No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

You’re just in time to witness pure, unadulterated evil in pixel form!

Custom Sprites:
Golden Axe: Longmoan
IREM: Giant (Kung-Fu Master)
Rare: the Dark Queen
Streets of Rage: Mr. X (all-new, sprited from scratch) and Nora

All these sprites were added to the GFX Generators (the old GroupShot and Vs generators).

You know, I’m still waiting for that Sonic sprite from Tuesday’s update to show up. Maybe he’ll be in tomorrow’s wrap-up post…

Merry Christmas from the ScrollBoss site and Santa Gilius!

This site has spent most of this year celebrating the 25th anniversary of 1989, easily one of the most llama butt-whipping years in the history of video games. It’s so dense with digital greatness that I couldn’t give dap to all things to which dap is due, even with nearly a year to work on the theme. The clock is winding down and this update is an attempt to strengthen the custom sprite galleries (and image generator banks) of those games.




Custom Sprites – The following changes were made to the galleries:
Data East: Karnov (new scratch-made sprites in outfits from Karnov, Bad Dudes, Sly Spy and Trio the Punch)
Capcom: Crash Man, Strobaya (Strider)
Final Fight: Damnd and Jessica Haggar
Konami: Strongwoman from S.P.Y.: Special Project Y
Sega: Joe Musashi (1 new sprite, 1 improved sprite), Yamato, Neo-Zeed Leader, Queen of the Oasis
Golden Axe: new gallery page with new Gilius Thunderhead sprite
Tecmo: Ryu Hayabusa, Irene Lew
TMNT: Raphael

GFX Generator – All new sprites were added to the proper characters (they’re at the top of the “Update” character list). There’s also a new background: the 1989 arcade!


YouTube user Cralfer put together a video that showcases many of the multi-plane beat ’em ups released before Final Fight was in 1989. You’ll see a lot of obscure titles in here!


That’s all for this update, but don’t be surprised to see a bit more newness added to the site before the year is out. Also, even after the year-long 1989 theme is over, I’ve decided that every August 9th (1989) will be dedicated to 1989’s Revenge. Take care and I hope your holidays are happy!

There’s no space for introductory yammering, only for the newness!

Custom Sprites
Atari: Thyra the Valkyrie, Merlin the Wizard (three versions of each) from Gauntlet
Capcom: Amazons and Kuniang M.A. Team (Strider), Metal Man (Mega Man)
Final Fight: brand new Two.P and J (fighting stances)
Konami: Bayou Billy West
Sega: Joe Musashi (new RoS fight stance), the evil amazons from Golden Axe (arcade and Genesis/Mega Drive versions)
Taito: the Priest from Cadash
Technos: Riki (Kunio-Kun series), Billy and Jimmy Lee (new scratch-made sprites)
Games (other): Gogan from the Legendary Axe
Toys & Cartoons: Captain N (!)
TMNT: Bebop and Rocksteady

Mini-logos – Believe it or not, it’s another A-to-the-mothereffin’-Z mini-logo update with the entire alphabet representing!


– Atari: Thyra, Thor, Merlin and Questor
– Capcom: Hugo (USF4 style)
– Epyx: Epyx
– Kaneko: DJ Boy
– Konami: S.P.Y. Special Project Y, Ultra Games
– Marvel: X-Men, The Uncanny X-Men
– Movies: RoboCop
– Nintendo: Captain N
– Sega: Alex Kidd (High Tech World style), Yamato (Shinobi), Zeed
– SNK: Ikari III, the rescue, Guerrilla War
– Taito: Fighter (Cadash), Mage(Cadash), Ninja(Cadash), Priest (Cadash), Violence Fight
– Tecmo: Ninja Gaiden (NES box), Wild Fang
– Technos: Billy (Lee), Jimmy (Lee)
– Victor: Legendary Axe


GFX Generators – All those new sprites, characters and logos were added to the generators.
– Groupshot Generator: box 160×192 gets four new TurboGrafx-16 set-ups
– Backgrounds: Three Ultra Street Fighter IV backgrounds, one Double Dragon Neon background and a remake of Final Fight 1-1
– Updated characters: Poison (blue palette from Mighty Final Fight)

Minus World – the “Run, Woman, Run!” article was updated.

Game Index – added: the Adventures of Bayou Billy.

I hope that made up for the poot-butt, small updates from the past few months. There won’t be any updates this gigantic for a while, but this Revenge of 1989 theme still has some surprises in store. No promises, but there might be an additional update later this week, including tune-ups of earlier content and things I didn’t have time to work into this update.


“Hey, why are there Gauntlet characters in a 1989 update?” Besides the fact that there was a good port of Gauntlet 2 for the Commodore Amiga, there’s a new Gauntlet game coming out this month!


BTW: the Boy and his Pup Kickstarter is almost done, so help out if you can!


Edit (September 20, 2014) Besides making a few fixes here and there, the following things have been added:
Mini-logos: Rolento (Ultra Street Fighter IV), Bebop and Rocksteady (TMNT Classics)
Custom sprites: Kunio-kun (Downtown Nekketsu Monogatari cover pose)
GFX Generators – All new content was added to their characters in the generators, fixes were made to a few characters (Andore/Hugo, Thyra the Valkyrie), the Lee Brothers new palettes were improved to include Double Dragon 1 sets (with the gray boots) and the “Mego: WGSH” has three new “head bubble” sets.

Okay, that’s enough for now.

Free as a bird to fly about on stage. Here’s the newness:

New scratch-made sprites of Final Fight’s Poison (USF4 and Final Fight style),Roxy, Axl & Slash, two jail-breakers from Crime City and those hated little thieves from Golden Axe are now in their galleries and in the GFX Generators that use fighting game sprites.



In case you haven’t heard, here’s the idea for the Fine Young Capitalists’ game project:

“We took five women that had never made a game before and said they could make any game they wanted. We would help them create a pitch and in some cases a demo so they could sell their idea.”

Check out the Fine Young Capitalists website and Indiegogo campaign. The worst part will be choosing only one game to vote for. The platformer fan in me wants to see Lux (especially with those game play mechanic ideas), but Afterlife Empire calls out to that part of my soul that was obsessed with Beetlejuice. I hope they find a way to get all five games made eventually. Help them out if you can!


The work I planned to do for this site is still being slowed down. Moving into a different apartment caused the months-old injury to my left arm and back to ache and randomly stop working again, so it’s uncomfortable to sit and work on this stuff as much as I usually do. Still, the September updates will make up for these chumpy August updates. I feel much better and should be able to sling many more pixels next month. BTW: there will be an update at the main Illmosis site soon that includes new fan art of a classic 1989 game character!


The move has been (thankfully) delayed and I can post a modest 14th anniversary update!

Game Index – Dynamite Düx (arcade and SMS)

Custom Sprites – the following galleries were updated:
Capcom: Airman from Mega Man 2 added.
Final Fight: El Gado and Hollywood from Final Fight added.
Sega: Werewolf (fight stance) from Altered Beast, Bin and Pin from Dynamite Düx added, new scratch-made Tyris sprite added to Golden Axe.

Tips, Tricks & Codes – TMNT Tournament Fighters (SNES) added.

GFX Generators
– Capcom: new El Gado & Hollywood char (sharing one slot) added, Airman sprites added to “Robot Masters” char slot.
– Sega: Dynamite Düx added, Altered Beast char gets new Werewolf sprite.

Also, I’m now selling prints on Illmosis.net, and there are a few game-related pics (including Tyris Flare, Ms. Pac-Man, and Silent Hill’s nurse) in the mix. Check out that page here:

Illmosis.net Prints page

I’ve also started an Illmosis Facebook page, mostly because there are far too many people who’ll only hang out on Facebook. Until a worthy social site successor with better operating practices and less psy-ops experiments on their uses emerges, check out the Facebook page if you’re already a member of that site!
Illmosis Facebook page
The positive note here is interacting with other fansite friends and communities, so at least it’s not completely horrible!


Be sure to check out Jeremy Parish’s new site, Metroidvania.com, dedicated to games that use open paths instead of fixed levels. You know, games like the Pitfall series, the non-arcade Bionic Commando games, and (of course) the Metroid and map-based Castlevania games. I’m really looking forward to seeing what this site turns into as I’m a big fan of this game style.



The new edition of Rob “Dire” Strangman’s “Memoirs of a Virtual Caveman” is now available at http://www.memoirsofavirtualcaveman.net!

There’s a ton of new content, including contributions and interviews with David Crane (Pitfall!), Howard Scott Warshaw (Yars’ Revenge, E.T., Raiders of the Lost Ark, Yuzo Koshiro (soundtracks of Streets of Rage, the Revenge of Shinobi, Actraiser), Kouichi “Isuke” Yotsui (director of arcade Strider, Cannon Dancer/Osman), Sushi-X (EGM), Sam Roberts (The Light Sword Cypher Mainframe), Caitlin ‘Cipater’ Oliver (Splatterhouse hi-score record breaker) and so many others that my hands would be tired if I added them all. Just go to the site and see for yourself! BTW: I drew the cover, but don’t let that stop you from buying the book!


Due to the upcoming move to a different apartment (much like last year), this anniversary update is small because I needed time to pack. I’ll try to make up for that by having a few bigger updates in August and September, the 8th and 9th months of the year, to give some serious love to the Revenge of 1989 theme.

I’d like to thank everyone who has visited this site, contributed to it, or spread the word about it. This site is (usually) fun to work on, but it’s even more fun when other people can enjoy it, too. I’ll keep working to make it more fun for you and I hope you keep coming back. In fact, I hope something there convinces you to make game-related things of your own. Thank you and keep

First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

The latest Illmosis update includes Tyris Flare finally being finished with a background and everything:

Tyris Flare on Illmosis

The gallery page on the site is here and is also on DeviantArt.

Sorry if things look a bit weird right now but my plan to update the layout, CSS and other things went awry like so much mad science. One good result is that things look a bit more consistent on every page. It’s not 100% yet but a lot of older pages finally got redone. I went into a few sections like the Tutorials got a bit of extra work to make the basics look nicer. I also remade the logos again. This new set turned out nice and crisp so I’ll probably stick with them for a while. One other new thing is the new Final Fight banner added to the main menu header rotation. The banners are randomly chosen but I stacked the list so that you’ll probably see it.

Meanwhile, I’m taking my time on coloring the Tyris Flare pic that I drew a while ago. Here’s another preview shot:

Don’t forget that Final Fight: Double Impact is available for X-Box Live and Playstation Network this week. You get fully enhanced versions of both Final Fight and Magic Sword with achievements, unlockable content, online co-op, remixed BGM, graphic filters and much, much more. If you have the system and the money, be sure to pick it up for all the pipe-swinging, lizardman bribing fun!

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