Multiplayer 3D arena brawlers are even more rare than beat ’em ups right now, which makes it even more special that Combat Core, which had a successful Kickstarter last year, is now in Steam Early Access! It’s fun to play in this early state, and you can even test out the Create-a-character mode. The game should be breath of fresh air to any Power Stone fans out there who are fiending for kind of brawling experience. To celebrate that early access, I made a sprite of Ember, the game’s resident wrestler. She’s in the Games (Independent) Custom Sprite gallery, ready to brawl!



I went back to work on the new engine for GFX Generators and got the reflections running (I still need to add the “color base” feature, though). The next step will be to get the text and text input going. This was a later addition to the old engine, so I’m hoping it’ll be an easier fit into the new engine. Finishing that will complete the basic features of the old generators and the next thing will be making a new version of the screenstyle options, those extra background options from the second menu. That, and a few other small things, will finish the new engine and last step will be converting a crapload of data files to the new format. That’s going to be a lot of work and I need to concentrate on that until it’s done. Except for a Streets of Rage-themed update in September, there won’t be any site content updates until the new generators are good enough to replace the original engine (and I won’t have deal with two versions characters’ data files and other tiring things from having two engines on the site). Getting the engine up to the old engine’s standards is only the beginning, but that’s a story for another time.

Thanks the SDCC exclusive NECA figure sets for Konami-style Ninja Turtles, the new TMNT game developed by Platinum and the X-Men getting a new movie, it’s a pretty good time to be a mutant. That’s why this update is happening!

Custom Sprites:
TMNT – new sprites of all four turtles, an improved version of the Foot Soldier sprite from a few weeks ago and a new pose.
Marvel – improved versions of the Storm and Dazzler from the FCBD update and plus a new outfit for each in that same pose.

All new pixel art has been added to the GFX Generators. The Foot Soldier’s palette has been reworked so that the ’80s toy palette fits in, so it’s all one sprite now. You’ll also find a nice new screenstyle in the Group Maker generator.

Saturday is Free Comic Book Day and it’ll be a good time to support your local comic book shop! Remember: they have to pay for the free books you get, so please consider buying a few comics, too! I’ll be spending my FCBD at the Warren, Ohio location of All-American Comics (Facebook, GoogleMaps) selling prints, giving out free coloring pages and, really, just hanging out. This site is celebrating FCBD by throwing a lot of comic book sprites at you (and this site is free, too)!

Custom Sprites
Marvel Comics: Dazzler, Iron Man (Silver Centurion), She-Hulk and Storm
DC Comics: Aquaman, Bizarro (Silver Age), GL John Stewart, Plastic Man (celebrating his 75th anniversary this week), and Ultraman. Additions were made to the Superman Battle Hover (a.k.a. the Taito pose) gallery.
TMNT: Foot Soldier (Konami/cartoon and toy variants)

Mini-Logos
DC Comics: Crime Syndicate, Plastic Man
Marvel Comics: Dazzler

the new items were added to the V.1 Vs. and Group GFX Generators.


Story time: Ssomeone on Twitter posts a link to a Comics Alliance story about the five best Lex Luthor stories and I read it, partially because I’ll be making new Lex Luthor sprites this year. It was a good article, so I figured I’d check the sidebar for other recent stories. So imagine my surprise when I saw a link to this:

Comics Alliance’s Chris Sims posted a story about the Superman Taito pose sprites I’ve been making. Including a short story about the first time he saw the arcade game and how fans (myself included) kept wondering about a certain palette swap from the game. That game was special for a lot of comic book and video game fans of the 1980s, especially when we heard that John Williams Superman theme cut through the other sounds bouncing off the walls of the arcade. Thanks, Mr. Sims!

Not a dream, not a hoax and not not an imaginary story: the GFX Generator v.2 test with the Marvel Super Heroes Vs. screen is now on the site! It’s a test and a few things don’t work, but the new portrait palettes feature is up and running. Everything in it uses different data files from the main Vs. Maker generator and only has a few characters, but each one is guaranteed to have everything (mainly compatible portraits) they need to fake a decent Vs. screen from MSH. Besides modding a lot of old portraits to work with with the palette feature, there are two new portraits:


Superman’s portrait is from the Dan Jurgens/Brett Breeding art for Superman #73’s cover, Samus Aran’s portrait is based on art from official art for Metroid II and both feature multiple palettes. There won’t be alt palettes for all portraits and one major reason is mentioned in this post. The short version: portrait palettes are usually a pain to make.

Custom Sprites: new sprites of the Joker, Harley Quinn, Poison Ivy, the Scarecrow, the Riddler, and the Penguin (resized, improved) added to the DC gallery!

Mini-logos: Scarecrow (80s) and Mr. Freeze (80s and 90s) added to DC gallery

All these things have been added to the GFX Generators where you’ll also find that new hideout background!

Here’s a test version of the Gotham Villains pixel print I’m working on.

Wondering why the Catwoman sprite isn’t in this update? Don’t worry, she’s just being fashionably late. Tune in tomorrow… (relatively) same Sprite-time, same Sprite-channel!

Flash Week draws to a close with a few more Rogues and a new pose.

Captain Boomerang and Golden Glider each get a new scratch-made custom sprite and mini-logo while Barry Allen and Professor Zoom/the Reverse-Flash get a shared new pose. All of these things have been added to the GFX Generators.

The Flash and the Reverse-Flash get SFA3 portraits! They’re in the custom portrait gallery and the GFX Generators (their SFA3 name graphics are also ready for the SFA3 Vs. Screen). Quicksilver was feeling a bit neglected, so he gets a portrait that fits the X-Men:Children of the Atom Vs. screen in the Vs. Maker generator. The picture comes from the Jim Lee X-Men card set art, a source of many of the real game’s graphics.

This site has spent most of this year celebrating the 25th anniversary of 1989, easily one of the most llama butt-whipping years in the history of video games. It’s so dense with digital greatness that I couldn’t give dap to all things to which dap is due, even with nearly a year to work on the theme. The clock is winding down and this update is an attempt to strengthen the custom sprite galleries (and image generator banks) of those games.




Custom Sprites – The following changes were made to the galleries:
Data East: Karnov (new scratch-made sprites in outfits from Karnov, Bad Dudes, Sly Spy and Trio the Punch)
Capcom: Crash Man, Strobaya (Strider)
Final Fight: Damnd and Jessica Haggar
Konami: Strongwoman from S.P.Y.: Special Project Y
Sega: Joe Musashi (1 new sprite, 1 improved sprite), Yamato, Neo-Zeed Leader, Queen of the Oasis
Golden Axe: new gallery page with new Gilius Thunderhead sprite
Tecmo: Ryu Hayabusa, Irene Lew
TMNT: Raphael

GFX Generator – All new sprites were added to the proper characters (they’re at the top of the “Update” character list). There’s also a new background: the 1989 arcade!


YouTube user Cralfer put together a video that showcases many of the multi-plane beat ’em ups released before Final Fight was in 1989. You’ll see a lot of obscure titles in here!


That’s all for this update, but don’t be surprised to see a bit more newness added to the site before the year is out. Also, even after the year-long 1989 theme is over, I’ve decided that every August 9th (1989) will be dedicated to 1989’s Revenge. Take care and I hope your holidays are happy!

We’ve partied down with Elvira and the Monster Party one week and witnessed the dead rising the grave one week later. Now it’s time to visit a place somewhere in between, where the death of a young boy triggered a chain of events that led to the area itself to be locked into a repeating blood curse: Camp Crystal Lake. Unfortunately for any innocents in the way, the son of Pamela Voorhees isn’t the only terror stalking the woods. Speaking of repeating curses, what’s a video game site Halloween celebration without Castlevania? A miserable little pile of failure, that’s what? And yet, even I’ve managed to get some Akumajou Densetsu and Castlevania: the Adventure content in there! Put on your Silver Shamrock masks and get ready for the DangerTerrorHorrorThon!



Custom Sprites – Along with a new design for the main Custom Sprites page, the following galleries were updated:
Konami: Sypha Belmondes, Medusa (Akumajō Densetsu version), and the Night Stalker (Castlevania: the Adventure) added to the Castlevania section. The Kruegeresque fifth boss from Crime Fighters was added to the Crime Fighters section.
Movies: The Shape/Michael Myers added to the new Halloween section. Camp Crystal Lake Counselors from the NES Friday the 13th game join a new sprite of Jason, whether they want to or not.

Mini-logos – Logos for Halloween added to the Movies section.

GFX Generators – The new sprites and mini-logos were added to the generators, along with a new background based on the LJN Friday the 13th game.


Batman’s got a nosebleed – Uncle Happy’s blog has been reviewing a lot of horror movies this month, so it’s definitely worth a look right now.

VG Junk kept the Halloween flavor going on all month, so be sure to check out that site, too!

Mega Ran fans, be sure to check out his “Director’s Cut DVD and a New Album for 2015” Kickstarter!

Once again, big up to Hydro74, the creator of the font used in the DangerTerrorHorrorThon’s title screen. His fonts kick the butt and not the wallet, so any of you creative heads out there should buy his very affordable fonts.


That’s all for this inaugural installment of the DangerTerrorHorrorThon on ScrollBoss. What was supposed to be one big update at the end of the month turned into a fun series of weekly update that gave me an excuse to sprite some weird, gross pixel art. I think the fact that Horace Pinker made his way into last week’s update should be a hint that I really do like horror movies and that you should expect to see more sprites of those characters in future updates. Seriously, I could do this crap until I’m in my 70’s with an update post like, “Well, I’m just now getting around to spriting the Boogens, the alien from Without Warning and Sid Haig’s character from Galaxy of Terror.” I’m going to try and get some rest this weekend while watching some horror flicks and I hope you have a fun weekend, too!

Note: there are a few problems with the blog and I’ll try to get them fixed some time this weekend. It’s now fixed.

Free as a bird to fly about on stage. Here’s the newness:

New scratch-made sprites of Final Fight’s Poison (USF4 and Final Fight style),Roxy, Axl & Slash, two jail-breakers from Crime City and those hated little thieves from Golden Axe are now in their galleries and in the GFX Generators that use fighting game sprites.



In case you haven’t heard, here’s the idea for the Fine Young Capitalists’ game project:

“We took five women that had never made a game before and said they could make any game they wanted. We would help them create a pitch and in some cases a demo so they could sell their idea.”

Check out the Fine Young Capitalists website and Indiegogo campaign. The worst part will be choosing only one game to vote for. The platformer fan in me wants to see Lux (especially with those game play mechanic ideas), but Afterlife Empire calls out to that part of my soul that was obsessed with Beetlejuice. I hope they find a way to get all five games made eventually. Help them out if you can!


The work I planned to do for this site is still being slowed down. Moving into a different apartment caused the months-old injury to my left arm and back to ache and randomly stop working again, so it’s uncomfortable to sit and work on this stuff as much as I usually do. Still, the September updates will make up for these chumpy August updates. I feel much better and should be able to sling many more pixels next month. BTW: there will be an update at the main Illmosis site soon that includes new fan art of a classic 1989 game character!


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