor fix to Alex Kidd gallery (the Janken-mode Alex sprite was fixed) and I added VGJunk to the links page and the Quick Links page in the side menu. That place has a ton of great, humorous reviews for both well-known and lesser-known games like Ninja Warriors Again, Wild Guns and Vendetta. In a world (R.I.P. Don LaFontaine) of snobby “It’s not as good as Super Metroid so it sucks” elitist reviewers and half-assed derp-throughs with no emphasis on game play, VGJunk has the kind of retro reviews that we need to see more often.


Breakin’ News:


Two Alpha Denshi (also known as ADK) arcade games were added to the Playstation Store: Time Soldiers and Gang Wars. Gang Wars is from the era of Double Dragon madness and is one of the lesser examples of someone aping that play style. This is balanced out by the crazy ADK cutscenes and the fact that one of the heroes is a bootleg Jackie Chan in a period-piece outfit. Time Soldiers is a top-down walking shooter with time-traveling combat, but with the same dial-turn aiming as Ikari Warriors. This game was popular back in the day and is considered the ancestor of ADK’s Ninja Commandos, their later time-travel shooter on the Neo-Geo. Both are $2.99 each.

The demo for “Frogger Hyper Arcade Edition” is up, too. I downloaded it but haven’t had a chance to play it yet. The full game is on my “to get” list, but I’d like to try it first.

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July 19th, 2012

The site is twelve years old today, so it’s time to celebrate with a lot of new content.




Graphic Generators

New Characters: Bill Rizer and Lance Bean from Contra, Boomer and Hawk from Vendetta/Crime Fighters 2 added to Konami. Zeed/Neo-Zeed and Golden Axe Villains groups for Sega. Chin Taimei and Machine Gun Willy (separate character with new sprite and palettes) for Technos.

Updated characters: Samus (NES armor sprite) for Nintendo, Tyris Flare (new sprite) for Sega, Blue Mary (palettes) for SNK, Shadow Warriors (new Lopar and Williams sprites, improved Jeff sprite) for Technos.

Custom Sprites
Konami: Bill Rizer and Lance Bean from Contra, Boomer and Hawk from Vendetta/Crime Fighters 2.
Nintendo: Samus (NES Power suit and S.Metroid Varia).
Sega: new scratch-made Tyris Flare and Skeleton (Golden Axe), Masked Ninja (Shinobi), Omote (from Revenge of Shinobi).
Technos: Chin Taimei (NES Vs. Mode stance), Lopar, Williams, Jeff (improved DD1 edit), Machine Gun Willy (improved rifle-holding sprite in DD1 and DD2 colors)
Taito: Lady Master of Kung Fu
DNL: DNL sent a lot of new scratch-made sprites, including a very cool update of his Phanto animation. Be sure to hide your keys before looking at it.

Sprites
New galleries: Karate Blazers, Mystic Warriors, Sunset Riders
Updated: Captain Commando (hero surfing sprites), Double Dragon, Final Fight 3 (Dave and more added), X-Men (Konami arcade) pages

Mini-logos
Data East: Dark Seal
Kaneko: Kaneko and Lady Master
Konami: Mystic Warriors, Sunset Riders
Natsume: Natsume logo (blue gradient), Shadow of the Ninja
Square Enix: Square Enix logo (black and white)
Taito: Silent Dragon
TMNT: Original comic logo 1

Logos
Beraboh Man (arcade), Blue Shadow, Bravoman (TG-16), Kage (Famicom), Ninja Warriors (TG-16) added.

Game Index: The Legend of Zelda (NES), Mystic Warriors (arcade)

Vernacula-X: A few definitions now link to their own pages with expanded definitions and extra goodies like game and character lists that link up to their respective indices on the site. More definitions will get their own pages and more goodies will be added over time.


That’s it for now. I have to go to sleep now, and go to work earlier than usual, so any site fixes will have to wait until the afternoon. I hope that all of you who visit on a regular basis enjoy the new stuff and maybe the new visitors will be overwhelmed by the sad way I’ve spent much of my free time for twelve years backlog of earlier content. I tried to mix it up between obvious, famous games (Contra and Metroid) and things that don’t get much of the spotlight (Vendetta/Crime Fighters 2, Karate Blazers). Have fun and thanks for visiting the site!

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