Free as a bird to fly about on stage. Here’s the newness:

New scratch-made sprites of Final Fight’s Poison (USF4 and Final Fight style),Roxy, Axl & Slash, two jail-breakers from Crime City and those hated little thieves from Golden Axe are now in their galleries and in the GFX Generators that use fighting game sprites.



In case you haven’t heard, here’s the idea for the Fine Young Capitalists’ game project:

“We took five women that had never made a game before and said they could make any game they wanted. We would help them create a pitch and in some cases a demo so they could sell their idea.”

Check out the Fine Young Capitalists website and Indiegogo campaign. The worst part will be choosing only one game to vote for. The platformer fan in me wants to see Lux (especially with those game play mechanic ideas), but Afterlife Empire calls out to that part of my soul that was obsessed with Beetlejuice. I hope they find a way to get all five games made eventually. Help them out if you can!


The work I planned to do for this site is still being slowed down. Moving into a different apartment caused the months-old injury to my left arm and back to ache and randomly stop working again, so it’s uncomfortable to sit and work on this stuff as much as I usually do. Still, the September updates will make up for these chumpy August updates. I feel much better and should be able to sling many more pixels next month. BTW: there will be an update at the main Illmosis site soon that includes new fan art of a classic 1989 game character!


The move has been (thankfully) delayed and I can post a modest 14th anniversary update!

Game Index – Dynamite Düx (arcade and SMS)

Custom Sprites – the following galleries were updated:
Capcom: Airman from Mega Man 2 added.
Final Fight: El Gado and Hollywood from Final Fight added.
Sega: Werewolf (fight stance) from Altered Beast, Bin and Pin from Dynamite Düx added, new scratch-made Tyris sprite added to Golden Axe.

Tips, Tricks & Codes – TMNT Tournament Fighters (SNES) added.

GFX Generators
– Capcom: new El Gado & Hollywood char (sharing one slot) added, Airman sprites added to “Robot Masters” char slot.
– Sega: Dynamite Düx added, Altered Beast char gets new Werewolf sprite.

Also, I’m now selling prints on Illmosis.net, and there are a few game-related pics (including Tyris Flare, Ms. Pac-Man, and Silent Hill’s nurse) in the mix. Check out that page here:

Illmosis.net Prints page

I’ve also started an Illmosis Facebook page, mostly because there are far too many people who’ll only hang out on Facebook. Until a worthy social site successor with better operating practices and less psy-ops experiments on their uses emerges, check out the Facebook page if you’re already a member of that site!
Illmosis Facebook page
The positive note here is interacting with other fansite friends and communities, so at least it’s not completely horrible!


Be sure to check out Jeremy Parish’s new site, Metroidvania.com, dedicated to games that use open paths instead of fixed levels. You know, games like the Pitfall series, the non-arcade Bionic Commando games, and (of course) the Metroid and map-based Castlevania games. I’m really looking forward to seeing what this site turns into as I’m a big fan of this game style.



The new edition of Rob “Dire” Strangman’s “Memoirs of a Virtual Caveman” is now available at http://www.memoirsofavirtualcaveman.net!

There’s a ton of new content, including contributions and interviews with David Crane (Pitfall!), Howard Scott Warshaw (Yars’ Revenge, E.T., Raiders of the Lost Ark, Yuzo Koshiro (soundtracks of Streets of Rage, the Revenge of Shinobi, Actraiser), Kouichi “Isuke” Yotsui (director of arcade Strider, Cannon Dancer/Osman), Sushi-X (EGM), Sam Roberts (The Light Sword Cypher Mainframe), Caitlin ‘Cipater’ Oliver (Splatterhouse hi-score record breaker) and so many others that my hands would be tired if I added them all. Just go to the site and see for yourself! BTW: I drew the cover, but don’t let that stop you from buying the book!


Due to the upcoming move to a different apartment (much like last year), this anniversary update is small because I needed time to pack. I’ll try to make up for that by having a few bigger updates in August and September, the 8th and 9th months of the year, to give some serious love to the Revenge of 1989 theme.

I’d like to thank everyone who has visited this site, contributed to it, or spread the word about it. This site is (usually) fun to work on, but it’s even more fun when other people can enjoy it, too. I’ll keep working to make it more fun for you and I hope you keep coming back. In fact, I hope something there convinces you to make game-related things of your own. Thank you and keep

First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

The latest Illmosis update includes Tyris Flare finally being finished with a background and everything:

Tyris Flare on Illmosis

The gallery page on the site is here and is also on DeviantArt.

Sorry if things look a bit weird right now but my plan to update the layout, CSS and other things went awry like so much mad science. One good result is that things look a bit more consistent on every page. It’s not 100% yet but a lot of older pages finally got redone. I went into a few sections like the Tutorials got a bit of extra work to make the basics look nicer. I also remade the logos again. This new set turned out nice and crisp so I’ll probably stick with them for a while. One other new thing is the new Final Fight banner added to the main menu header rotation. The banners are randomly chosen but I stacked the list so that you’ll probably see it.

Meanwhile, I’m taking my time on coloring the Tyris Flare pic that I drew a while ago. Here’s another preview shot:

Don’t forget that Final Fight: Double Impact is available for X-Box Live and Playstation Network this week. You get fully enhanced versions of both Final Fight and Magic Sword with achievements, unlockable content, online co-op, remixed BGM, graphic filters and much, much more. If you have the system and the money, be sure to pick it up for all the pipe-swinging, lizardman bribing fun!

There isn’t a lot of new stuff in this update but a whole lot of work went into it.

Custom Sprite Downloads – the “SFAlpha” style Bred sprite set has been added to the Custom Sprite Download page. Yes, an entire set of sprites! There will be future updates to the set, just like the other sets on the page, but it has everything you need to bring Bred into a CPS2 Capcom fighter-scale fan game.

Sprites – The slightly new overall look for the main sprite galleries are done. There is still a lot to fix but all the main stuff is in there. Each gallery now has a box at the top with things like Game Index links. Many of the gallery layouts are just copies of the older versions but some have the more unified style that they’ll all have when they’re done. The games that had a few sprites on a company’s sprite hub page now have their own pages. The upcoming screenshot galleries use the same engine and will hit later this year.

Custom Sprites – The Capcom page gets recreations of Bred’s “OH MY GOD!” and “OH MY CAR!” sprites and the Strider Hiryu sprites that used to be on the Strider sprite page.

Graphics – Other – Bred’s word balloons were added.

You’ll also start to see a slightly different version of the ScrollBoss logo in most areas. I remade the whole font again and you’ll see more of that when I start to remake other logos for the site. That’s all for now. If you’re trying out the Bred sprite pack and want to leave some feedback about it, feel free to reply in this topic. I need to know if the format I’m using works for people before I put the Dug pack together.

edit:
I almost forgot about this other stuff that happened in-between updates:

First, check out two pics I added to Illmosis:
Tyris Flare in a fighting stance Douglas Bild from Rushing Beat Ran in his select screen pose.
That’s right. Douglas Bild from Brawl Brothers and Rival Turf in full color along with Tyris Flare in base color mode (coloring without shading).

The second thing is from someone awesome that you probably know about already, Rinry of Rinry Game Game. Check out this video and you may see something… familiar :)

Thanks, Rinry and Jot!

The Revenge of 1989 has had enough. It’s time to release the Robeast hit you in the face with a truckload of graphics!

Game Index – Due to the growing size of the Mini-logo page, links now lead directly to the relevant section of that page. Teenage Mutant Ninja Turtles (Arcade) and Batman (NES) were added.

Vs. Maker Generator – The first thing that you’ll notice is that there are now six character slots. After you select characters, you’ll notice that the second menu page only displays the characters that will be appearing in the shot and that the preview graphics resize themselves depending on how many characters will be in the shot. I recoded a few bits to make that possible along with paving the way for more character slots. All of the new characters and themes are connected to 1989 games. I’ve posted some obvious tease preview shots for a few weeks now but there are still a lot of surprises. Here’s the line-up

Characters Added: Ax-Battler, Gilius Thunderhead, Tyris Flare, Death Adder, ESWAT I.C.E. armor, Ryu Hayabusa & Irene Lew (Ninja Gaiden NES style), Clark Still & Ralf Jones (Ikari 1-3 outfits!), Solo, Ton Pooh, & Two.P. Last but not least…

… Leonardo, Donatello, Raphael, Michelangelo, the Teenage Mutant Ninja Turtles! Look, it’s the 20th Anniversary of their NES and Arcade games along with their 25th Anniversary in comics so they had to join in.

Characters updated: Andore/Hugo (Andore logo), Batman (1989 film sprite and logo)

Themes: King of Fighters ’94. I would’ve used ’98 to almost fit the month’s theme but they didn’t do much with the sprites in the VS. intro there.

Mini-logos – Andore, Astyanax, Ax-Battler, Gilius Thunderhead, Musashi (Shinobi), Irene Lew, Clark Still, Ralf Jones, Solo (Strider), Ton Pooh, Two.P, Leonardo, Donatello, Raphael, Michelangelo, Batman (1989 film).

Custom Sprites – Everything on the “Game-Related” page has been split into their own appropriate company pages. Here are the new sprites:
TMNT (NEW PAGE!): Leonardo, Donatello, Raphael, Michelangelo sprites (from scratch)
Sega: Ax-Battler, Death Adder, Gilius Thunderhead, ESWAT I.C.E. armored officers and File 96 (from ESWAT)
SNK: Ralf (Ikari Warriors 1-3 outfits)
Tecmo: Ryu Hayabusa (NES stance) and Irene Lew (NG1)
DC Comics: Batman (1989 film sprite)
Capcom: Two.P

Sprites – Batman gets solo page with a few sprites from the NES game by Sunsoft. Sprites from the 1989 TMNT arcade game were added to the TMNT sprite page.

Articles – The 1989 article series continues with a short look at two famous magazines that made their debut in 1989: EGM and GamePro.

There may be some adjustments and fixes made to this update but that’s it for now.

(originally posted on Sun, 27 December 2009 04:53:02 by PrimeOp)