Custom Sprite Packs– a sprite editor who goes by the name of Laslunder has sent a Work-in-progress Cody sprite pack that matches up with the sprite in my Street Cody sprite pack. They’re not 100% finished but will help boost the efforts of anyone who wants to make a whole sprite set of Cody in street clothing. He has WAY more edits in there than my pack has! I planned to update my Cody pack after I made the Jake pack but Laslunder’s work nudged me to work a bit on mine again so my Cody pack been updated as well. There are some new and improved sprites but here’s the important stuff:


Improved standing animation with better handwraps.


new Cyclone Kick.

If you downloaded it before, download it again because almost everything has been improved. The improved sprites and SFA3 portrait were also added to the Graphic Generators. Be sure to check out Laslunder’s pack, too!

NOTE: Those downloaded the PrimeOp Cody pack before 1:30 PM Eastern Standard Time should re-download it again. I just made some fixes to the collar in the last few frames thanks to some sound advice from Kiwi.

Custom Sprites – The new and updated Cody sprites were added to the Capcom custom sprites page.

Game Index – Gauntlet (NES) was added. Cody also made some improvements to the game page scripts because he had to be involved somehow.

Beats of Rage – the main font from Captain Commando (Arcade) added to the downloads. You can spell Cody’s name with those letters.


Thanks to Sidd the Kidd for letting me know that a version of the Evolution Engine (EvE) for beat-em-ups is available for download I plan to check this out when I’m not swamped with projects. It looks mighty, mighty powerful. Check out the demo videos to see what the engine is capable of!

Custom Sprite Downloads – the “Simons (SFA-style)” sprite set is finally done and available on that page. ALSO: please re-download Dug because the earlier version had a few pixels cut off the boots in two frames. Those have now been fixed. I’d have made a video to show you Simons in action but my internet connection is still messed up. You’ll have to wait a while longer for Jake because I have some other projects that need some serious attention. The wait won’t be all that long since the new stuff is mostly just hair and goatees. I’ll probably make one last demo video for them using the OpenBoR engine.

GFX Generators


edit (2:09 PM EST) : I threw a few more things into the update
New character: Deadshot (with mini-logo)
Updated characters: Capt. Commando, Gambit, Jin, Sabretooth (alt palettes and Birdie, his assistant), Spider-Man, and Venom


Finally, I had Clash at Demonhead on the brain after reading the Scott Pilgrim books and seeing the film and finally noticed that I didn’t have ANYTHING about that game on this site other than the game’s logo. It’s odd because it’s one of the many games that I could only rent and never saw in stores during it’s run right along with River City Ransom and Ogre Battle. I think some graphics from it were part of the infamous “Lost Folders” situation from 2005 after horrible HD crash. This update rights that wrong in many of the following section updates:

Sprite Index– new Clash at Demonhead page with a few sprites and animations.
Game Index – Clash at Demonhead (NES)
Company Index – Vic Tokai
Logos – animated Clash at Demonhead (only the main loop)
Mini-logos – Darkseid and Deadshot
1989 – Hey, guess what game was added to the 1989 list? Clash at Demonhead? Well, yeah.

GFX Generators – Vs. Maker now crops portraits according the screenstyle. I planned to do this sooner but delayed it because I also planned on re-arranging the screenstyle data file structure because they’re getting messy. This lets you use the bigger portraits (like the Vampire Hunter/Savior 2 win portraits) and crops them so they don’t cross over into parts of the screen they shouldn’t be in.

New characters: Apocalypse, Dhalsim

Commando!

Captain, Ninja and Baby were updated to have the proper sprites to recreate the scene. Baby Commando’s sprite in the game isn’t complete so I made a partially filled-in edit of it just for use with the group pose. Just keep him in the back and covered up. I’ll get that finished some day.

Minilogos – Dhalsim

This is going to be the last weekly post for a while. There are some other projects I need to get done (including a commission) so it’s time to switch gear to that for a while. The next update should be in two weeks which should give me enough time to finish the current commission, work on some art and finally finish those Simmons sprites. Maybe my internet connection will be fixed by then so it won’t take nearly a minute to upload three screenshots that total to 5.28 KB. So updates will be every two weeks again. I still plan to do that superhero-based update this year and there could be more surprises depending on how many things I can get finished. See you in two weeks.

BTW: Please go to the theater to see Scott Pilgrim.

So the last update reeked of weak sauce because I’m also working on art commissions. That’s partly because I worked on more than one thing. This week’s update does the opposite by being pure GFX Generator updates. Again, it’s not much but it’s better than just updating one character.

GroupShot: TMNT SNES Vs. Stage redone

New Vs & GroupShot characters: Jin Saotome, Shadow Lady (Chun-Li palette + minilogo)
New GroupShot-only characters: Pure & Fur, Saki Omokane
New sprites + palettes: Morrigan, Roll (Capcom), Venom
New palettes: Superman
GroupShot stages: TMNT Vs. stage updated (now 100% remade), Golden Axe – Select Player, MvsC: Moon and H.Q. of Evil, Justice League Task Force: Daily Planet and Gotham rooftop, Brawl Brothers player select screen

Hit the GFX Generators page and have fun.

Speaking of Jin, if you’re ever ripping his sprites from MvsC, know that neither in-game palette shows all 16 colors at once. P1 mixes kneepad and jumpsuit whites and P2 mixes the jumpsuit’s black with the black linework from the P1 palette. I had to get both versions of every pose and use some recolor-fu on the P2 sprites to map the main black pixels to a new 16th color. If you had fun reading that, just imagine how much fun I had doing that. Just remember that I do these things for you because I care. I really do.

Also: XuhanShi, one of the two fine people I’m doing commissioned art for, has been added to the Special Thanks section of the credits page. I put part of that money straight into paying my Dreamhost account for this and my other sites. That helped keep the lights on in this site so I think he deserves a spot in the Special Thanks section.

I’m working on some very cool art commissions right now so today’s update is very light. Don’t “Aww” at me because one of those commissions went towards paying for the Dreamhost account this is on.

Gfx Generators – If I only had time to do upgrade one character, I may as well make it a pain-in-the-butt like Iceman (with his color-cycling self). Iceman gets alt-palette power and the other sprite he uses on the Vs. Screen.

Game Index – various entries have been fixed, improved or completely rewritten. Adding the in-game intro text until a while after I started the index so I’m now adding it to earlier games.
new: Streets of Rage (Genesis)
improved: Forgotten Worlds (arcade), Pocky & Rocky (SNES), the Revenge of Shinobi (Genesis), Streets of Rage 2 (Genesis)

I want to get all the earlier entries up to code with intro text and other things before I change up the engine a bit. That’s it for this week. Gotta get back to work on the paying gigs!

There isn’t much for this week. There was a bit more code improvement here and there

Graphic Generators This week’s update brings in the last stragglers from “X-Men: Children of the Atom” so the roster is complete now.
* = character has alternate palettes.
New Vs. and GroupShot characters: Omega Red*, Sentinel*, Spiral*
New GroupShot-only character: Solid Snake !

Sprites – Renegade (arcade) page added with at least one sprite per character. Alien Storm’s page gets the other set of palettes for the heroes’ standing sprites. The second player portrait for Avengers (Capcom) was finally added.

Game Index – Alien Storm (arcade), Avengers (arcade), Golden Axe (arcade) added. Golden Axe was also added to the 1989 game list.

Links – I added Super Sprites to the links section after reading my site reports and finding out that they link to me. Most of my website traffic reports are filled with hotlinkers (or attempted hotlinkers) on busy sites so it pushes the legit links right off the page. Send me a message if you want to trade links so I can link back to you.


I found two interesting links thanks to GameSetWatch:

the Asskickers, a new beat-em-up game in the works thanks to AGO Games.

IWADON: Hiroyuki Iwatsuki Tribute Album – this remix album in tribute to the Natsume composer includes tracks from Ninja Warriors Again, Pocky & Rocky, Wild Guns, Spanky’s Quest and more. I haven’t heard everything yet but the Stemage remake of the Ninja Warriors intro is COLD BLOODED.

Last, but not least, Rinry of RinryGameGame fame on reaching 10,000 subscribers on YouTube! Check out her Thank You video in this link. Keep up the good work!

Look, we all had fun last week except for the poor, dumb idiot who had to upload all that nonsense to the site over a connection that can barely make it through a whole YouTube music video. He did not have fun and I know this. Most of today’s update is the unfun stuff that I need to do to make the site better.

Game Index – Engine update includes listing multiple companies along with links to Company Index pages on the Game Index page. Capcom Classics Collection volume 2, Pocky & Rocky (SNES) added.

Company Index – Jaleco (who I thought I’d added already) and Natsume were added to the index.

Logos – Kiki Kai Kai (arcade), Pocky & Rocky (SNES), Spartan-X (arcade) added. A contributor by the name of Randomish sent logos for Spartan-X and Spartan X 2 (Famicom), Edono (S.Famicom), Nightmare Busters and the unfinished SNES Batman game by Software Creations.

Site work: I finally finished removing the gray gradient backgrounds from the last hundred or so 32 x 32 portraits seen in the Company, Game and S-File pages. You can’t tell in most places because I copied the gradient as a background pattern that appears behind those graphics on the page but it’ll be more obvious once I start using them in things that have unique backgrounds.

GroupShot – Unknown Soldier (MvsC edits made to look more like the in-game characters) and Dieter (Brawl Brothers/Rushing Beat Ran).


I won’t be able to make any big updates for a while. I, and many other people in this area, have been going through some internet connection problems since late June. They’ve been slowly getting worse to the point where I usually can’t watch a whole music video on YouTube without my connection dying at least once. I usually have to unplug and replug the power to the modem to get it to kick back on almost right away but the connection just stays out for a while every once in a while. I clocked my upload speed at midnight and it ranges between .20 and .12 Mbps, less than half of what I’m supposed to be getting. A few files randomly fall through the cracks every time I upload and I found this out the hard way during the July 19th update. I didn’t have any big updates planned right away but this also keeps me from uploading any large files and I’m pretty sure that no video uploads to YouTube will make it all the way through. Expect updates to be a bit light until this gets resolved.

I’m giving one last little booster shot to the update and then I’m going to get some long-needed rest:


Gfx Generators – Once again, just a few small additions:

GroupShot Scenes: TMNT: Turtles in Time – Vs. Stage (customized and partly redrawn. Still need to redo the fence and pipes), Dungeons & Dragons – SOM title screen, Golden Axe Vs. stage 01 (with arcade graphics), Vampire Hunter/Savior 2 – Deserted Chateau.

GroupShot Maker only: Ninja Commando, Baby Commando, Mummy Commando, Mad Gear thugs (Bred, Dug, Jake and Simmons in one char slot) and Jubilee


… and that’s it for now. The update schedule will return to it’s irregular-but-usually-every-two-weeks format. I have some line art and comic projects that I need to get back to but the spirit of the anniversary will continue all this year. Here are a few upcoming things:

Jake and Simmons: I’m currently working on the vests and you can see previews in both the GroupShot Maker and the 2010 Brawlstreet banner picture where Simmons is catching Adam’s elbow. Simmons will probably be first because I’m still working out how I’ll draw Jake’s beard.

Minus World: There are three of the old articles that still need to be redone and returned and two can easily be merged into one topic. One needs more artwork even though I’ve been drawing pictures of this for years and not really telling anyone.

Comic book/cartoon/toy update: Due to the spotty Time-Warner internet connection everyone in this area seems to be having, There’s no way I’m doing a giant update like I did this Monday until it gets fixed. I’ll probably make it a series of updates with lots of new geek genre additions.

That’s all for now. Have a good weekend and check out Illmosis on Sunday to see the whole picture from that new “Most Evil” MW article and progress sprites for Radd Spencer and Lord J.

Back in the old days of the site, I’d update on Wednesdays because that was weekday that I had off from work. I’d either ride my bike or walk up to the library and upload the new pages and graphics from a bunch of 3.5 floppy disks. Updates happened on Wednesdays for years so I couldn’t let this anniversary week go by without a little update.

Graphic Generators – All characters with an * are are alt. palette enabled:

New chars w alt. palettes: Silver Samurai
GroupShot screen themes: SFA China (both versions), Samurai Showdown 3 – Shizumaru (bamboo forest)
GroupShot only chars: Electra (SoR/BK), Kunoichi (Ninja Warriors)*, Shiva (SoR/BK)*, Thomas *

Sprite Rips – Mrgrill247 has assembled and aligned a set of Maria Renard sprites from the PSP version of Castlevania: SOTN. Thanks again for the donation, kind sir.

Sprites – Mega Man’s sprite page somehow managed to get left out off of the sprite menu so I fixed that and threw in standing sprites of him in different mode colors from part 1 and 2. Again, you can find far more Mega Man sprites everywhere else on the internet but I was ripping them for reference and decided to add them to the site.

There will be one more update some time this week of unknown size including even more things being added to the Graphic Generators.

Ten years ago today, the website ScrollBoss was born. Ten days ago, this site reached it’s 100,000th hit since mid-2005 when I had to reset my counter after moving to Dreamhost. Not bad for a place that I really don’t promote much. This big update wasn’t made to pat myself on the back. It’s a gift to you people who stop in to see what’s new and haven’t just given up on waiting for this place to get it’s act together. You really keep this place going by showing up, linking to it, giving positive feedback and more. The updates haven’t been as big as they used to be since I’ve been busy with so many other things, mostly my non-pixel art, so I think I owe you all a big, crazy update like this.

Almost the Entire Site – Just another slight update with more visual touches than the last one. There will be more tweaks as time go on. Please let me know if there are any broken pages due to the changes. Certain areas are being grouped together with pagetop navigation that will hopefully make casual browsing a bit easier. The biggest change is the “Info Center” group with the S-File character profiles, Game Index, Company Index and Vernacula-X glossary. Other little changes include the new graphic in the corner of some pages. Yes, the jumpkick-S is gone.

Custom Sprites – First of all, the entire Custom Sprite section got a big rewrite. Except for three pages, every gallery was converted to the same system used for many of the regular sprite galleries. This system lets me reuse gallery parts on multiple pages and other crazy things you’ll see as this site continues to evolve. There are also a lot of new edits and sprites in this update. Here’s a page-by-page breakdown on where to find the new stuff:
Activision (new page!): Pitfall Harry
Atlus (new page!): Allen and Sheena from Run Saber
Capcom: Cody (FF flyer pose), Radd Spencer (from scratch)
Jaleco: Douglas Bild, Kazan and Lord J (from scratch) taunts added, Rick Norton fighting pose added and taunt improved, Dieter/Iceman (Brawl Bros/RBR Final Boss) and Ride (Rushing Beat 1)
Konami: Sledge from Crime Fighters 2/Vendetta. Blood’s jab (from the Brawlstreet banner) finally added.
Namco: Albatross and Leila from Rolling Thunder
Nintendo: Samus in her NES & SNES non-armored forms and the Zero Suit.
Sega: Joe Musashi, Ax Battler and Gilius Thunderhead in magic-use pose. Solo versions of the SoR1 Adam and Blaze intro sprites added.
Taito: Sonic Blast Man
Technos: Jeff (headswap version from DD1) added along with new Billy and Jimmy Lee sprites. Also, the CvS Alex and Ryan sprites seen in the Vs. Maker were added to the Kunio-Kun section.
DC: Green Lantern John Stewart, Darkseid
Marvel: Deadpool (yes, finally) in a familiar pose.

Minilogos – Charlie (Capcom), Moon Knight, Rick Norton, Douglas Bild, Kazan, Sonic Blast Man (even if you can barely read it)

the Minus World – One of the last articles from the 2000-2002 time of the section has just been remastered. It’s all about The most evil man in video game history. The Minus World is another site section that got a slight style update.

Graphic Generators – Vs. Maker got a slight engine update that you’ll barely notice except that you can click on the small screenstyle pictures and see the full-sized versions. There are also new characters but I’ll save that for later. The biggest news is that there’s a NEW generator called the GroupShot Maker:


It’s a lot like the Vs. Maker but you can make group shots with sprites. You’ll find more variations in the pictures sizes with this one. There’s one screen that lets you recreate a classic title screen formation in a 160×160 pic.

Characters (for both):
New characters: Bionic Commando, Charlie, Darkseid, Deadpool, Douglas Bild, GL John Stewart, Kazan, Rick Norton, Sonic Blast Man
New sprites: Cody, Lee Bros., Adam Hunter, Blaze Fielding, Gilius Thunderhead, Spider-Man
New sprites + pal enabled: Ax Battler, M.Bison (CvS)
GroupShot New sprites + pal enabled: Albatross, Leila
New characters (GroupShot only): Kazan, Wendy Milan, Lord J, Blood, Sledge, the Brave One (Magic Sword)

1989 – the Beat-em-up article was improved.

While that’s all there is to this update, it’s not all of what I wanted to finish. In fact, it’s not even close. Since I still considered this a year-long celebration, you’ll see a few more big updates sprinkled through the rest of the year like a big comic book-related update, a MUGEN-y update and so-on. I hope you enjoy this update and have more fun with it than I had making it. Enjoy the new stuff in the generators and please let me know if something got broken in the update. Thanks for showing up and I’ll see you later this week! Yes, that means there’s another update coming.

edit (1:51 PM EST) : I was so busy that I sadly forgot to add another kind contribution from Mrgrill247 and Anapan to the Sprite Rips page a few weeks ago. That has now been fixed because their pack of Castlevania:SotN Maria aligned sprites are now on that page.

I also updated most of the Company Index pages again because some were still linking to older versions of the Custom Sprite pages.

beforeinbetweenafter