August 22nd, 2013

First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

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August 14th, 2013

There’s been a pause in the commission project (though I’m still doing some fixes on the pages), so I’ve put a little update together. Sure, I should be resting, but I’m dumb like that.

GFX Generators – The River City Ransom Shop screen has been added to the Fake Screenshot generator.

You’ll find sprites of Alex, Ryan, Kunio, Riki and the shopkeepers along with all the shop backgrounds from the game, but you’ll also find a few custom-made RCR sprites and store backgrounds, too. It’s in the same generator set as those Mega Man NES screens, so you can mix and match sprites with those, too. I’ll be adding more shops and shopkeepers in later updates, so some of the obvious picks (like Auto and the bolt shop) will be in later updates.

Sprites – Playing Dragon’s Crown reminded me that this site doesn’t have much from Data East’s Dark Seal series of isometric dungeon crawling arcade games, so I just gave it a sprite gallery. I’ll add to it in later updates. I also made a little Tumblr post with Freya, the original heroic, saucy sorceress.


Breakin’ News


Dragon’s Crown hit the PS3 and Vita last week. I pre-ordered the game and got the artbook, one of the few times I’ve pre-ordered a game EVER. It’s an incredibly fun hack-and-slash game with an old-school spirit infused with it’s own unique flavor. Those who are into D&D, Frank Frazetta paintings, 80’s barbarian/amazon movies and classic sword-and-sorcery video games might enjoy this one, especially with all the references to those things being scattered throughout the game. Yes, there’s some saucy artwork in it, so it’s not for the kids, faint of heart, etc. Personally, this is my kind of game, I’m glad that I bought it, and I hope it sells enough copies to get a sequel.


Duck Tales Remastered, produced by WayForward, is out now, but I don’t have it just yet. The remake of Capcom’s NES classic looks like another labor of love from the WayForward crew, even more than their usual level of awesome. It’s available on PSN, Steam, and X-Box Live.

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August 3rd, 2013

Due to an irritating and unexpected move to another apartment, the Anniversary update is both late and incomplete. Still, there’s enough here for an update, so let’s do this.

Game Index – NARC (arcade), Super Contra (arcade)

Custom Sprites
Nintendo: Zelda (original LoZ), Link (new poses) and Ganon (original LoZ)
Taito: Tiki and Phee-Phee (the New Zealand Story)
Williams: Kinky Pinky (NARC)

Mini-logos
Nintendo: Zelda (NES style)
Sega: Dynamite Dux, Gain Ground
Williams/Midway: Kinky Pinky (NARC)

Graphic Generators
New characters: Ganon and Zelda for Nintendo, Kinky Pinky for Williams (Other Games area)
Updated characters: Link (new sprites & LoZ palettes)

GroupShot Generator: Comics 88×136 (Nintendo Comic System layout added)

Sprites – NARC gallery added. Updated galleries include Double Dragon (a few Double Dragon 2 arcade sprites added).


Again, sorry for not being able to deliver on a big anniversary update, but the commission book work’s gotta come first. Future updates will be small and rare until some time in October (hopefully) when I’ll try to cobble a Halloween update together and probably botch that, too. Be prepared for more disappointment!

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July 4th, 2013


Micro-update: I added Terry’s Fatal Fury Special stage (day version) to Vs.Maker and GroupShot Graphic Generators.

I’d have done more, but I’ve gotta get back to work on those commissions!

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June 20th, 2013

Breaking News:

Chronicles of Mystara, an enhanced collection of Capcom’s D&D hack-n-slash games, is now available for PS3, Steam and X-Box 360:


I’m actually waiting to see which version (PS3 or Steam, that is) most of my friends get before getting it myself.


There’s a huge LittleBigPlanet sale on PSN this week. The games, the add-on packs and the costumes are at some very fine prices right now. This is the perfect time to get either a game that’s missing from your collection, the add-on packs that you’ve held off on getting before or those “Man, I want a few parts from that pack, but really don’t want the whole thing” pack. A digital version of LBP2 is only $10. $10! A ton of the bigger costume and minipack sets, including the Street Fighter costume pack, Ghostbusters, Ico/Shadow of the Colossus pack and Marvel costume packs 1 through 4, are $2.99 each. Sadly, the Sonic the Hedgehog pack isn’t on the list. I picked up the two of the early Marvel packs I was missing along with the SF pack, and I’ll probably be getting more before the sale’s over.

Also, don’t forget to download the free Summer Creator pack before the PSN shop updates next week!


I just got my first set of instructions for my next paid activity book art assignment and gigs like this need nearly all of my free time. Due to this and the shift in its schedule, most of my plans for the huge anniversary update (July 19th) just can’t be done. A few things were finished ahead of time, so it won’t be completely barren. If you want to know when the updates hit, please follow the weblog’s RSS feed, Twitter account and/or the Tumblr. I’ll still be at the All AmeriCon convention in Warren, Ohio on July 7th, though, so don’t forget to stop by my table if you can make it there!

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June 13th, 2013

Another Super-update on the day that Man of Steel hits theaters! How’s that for half-buttocked synergy?

gfxgen_update2013-06-13

There are now so many “Superman – battle hover” sprites that I had to give them their own gallery. I added more Superman variants, including classic Earth-2, Superman Red, Superman Blue, ’90s hair (or mullet, if you want to hurt his feelings) and Atari 2600. I also added the Samaritan from Kurt Busiek’s Astro City (an excellent, highly-recommended comic that just started up again) and Apollo from the Authority. I also added an old Whizzer edit to the Squadron Supreme/Sinister group character. This update’s bonus super-character is Sonic the Hedgehog in Super Sonic form and that’s in the Sega gallery.

GFX Generators – An edited Superman stage from Justice League Task Force (SNES) was added to the background-choosing modes of the Vs. and GroupShot generators. Sonic the Hedgehog and Superman were updated with their new sprites (Supes also got some new palettes) while Apollo and Samaritan were added to imprint subsections of the DC area (even though Wildstorm isn’t separate anymore).

If you missed last week’s update, check that out for the earlier Superman sprites (even Sunsoft’s Sunman got into the mix) and other info.

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June 5th, 2013

Some of Superman’s supporting cast members and enemies popped up during the comic updates a while ago, but I saved the Man of Steel himself for this update.

Custom Sprites – One scratch-made of Superman goes a looooong way. I edited it into a few Superman-like characters and here’s how they’re arranged in the custom sprite galleries:
DC Comics – Superman, Captain Marvel, Icon, Ultraman
Marvel Comics – Gladiator, Hyperion
Sunsoft – Sunman (Never heard of his game? Learn about it from the Lost Levels website)

Mini-logos – Icon was added to the DC Comics section, Gladiator was added to the Marvel section, Sunman was added to the Sunsoft section and Beans vs. Cornbread was added to the Illmosis section (more on that in a bit).

Those sprites and minilogos were added to their characters in the GFX Generators.

If you play LittleBigPlanet 2 and want some DC and Marvel shape items like the Superman symbol, the Avengers A and the recently-added Eye of Agamotto, check out and queue my item giveaway level on LBP.me and snatch ’em up.

BTW: be sure to check out Arcade Quartermaster to check out the new comic-related shrines, including that Superman arcade game from Taito, the Pretty Soldier Sailor Moon arcade game and the Neo Geo Eightman game.


So, that “the War Begins Again” project I’ve been talking about for a while is now live and it’s an all-new version of the Beans vs. Cornbread site with the first page of the comic and a bit more. I’ll need to concentrate on BvsC and preparing for the All-Americon convention in July, so this site is going to be a bit quiet until ScrollBoss’ 13th anniversary on the July 19th. There’s also a possible month-long commission project on the way as well, so I’m going to be all-around busy for a while. You still might see a few tune-up posts here and there before then, but there won’t be any big updates.

Naturally, the July 19th update will feature some new scratch-made sprites and the focus will be on game characters. While I have a few planned and sketched out, I’d like to hear if there are any characters you want to see sprites of in the anniversary update. They need to be characters originally from platform, beat-em-up or action rpg games from the 16-bit era and don’t already have a custom sprite in the custom sprite galleries. You can leave a response in the comment section here, on the Tumblr, or tell me on Twitter.

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May 25th, 2013

GFX Generators – Now that the sprites and palette selections are on different pages, I’ll be adding more of both to a few characters in this and future small updates. As a back-up to the Bravoman update, the full “Bravoman X Wonder Momo” cover set-up and logo was added to the “Comics 88×136 pixels” style.
Capcom: Cammy (sprite and SFA3 palettes), Chun-Li (3 SFA-Classic sprites, 14 redone palettes), Dhalsim (sprite and SFA3 & MSHvsSF palettes), Ken (2 SFA-set sprites and palettes), M.Bison (6 SFA-set sprites added, palettes expanded)
Namco: Bravoman (Bravo Black palette added), Chomp Chomp added
Marvel: Gambit (new palette), Psylocke (sprites & palettes), Super-Skrull (4 new sprites)

Custom Sprites – Four new Super-Skrull variations (Thing fist, Fantastic fist, Torch arms and 4 powers at the same time) were added to the Marvel page. Chomp Chomp, Pac-Man’s dog, was added to the Namco page.


I’m going to be at the All AmeriCon convention in Warren, Ohio on July 7th. I made a Tumblr post about it here with more info and the Facebook (sorry) page for the event is here. Updates will be small until then because I need to get ready for this along with getting another website up and running. The next big update will be on July 19th, this website’s birthday. This site also has its own Twitter account now and you can keep up with updates from that, this site’s WP RSS feed or the site’s Tumblr that I linked to earlier.

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May 22nd, 2013

Pac-Man debuted in Japan on this day in 1980 and changed the world of video games. I’m old enough to have been alive and gaming when that coin-op machine hit the U.S. later that year and transmitted Pac-Man Fever to the point that even my grandmother liked the game. While those who tout story over gameplay still claim that gaming is still waiting for its “Wizard of Oz” moment, I’d argue that the way parents introduce their young’uns to the dot-eating hero has become just as much of a tradition as being off to see the Wizard.

To celebrate, I made a quick little sprite of Chomp-Chomp, the Pac-family dog as he appeared in the Ruby-Spears cartoon that went on to inspire later official Pac-games. He’ll be added to the GFX Generators in the small site update later this week.

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May 20th, 2013

There’s another update on the way some time this week, but I wanted to get Bravoman’s stuff on the site as early as possible to celebrate the 25th Anniversary of his game hitting Japanese arcades.

Bravoman’s custom sprite was improved a bit more, his Japanese arcade logo and ShiftyLook logo were converted to mini-logos, his game was added to the Game Index and sprite from that game kick off his sprite gallery. Any of those things that could added to his character in the fighting game-sized GFX Generators were added along with the GroupShot getting a new “Comic 88 x 136” info layout based on the “Bravoman X Wonder Momo” cover by UDON.

If you haven’t checked it out, be sure to hit ShiftyLook.com and check out Bravoman-related celebration there, including his new cartoon!

I’ll be back later this week with another small update, including more Super-Skrull sprites!

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