We’re still in that month of foolery, April, so this update adds more pizzazz to the site’s image generators!

Custom Sprites:
River City Ransom/Kunio-kun 8-bit: Kyoko and Misako (Shin Nekketsu Kōha: Kunio-tachi no Banka uniforms), Spider-Man
custom Street Fighter Alpha/Zero 3 portraits: Terry Bogard (the portrait I teased in late March’s update) and a scratch-made Ryu Hayabusa (replacing the old edit).
Illmosis – ScrollBoss: Two sprites added to what I’m calling the “archetype” series for now. First is a brand-new “Bunny Costume” Lady and the second is an Undead Zombie. Zombie (o’, Zombie) was originally made in 2020 for some merch, but I made a few adjustments and added him to the site and the generator. These two are also helping to test out a new feature I’ve just added to the…

GFX Generator: A new River City Ransom/Kunio-kun ‘scenes’ screenstyle has been added to the Fake Screenshot and River City Ransom generator pages. So, yeah, finally some beat ’em up in-game shots (but no combat… yet). I’m starting it with 16 background/set-up shots from around the map and two “crossover” backgrounds that I’ll let you find for yourself. I also added standing sprites of the lower enemies from River City Ransom, along with Misako, Kyoko, Misuzu, Kumiko & Miyuki from River City Super Sports Challenge for the PC.

Today’s update adds a new feature that I’m currently calling “Extra Palettes” that are sub-palettes beneath the main palettes that only change a part of the palette. So in these special characters, you pick the main palette and then use pull down text menus below those palettes to change hair, skin color, outfit part colors, and so-on. It’s almost like I’ve added a palette editor to the generator.

Two Illmosis section characters in the main generator have these palettes so far: the new Bunnylady and the Undead Zombie (found in the “Monsters (Illmosis)” character). In fact, the Bunnyladies were almost in the March update, but I ran into the problem I had with the River City Ransom/Kunio-kun Variable Color character (more info about this in the full post). The Fake Screenshot (8-bit) section’s River City Ransom Variable Color and the RCR/Nekketsu drone enemies have this ability, too. If this works, I’ll be adding more options to these characters along with adding these functions some other sprite sets where it’d make sense. I feel like there’s a specific 8-bit platforming character who could benefit from extra color options.

BTW: I’m going to be part of this Saturday’s Retro Roundtable on the Dire and Bette YouTube channel! I’m not sure if I can say what the theme is yet, but it’s a game subject that I like A LOT.

edit: here’s the roundtable stream!

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A few enemies from 1988 games have hit the site: Giant Soldier (Capcom’s Bionic Commando) and Emperor Zaas (Taito’s Superman arcade game). They’ve been added to the GFX Generators and the Custom Sprite Capcom and DC galleries.

Mini-Logos – Alex Kidd (in Miracle World and Enchanted Castle styles) added to Sega section. and Downtown Nekketsu Monogatari added to Technos section.

Logos – Added a bunch of Alex Kidd logos, the SMS Double Dragon logo and Blaster Master (NES)

Game Index – Downtown Nekketsu Monogatari (Famicom), Dragon’s Crown (PS3) added, Alex Kidd in the Enchanted Castle (Genesis), River City Ransom (NES) updated.

Company Index – Atlus added.

Things are moving slowly these days because I’ve got quite a few things in the lab that I can’t show right away. Here’s a sneak preview:

I’ve been working on an improved version of that section and it’ll hit the site in early February.

BTW: I updated my DC & Marvel LittleBigPlanet 2 item giveaway level. I added some new items I’d made a while ago and forgot to add, including a Lex Luthor symbol much like the better one in the new DC Comics DLC pack. I used new items from that pack to make the level look a bit better, too.