Did you think you’d have to wait until Sunday night to get your zombie fix? Never fear (unless we tell you to do so), because we’re here for you.

Custom Sprites
Movies: Peter from Dawn of the Dead (the original)
Sega: Cyril (House of the Dead)
Capcom: Chris Redfield and the classic Zombie
Data East: Zombie from Night Slashers.
Other Games: Zombie (Zombies Ate My Neighbors)

Mini-logos
Movies: Dawn of the Dead
Capcom: Biohazard and Bio Hazard, Chris Redfield

All of those new sprites, mini-logos and a new graveyard background were added to the GFX Generator, where you can make your own zombie or non-zombie horror (or non-horror) screens and graphics.

previous parts of the DTHT: part 1, part 2

The original Castlevania turned 30 years old earlier this year, when I promised that you’d see more new tributes to that series during the DangerTerrorHorrorThon. Yesterday’s update featured a new sprite of Richter Belmont, but it’s time to pay homage to the original game.

Custom Sprites
CastleVania: Darkwing Bat Phantom Bat, Frankenstein (the Creature), Fish Man, Flea Man & Hunchback (redone) and Medusa Heads (redone)

The new sprites and a new background based on CastleVania Stage 5 have been added to the new GFX Generator, which you can use to make pics like the one near the top of this post.

If you think the DangerTerrorHorrorThon is done with you today, you better think again. There will be yet another installment tonight to satisfy your ghoulish appetites.


previous parts: part 1

edit: mislabeled the Phantom Bat as Darkwing Bat (I was using the SotN sprites as extra reference), now fixed.

Here’s today’s batch of newness:

Custom Sprites
Movies: El/Eleven from Stranger Things, Trash from the Return of the Living Dead and Frank Stewart from the WNUF Halloween Special. Yes, I know Stranger Things isn’t a movie, but it’s on that page for now.
Castlevania: Richter Belmont (original outfit)
Vanillaware: Sorceress (resprited and MUCH better)
Other Games: Julie (Zombies Ate My Neighbors) in her select screen pose
Marvel: Ghost Rider in Ultimate Marvel vs. Capcom 3 stance

Mini-logos
– Movies: the Return of the Living Dead, Frank Stewart
– Television: Stranger Things
– Vanillaware (new!): Vanillaware and Dragon’s Crown logo

All of the new sprites and mini-logos were added to the new GFX Generator, which you can use to make pics like the one near the top of this post. I also added a “horror” character list so you can easily find horror characters to build your own nightmares.

The madness continues tomorrow with even more sprites!


“We’ll be right back.”

Celebrating the debut of Marvel’s new Luke Cage series on Netflix by adding new sprites of Luke Cage, Iron Fist, Misty Knight, and…

Dammit, it ain’t about you today, Johnny! Anyway, all sprites are in the Marvel and Midway Custom Sprite sections, new minilogos and all of that has been added to the the fighter-size GFX Generator!

So I went to make the above quick pic for Castlevania’s 30th anniversary (using the GFX Generator, of course) and noticed something odd. Sypha and Grant weren’t in the Konami section and the Belmont character didn’t have the Trevor sprite I’d made a while ago. All those things have been fixed now. While I was at it, I’ve uploaded the latest version of the GFX Generator engine with a few fixes here and there (some shadows look a bit off, but I’ll work on that) and the character switcher on the preview page:

Thanks to the way I wrote the new engine, I can add more things to that last-minute modifier section in future updates. Sorry for not having more new Castlevania sprites for today (the anniversary snuck up on me), but I think most of you know you’ll be getting some about a month from now.

Last, but not least, multiple pixel donations from Tonner Topper (thank you!) were added to the Sprite Rips and Sprite Edit Pack pages. Anyone looking for CPS2 bg effects should check out those custom packs on the Sprite Rips page!

That’s not the only thing going on here this week, though! Come back in a few days for an…


… early Christmas.

edit: as more proof that I work on this site when I’m half-asleep, I mistakenly had Topper’s name as Tonner when this was originally posted. I’m very, very, very, very, very, very, very, very sorry for messing up on that and it’s now fixed.

When the 25th anniversary of Bare Knuckle’s debut in Japan hit, I didn’t have the time for a big update (plus, I’ve been kinda celebrating in stealth mode for the whole year, but it’s not too stealthy to say that), so I’m making up for it now, the 25th anniversary of the game’s U.S. debut under the Streets of Rage moniker.


Streets of Rage versions of Onihime & Yasha (a.k.a. Mona and Lisa), Signal, Haku-oh and Galsia (who also gets a SoR2 sprite) have been added to the Streets of Rage/Bare Knuckle custom sprite gallery and the GFX Generators (which got a HUGE overhaul in yesterday’s update).

♫… reflects a movie scene, often more than twice ♫

Enough progress has been made with the v.2 GFX Generator engine that I’ve put it on the site! One generator page, filled with (mostly) fighting game-scale game sprites, has most of the items from both the old Vs. Maker and Group Shot generator pages. There are also separate pages for Darkstalkers 3 and Marvel Super Heroes where each has characters who are 100% compatible with those Vs. Screens. A few things (like the secondary scene options) work a bit differently than before, but most of it is there. There’s still work to do on v.2 and the older generators will stay up until all their old functions and screens can be replicated with v.2. Rewriting this engine from (nearly) the ground up is something I’ve wanted to do for a lot of years, and it took a bit over a year (in-between making things for normal site updates and other work), but it feels good to have the new generator working this much. Effects like those shadows in the MSH Spider-Man stage windows were impossible with the old system (the same function can reflections there, too) and you can expect to see more effects and features added in future updates.

But that’s not all I have ready for the site this weekend! Come back tomorrow for a few new sprites of Streets of Rage/Bare Knuckle characters!

Multiplayer 3D arena brawlers are even more rare than beat ’em ups right now, which makes it even more special that Combat Core, which had a successful Kickstarter last year, is now in Steam Early Access! It’s fun to play in this early state, and you can even test out the Create-a-character mode. The game should be breath of fresh air to any Power Stone fans out there who are fiending for kind of brawling experience. To celebrate that early access, I made a sprite of Ember, the game’s resident wrestler. She’s in the Games (Independent) Custom Sprite gallery, ready to brawl!



I went back to work on the new engine for GFX Generators and got the reflections running (I still need to add the “color base” feature, though). The next step will be to get the text and text input going. This was a later addition to the old engine, so I’m hoping it’ll be an easier fit into the new engine. Finishing that will complete the basic features of the old generators and the next thing will be making a new version of the screenstyle options, those extra background options from the second menu. That, and a few other small things, will finish the new engine and last step will be converting a crapload of data files to the new format. That’s going to be a lot of work and I need to concentrate on that until it’s done. Except for a Streets of Rage-themed update in September, there won’t be any site content updates until the new generators are good enough to replace the original engine (and I won’t have deal with two versions characters’ data files and other tiring things from having two engines on the site). Getting the engine up to the old engine’s standards is only the beginning, but that’s a story for another time.

Today is the eighth month’s ninth day, which mean this site celebrates 1989, the greatest year in video game history*!


This site even has a sub-section dedicated to the year for reasons you’ll see mentioned there. Then again, you’ll probably figure out why once you see all the stuff I’m celebrating (and there’s still a lot left out). Everything in this update is linked to that magical year when many of this site’s favorite games, series, consoles and more debuted. Unfortunately, there’s so much stuff that I couldn’t even fit it into 3 screenshots, so, as a first, the sprite preview is a video!

Custom Sprites:
Capcom: Quick Man added to Mega Man section.
– – Final Fight: two new scratch-made Cody sprites!
– – Strider (new separate section): (a new Tom Pooh sprite (and redone colors on the hand-up pose) in the Strider section

Nintendo: Tatanga (Super Mario Land)

Sega: scratch-made E-SWAT’s police ICE armor and enemy unknown/File 96 enemies
– – Golden Axe: resprited Tyris Flare fight stance
– – Shinobi: new scratch-made Pink Dragon and redone Kasumi sprites

Sunsoft: Tuff Turf’s heroes and lady added.

Technos: new standing sprites for Kunio, Riki, Hasebe, Alex and Ryan

Games(other): Prince of Persia (original) added.

DC Comics: the Joker in the 1989 NES Batman stance
Music: new gallery starts with new Chuck D (Public Enemy) sprite and older sprites and sprite edits.
Toys ‘n Toons: Marge, Lisa and Bart Simpson. The Simpsons cartoon started in 1989!
G.I. JOE: Snake-Eyes in his version 3 (1989) outfit
TMNT: Krang (in his standing pose from the 1989 beat ’em up)

Mini-Logos: Prince of Persia (Jordan Mechner), Public Enemy (Music) and the Simpsons (Television) added.

The new custom sprites and mini-logos have been added to the GFX Generators.

My apologies to any fans of 1989 games who were left out, like Mendel Palace/Quinty, Double Dragon 2(NES), Astyanax, Crime City, and dozens more. There are too many good 1989 games to celebrate and many of my older sprites needed to be redone. Let me know about your favorite 1989 games and characters in the comment section!

* – 1989 being the greatest game year is hyperbole mostly for fun, but also designed to drive disagreement-induced hits, but at least this website admits it.

25 years ago, on this very, one of the greatest beat ’em up sagas began when Sega’s Bare Knuckle hit the Mega Drive system in Japan. Mixing the best elements of Technos’ Double Dragon and Capcom’s Final Fight (then the two most recent evolutionary steps in the walk ‘n brawl genre), flavor from Sega’s own Golden Axe system (complete with smart bomb attacks), and a heaping dose of their own style, Noriyoshi Ohba and his team created a solid classic. The game still outshines brawlers on far more powerful systems, especially the legendary soundtrack by Yuzo Koshiro.

Bare Knuckle made its way to the U.S. a few weeks later under the Streets of Rage moniker. Expect another ScrollBoss update dedicated to the game (and series) on that. For now…


check out these new fighting-scale sprites of SoR/BK 1 and 2 versions of Axel Stone’s fighting stance have been added to the SoR Custom Sprite gallery and GFX Generators (where he also has a bunch of palettes). I also added a Bare Knuckle mini-logo and made some slight improvements to the Nora sprite from the last round of updates.

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