June 7th, 2017

Sometimes it feels like the forces of evil are growing in number and gathering strength. This update… probably won’t help to fight that feeling.

Golden Axe: New Heninger and improved Longmoan
Streets of Rage: New Donovan (SoR2) and improved Galsia (SoR1 and 2)
Strider: completely redone Ton Pooh, Sai Pooh and Pei Pooh sprites.
Kung-Fu Master: Gripper and Tom Tom

All of the new sprites have been added to the main GFX Generator, the image generator I used to make the screenshot at the top of this post!


Things will be be a bit slow while I continue to work on commissions and new line art for new prints. Prints are still on sale (my Illmosis site has more than game-related prints), but the sale will end next week. If you see something you like and have the money, pick it up while you can!


The All-AmeriCon convention hits Youngstown, Ohio’s Covelli Centre on July 8th and 9th! The special guest list is ridiculously solid (I based that Iron Man Hall of Armor background on the version that Bob Layton drew) and I’ll be in Artist’s Alley there! Come through, as I’ll be selling prints (including some small pixel art prints), sketching line art for sprites and I’ll have previews of pixel art that isn’t on the site yet

You can get more info at the Facebook page and these links here and here for the event!

edit: there’s an ad on YouTube now!

No Comments »

June 2nd, 2017


I was too busy for Wonder Woman Day a while back, so I’m making up for it today. Wonder Woman’s character slot in the GFX Generators now has a new mini-logo (early 90s version) and a new portrait made from a picture that I haven’t finished inking yet. I know I usually use (and credit) preexisting art for the MSH and CotA portraits, but They’re available as part of her character in the main GFX Generator and the separate MSH Vs. and X-Men: CotA Vs. generators.

No Comments »

May 5th, 2017

A new sprite of Star-Lord (in his Annihilators-era uniform and snazzy helmet) has been added to the Marvel Comics sprite gallery. Star-Lord (again, Annihilators-era) and Guardians of the Galaxy both get a mini-logo added to the Marvel gallery. The sprite and logos have been added to the GFX Generators!

I’ll have a small set-up at All American Comics in Warren, OH (check ’em out on Facebook and Yelp) this Saturday for the Free Comic Book Day event. I’ll have some prints (not everything, still need to restock) with me and they’ll be at the sale prices I’m using on the site now, so you won’t even have to pay shipping if you can make it there. All American is a great shop that I’ve bought from for decades now, so check ’em out if you can make it to the NE Ohio area!



I’m still working on those pixel art commissions, with 9/16 of one batch done, 2/10 of another done and another single sprite to do, so the content train will be kinda light for a while. Sorry for the low content, but this site will be more active again probably around late May. Don’t worry, more new sprites (and more) are coming!

Meanwhile, I’ve also got a new pic on the main Illmosis site!

No Comments »

April 21st, 2017

No theme, just pixels!

Custom Sprites
Final Fight: Cody’s 2016 sprites have been improved and I’ve made a sprite in the classic arcade flyer art pose
Nintendo: Lady (Donkey Kong), mostly based on Yoichi Kotabe’s artwork
Golden Axe: Lt., Col. and Gen. Bitter
Capcom: Rouge (Power Stone)
Marvel Comics: Moon Knight (classic outfit)
River City Ransom: NES-style sprites of Egg Shen (Big Trouble in Little China)

Mini-logos: Power Stone added to Capcom page

All new items have been added to the GFX Generators, which you can use to make graphics like the one at the top of this post!

Just in case you missed the post from earlier this week, sale prices are back for line art and pixel art prints, and commissions are back on, too!

No Comments »

April 16th, 2017

Things have gotten rough again IRL, so print sale prices and pixel art commissions are back again!

Print sale prices: 8×10 and 8×11 prints are $5.00 each, 11 x 17 prints $8.00 each!



Game-related prints can be found on the Shop Page. If you’re looking for something other than game-related pics, please check out the Prints page on my Illmosis site for a bigger selection!


Pixel art commissions are open again! Static/single frame only (for now). Please check out the Illmosis site’s commissions page for details!

2 Comments »

April 1st, 2017

Beating River City Ransom: Underground this week kept me in the mood for spriting more characters in the original NES game’s style. I’m still trying to find a balance between sticking in that original game’s look and trying more unique things like RCR:U did. Today’s batch features do-overs for sprites I’d edited from RCR sprites years ago (the Lee Bros. and some Street Fighter stalwarts), other teenage characters (including five with attitude), a few clownish characters (including my own character, Nutroll) and one man who will pity these fools.

also, one character that I thought I’d done for the Megaman NES style finally gets his turn:

You can now have such a thing as Thunderball Fists!

They’ve been added to the River City Ransom custom sprite page and, of course, the Fake Screenshot generator.

No Comments »

March 22nd, 2017

The Mega Man NES Boss Intro and Boss select screens now work in the new GFX Generator engine, and the Fakeshot (8-bit) generator has been update to use the v.2 versions, including the Shops from the separate River City Ransom Shop generator that was upgraded last week. New Mega Man-stype edits: Hawkwoman/Hawkgirl (DC Comics), Dr. Octopus (Marvel Comics), Doctor Emmitt Brown (Back to the Future) and Doctor Detroit.


The River City Ransom Shop generator was updated, too! Two new shops have been added: Good Burger, Daddy Green’s Pizza. New sprites include Ed (Good Burger), Lester Oakes (dissatisfied Good Burger customer), Daddy Green (the Last Dragon), the Teenage Mutant Ninja Turtles (they heard a new pizza place was available!), Paul (River City Ransom: Underground), Scott Pilgrim and Ramona Flowers, Batsu and Hinata (Rival Schools).

Those new sprites have been added to the Mega Man NES and River City Ransom custom sprite galleries

That’s not all! X-Men: CotA portraits of Jubilee and Gambit (made from Jim Lee art) have been added to the X-Men:CotA and main image generators!

Also: the part of the GFX Generator where you enter text now has a border for each entry and description so you’ll know exactly what’s what. Well, in the generator, not life itself.

Also: I’ve got FOUR commission slots open! Check out the Illmosis.net commissions page for all the details on how you can get me to make a sprite or two for you!

No Comments »

March 20th, 2017

I couldn’t just let the 20th anniversary go by without doing at least a little something.

A new Alucard sprite has been added to the Castlevania Custom Sprite gallery and the main image generator.

There will be another small update in a few days, mainly adding the Mega Man NES screens to the new generator engine. Mega Man content is still a good way to get attention, isn’t it? I’m allowed to say that out loud, right?

No Comments »

March 16th, 2017

Two new single image generators have been added: X-Men:Children of the Atom vs. screen and River City Ransom shops (newly added to the GFX Generator engine). Of course, there’s some new pixel art for you to have fun with in both of them!


Custom Sprites:
Marvel Comics: Phoenix/Jean Grey (MvC3 stance) and Mystique (Konami arcade stance)
River City Ransom: NES-style sprites of Provie, Bruno, Glen and Lilly (shop keeper) from River City Ransom: Underground, Ash Williams in S-Mart gear, the Merchant (RE4), and an improved Abobo (the old version was in the generator, but I didn’t like it enough to add it to the gallery).

Along with those sprites and the new generators, new CotA portraits made from art by Jim Lee and Alan Davis for Mystique, Jean Grey (redone), Phoenix, Rogue, Nightcrawler, Forge, Captain America and the Black Panther. The standalone CotA generator only has characters with all the necessary portraits and name graphics for the screen, but you can still use the one in the main image generator, even if the characters don’t have all the CotA goodies (though a few secretly have name graphics).

No Comments »

February 27th, 2017

River City Ransom: Underground is finally on Steam! In honor of the game’s release, here’s a few new things for the site:

Kunio-kun: new separate gallery
River City Ransom: new separate gallery with new sprites of old-school Alex and Ryan and an improved sprite for RCR:U’s Bruno
Both new galleries also include the River City Ransom NES-style edits done for the River City Ransom shop maker in the old Fake Screen generator.

Mini-logos: new Conatus Creative section added with River City Ransom: Underground logo.

All of that newness has been added to the fight-scale GFX Generator.


One project taking up my time now is something I don’t think I can mention yet, but I’ll plug the bejeebus out of it once I can. It’s for something happening a few months from now, but deadlines like that can sneak up on you if you’re not careful, said the guy who can’t believe it’s almost March already.

Another thing I started working on is a new gallery system for the site. It’s so early that it’s not even in the galleries yet, but it’s already the framework for the new routine choosing the pics these headers. I also redid nearly all of the “corner box” images for them, and you’ll definitely spot some new ones shuffled into the mix.

1 Comment »