July 19th, 2010

Ten years ago today, the website ScrollBoss was born. Ten days ago, this site reached it’s 100,000th hit since mid-2005 when I had to reset my counter after moving to Dreamhost. Not bad for a place that I really don’t promote much. This big update wasn’t made to pat myself on the back. It’s a gift to you people who stop in to see what’s new and haven’t just given up on waiting for this place to get it’s act together. You really keep this place going by showing up, linking to it, giving positive feedback and more. The updates haven’t been as big as they used to be since I’ve been busy with so many other things, mostly my non-pixel art, so I think I owe you all a big, crazy update like this.

Almost the Entire Site – Just another slight update with more visual touches than the last one. There will be more tweaks as time go on. Please let me know if there are any broken pages due to the changes. Certain areas are being grouped together with pagetop navigation that will hopefully make casual browsing a bit easier. The biggest change is the “Info Center” group with the S-File character profiles, Game Index, Company Index and Vernacula-X glossary. Other little changes include the new graphic in the corner of some pages. Yes, the jumpkick-S is gone.

Custom Sprites – First of all, the entire Custom Sprite section got a big rewrite. Except for three pages, every gallery was converted to the same system used for many of the regular sprite galleries. This system lets me reuse gallery parts on multiple pages and other crazy things you’ll see as this site continues to evolve. There are also a lot of new edits and sprites in this update. Here’s a page-by-page breakdown on where to find the new stuff:
Activision (new page!): Pitfall Harry
Atlus (new page!): Allen and Sheena from Run Saber
Capcom: Cody (FF flyer pose), Radd Spencer (from scratch)
Jaleco: Douglas Bild, Kazan and Lord J (from scratch) taunts added, Rick Norton fighting pose added and taunt improved, Dieter/Iceman (Brawl Bros/RBR Final Boss) and Ride (Rushing Beat 1)
Konami: Sledge from Crime Fighters 2/Vendetta. Blood’s jab (from the Brawlstreet banner) finally added.
Namco: Albatross and Leila from Rolling Thunder
Nintendo: Samus in her NES & SNES non-armored forms and the Zero Suit.
Sega: Joe Musashi, Ax Battler and Gilius Thunderhead in magic-use pose. Solo versions of the SoR1 Adam and Blaze intro sprites added.
Taito: Sonic Blast Man
Technos: Jeff (headswap version from DD1) added along with new Billy and Jimmy Lee sprites. Also, the CvS Alex and Ryan sprites seen in the Vs. Maker were added to the Kunio-Kun section.
DC: Green Lantern John Stewart, Darkseid
Marvel: Deadpool (yes, finally) in a familiar pose.

Minilogos – Charlie (Capcom), Moon Knight, Rick Norton, Douglas Bild, Kazan, Sonic Blast Man (even if you can barely read it)

the Minus World – One of the last articles from the 2000-2002 time of the section has just been remastered. It’s all about The most evil man in video game history. The Minus World is another site section that got a slight style update.

Graphic Generators – Vs. Maker got a slight engine update that you’ll barely notice except that you can click on the small screenstyle pictures and see the full-sized versions. There are also new characters but I’ll save that for later. The biggest news is that there’s a NEW generator called the GroupShot Maker:

It’s a lot like the Vs. Maker but you can make group shots with sprites. You’ll find more variations in the pictures sizes with this one. There’s one screen that lets you recreate a classic title screen formation in a 160×160 pic.

Characters (for both):
New characters: Bionic Commando, Charlie, Darkseid, Deadpool, Douglas Bild, GL John Stewart, Kazan, Rick Norton, Sonic Blast Man
New sprites: Cody, Lee Bros., Adam Hunter, Blaze Fielding, Gilius Thunderhead, Spider-Man
New sprites + pal enabled: Ax Battler, M.Bison (CvS)
GroupShot New sprites + pal enabled: Albatross, Leila
New characters (GroupShot only): Kazan, Wendy Milan, Lord J, Blood, Sledge, the Brave One (Magic Sword)

1989 – the Beat-em-up article was improved.

While that’s all there is to this update, it’s not all of what I wanted to finish. In fact, it’s not even close. Since I still considered this a year-long celebration, you’ll see a few more big updates sprinkled through the rest of the year like a big comic book-related update, a MUGEN-y update and so-on. I hope you enjoy this update and have more fun with it than I had making it. Enjoy the new stuff in the generators and please let me know if something got broken in the update. Thanks for showing up and I’ll see you later this week! Yes, that means there’s another update coming.

edit (1:51 PM EST) : I was so busy that I sadly forgot to add another kind contribution from Mrgrill247 and Anapan to the Sprite Rips page a few weeks ago. That has now been fixed because their pack of Castlevania:SotN Maria aligned sprites are now on that page.

I also updated most of the Company Index pages again because some were still linking to older versions of the Custom Sprite pages.

2 Responses to “10th Anniversary”

  1. It’s all come a long way and gotten more and more slick this whole time. Not too many non-professionally-financed game sites stack up to Scrollboss look- or content-wise, today.

    Those sprites keep me coming back every time and the groupshot maker’s going to be adding to the ‘things I shouldn’t be doing while at work’ category.
    As for the Mario thing, well, somebody needed to let the truth out.
    100k hits, too — what a nice touch.

    Can’t wait to see what it’ll look like in the next 10!

  2. Thanks, Kiwi. It took ten years but the site no longer looks like complete clusterfudge and the navigation is finally starting to come together thanks to low-level PHP becoming more second nature to me.

    Board feedback is positive about the GroupShot Maker so that will get lots of updates and additions. You’re the first person to mention the M.W. section article. I have no idea if the site’s target audience will even get the “Swift Barrel” reference (and minisite) but I had to get that idea out of my head.

    This site should be fully insane in ten years. Imagine the ridiculous things I can do once I fully understand PHP and start getting into HTML5. I’m sure some of my long-term projects will be done by then, too. That’s a whole other story.