Vs. Maker 0.85 is now in effect. Two things have been added to warrant the increase from 0.80 to 0.85.

The first is the “NameGFX” option for games that use sprites that write the names in a single font instead of using minilogos or true in-game fonts that type a name out letter-by-letter. These name sprites can cheat in ways that fonts can’t by having certain letters overlap or use smaller versions of the letter. The first two Vs. Maker screenstyles to use this feature are X-Men: Children of the Atom and Street Fighter Alpha 3. I made a few custom names for each but most unconnected characters will still display either nothing (X-Men) or a custom secret character name sprite (“?????” in SFA3).



The big new thing: Alternate Palettes for sprites. Only a few characters have it right now but that will grow over time but you can now choose alternate palettes for certain characters. This is one of the biggest things I wanted to have working and it’s good to finally have it in place. Don’t expect many (or any) new characters until everyone has palettes enabled but some existing characters will get sprites added.

Alt. Palette characters: Andore, Altered Beast werewolf, Arthur (GnG), Bad Dudes (now one merged character), Capt. America (with U.S. Agent), Chun-Li, ESWAT’s ICE and File 96 (merged into one char that shares palettes), Guy, Iron Man/War Machine (also merged), Karate Champ, Megaman, Poison (& Roxy), Ryu and Sagat.

Added sprites: Capt. America (new poses + 1 U.S. Agent sprite edit), Chun-Li (CvS sprites!), Iron Man (with War Machine MvsC art sprite edit), Megaman (a few new sprites), Ryu and Sagat.

This was uploaded a week earlier than I planned so there may be some bugs. More characters will be palette-enabled in upcoming weeks, more NameGFX will be added and other fixes will trickle in with every update. This is still in test mode so please let me know if there’s something that isn’t working. You can leave feedback in the comments section of this post. Thanks and I hope you have fun with this!

edit: Something about the Vs. Maker update causes the modified characters to be botched in Internet Explorer. I don’t have a clue why other than, well, that’s the kind of thing Internet Explorer does, isn’t it? It works in both Firefox and Opera but it’s straight-up buggin’ in IE. I’ll look into why but don’t expect that to get fixed soon because I have NO idea why it’s doing this.

This isn’t an update but it’s important enough to put in the news section.

I’m going to be at the All AmeriCon convention in Warren, Ohio this weekend (May 2nd). I have a post on Illmosis with more info here. Even if you can’t buy anything, stop by and get that Illmosis party flyer that mentions ScrollBoss’ 10th birthday.

ScrollBoss has been quiet for a while because I’ve focused on making more drawn art for the convention. People who know the early days of this site may remember I did the same thing when getting ready for other conventions. They may also remember that I’d make sure that the following month would have crazy updates to make up for it and that’s how May is going to be here.. Do you like the Vs. Maker graphic generator? Then you’ll like it even more when you see one of the new features in the next update. What is it? See if you can figure it out from this screenshot:

May is going to be an active month here so be sure to keep an eye on the site.

The latest Illmosis update includes Tyris Flare finally being finished with a background and everything:

Tyris Flare on Illmosis

The gallery page on the site is here and is also on DeviantArt.

Sorry if things look a bit weird right now but my plan to update the layout, CSS and other things went awry like so much mad science. One good result is that things look a bit more consistent on every page. It’s not 100% yet but a lot of older pages finally got redone. I went into a few sections like the Tutorials got a bit of extra work to make the basics look nicer. I also remade the logos again. This new set turned out nice and crisp so I’ll probably stick with them for a while. One other new thing is the new Final Fight banner added to the main menu header rotation. The banners are randomly chosen but I stacked the list so that you’ll probably see it.

Meanwhile, I’m taking my time on coloring the Tyris Flare pic that I drew a while ago. Here’s another preview shot:

Don’t forget that Final Fight: Double Impact is available for X-Box Live and Playstation Network this week. You get fully enhanced versions of both Final Fight and Magic Sword with achievements, unlockable content, online co-op, remixed BGM, graphic filters and much, much more. If you have the system and the money, be sure to pick it up for all the pipe-swinging, lizardman bribing fun!

There isn’t a lot of new stuff in this update but a whole lot of work went into it.

Custom Sprite Downloads – the “SFAlpha” style Bred sprite set has been added to the Custom Sprite Download page. Yes, an entire set of sprites! There will be future updates to the set, just like the other sets on the page, but it has everything you need to bring Bred into a CPS2 Capcom fighter-scale fan game.

Sprites – The slightly new overall look for the main sprite galleries are done. There is still a lot to fix but all the main stuff is in there. Each gallery now has a box at the top with things like Game Index links. Many of the gallery layouts are just copies of the older versions but some have the more unified style that they’ll all have when they’re done. The games that had a few sprites on a company’s sprite hub page now have their own pages. The upcoming screenshot galleries use the same engine and will hit later this year.

Custom Sprites – The Capcom page gets recreations of Bred’s “OH MY GOD!” and “OH MY CAR!” sprites and the Strider Hiryu sprites that used to be on the Strider sprite page.

Graphics – Other – Bred’s word balloons were added.

You’ll also start to see a slightly different version of the ScrollBoss logo in most areas. I remade the whole font again and you’ll see more of that when I start to remake other logos for the site. That’s all for now. If you’re trying out the Bred sprite pack and want to leave some feedback about it, feel free to reply in this topic. I need to know if the format I’m using works for people before I put the Dug pack together.

edit:
I almost forgot about this other stuff that happened in-between updates:

First, check out two pics I added to Illmosis:
Tyris Flare in a fighting stance Douglas Bild from Rushing Beat Ran in his select screen pose.
That’s right. Douglas Bild from Brawl Brothers and Rival Turf in full color along with Tyris Flare in base color mode (coloring without shading).

The second thing is from someone awesome that you probably know about already, Rinry of Rinry Game Game. Check out this video and you may see something… familiar :)

Thanks, Rinry and Jot!

I finally got a video together of Bred in action using OpenBoR as a test engine:

This sprite test is still using early versions of a few sprites including the punch with a botched transition animation. It’s hard to play and purposefully get hit and it’s even harder to get close enough to Bred to make him do that knee strike, the main attack that I like in the set. The first version of the sprite set should be available later this month.

BTW: No, I’m not making a mod for OpenBoR. It’s just really great and easy for testing animations as they’d work in a game.

Custom Sprites – Bred and Dug get two new sprites added to the Capcom page but there will be more. I’ll explain in a bit. A new Power Girl sprite edit was added to the DC gallery.

Logos – Avenging Spirit, Alien Storm, Cadillacs and Dinosaurs, Chinese Hero, Dark Seal, Joe & Mac, Kangaroo, Lady Master, Mappy, Magician Lord, Mutation Nation, Ninja Combat, Ninja Commando, Psycho Soldier, Strider (JPN & USA arcade, NES),

Mini-logos – Joe & Mac (separate logos, of course), Kage (the Legend of Kage), Kung-Fu Master, Mappy, Metroid (NES and Super Metroid style), Twinbee, the Punisher, Swamp Thing, She-Hulk.

So now there’s a Bred and Dug sprite on the Capcom custom sprite page. That normally wouldn’t be a big deal unless…

… I decided to make more. This is one of the things I posted a teaser image of a while back. I’m working on a Street Fighter Alpha-ish sprite set of Bred and a head-swapped Dug to go with it. I’m resizing arcade F.F. sprites by 112% and tracing the linework while giving it a more SFA look. Some poses, like the jump, are being redone altogether. This will not be an insanely fluid set of sprites although I am adding transition frames to every animation. This is a slow burn project since I’m also working on a comic book right now but expect Bred and Dug to be finished early this year. I already have a demo test of him using OpenBOR and I’ll try to make a video of this as soon as I can.

The Beats of Rage section, untouched for a long time, finally gets some new content to go with minor look upgrade.

Final Fight food

The Beats of Rage section gets a big new addition: all of the food and items from the arcade version of Final Fight. All of the bonus items have their proper scores and the food has already been calculated to fit the default 100 pixel long health bars in Beats of Rage and should work for games that use percentage health displays. There are instructions inside if you want to convert the food back to their original 144px. bar values. Item graphics were taken with Kawaks and are still in their original colors so you’ll have to apply your own palette. Please let me know if there are any problems with this set by replying in this news post.

July 19th, 2010 will be the 10th Anniversary of ScrollBoss. I’m going to warn you right now that the first few updates of this year will probably be boring with very few sprites, sprite edits and things like that. The main reason is that I’m working on upgrades for sections of the site and you’ll see a bit of that in this update. The other reason… is something I’m not ready to announce yet. Here’s the newness of this update.

ScrollBoss Blog – The new ScrollBoss web log (powered by WordPress) will be getting a workout by serving as a blog, an eventual feedback outlet for things and the new engine for the site update news posts. If you’re reading this on ScrollBoss’ main menu, you’re really reading the weblog. The good news is that I can copy the old news posts and use their old dates to keep everything in order. The bad news is that I don’t think I can copy the responses. That old news (and responses) will be archived on the Old News page. The MugenBoss index page also got this update but it still looks ugly overall. That’s one of the sections I’ll be working on this year because the header is too damned fugly.

Tips and Cheats – The entire section has been modified to not suck as much. Each tip now has a link to the game’s index page if it exists. Added tips for Contra (NES), SoR3, Final Fight (SNES), Sonic Blast Man (SNES). Nothing that you couldn’t get from any decent code site but I may as well have it here too. I’m also trying to use more accurate tip descriptions like the Sonic Blast Man code that is always described as a level select even though it’s not.

Game Index and 1989 – Another code rewrite shows up on the Game Index’s main page and the 1989 Game List. Ninja Gaiden (NES), Sonic Blast Man added and the 1989 Game List was updated.

Logos – Sonic Blast Man added.

Mini-logos – Bayou Billy, Emma Frost, Vigilante (IREM) added.

Before the 1989 theme month is over in a few hours, I’d just like to throw in a few of the things that weren’t done for the Sunday update.

1.) A few system bugs with the Company Index have been fixed.
2.) Double Dragon II (NES) and S.P.Y. (Arcade) were added to the Game Index.
3.) Vs. Maker just got a new company: Technos. The Lee Brothers, Kunio-Kun and new sprite edits of Alex and Ryan from River City Ransom were added to the Vs. Maker. Nothing spectacular but I think Alex and Ryan really deserved to show up before the theme month was over.
4.) You may have noticed that the main menu has a slightly new style for the header. Hopefully, these new, adjustable headers will help the page adapt to more screen sizes and ratios. The old Brawlstreet and a new Strider banner are the only two for now but there will be more added throughout 2010.

Things go back to normal in January with update about every two weeks. See you next year!

(originally posted on Thu, 31 December 2009 05:18:21 by PrimeOp )

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