September 4th, 2023

So, what’s new? Nearly the entire website. I’ve spent bits of the last four months having to get this site (and and Beans vs. Cornbread) ready for a server upgrade. That’s a nice way of saying “fixing up my old crappy code with new less-crappy code,” along with replacing depreciated programming that’d either carpet the site with warnings or make the entire website doo-doo on itself. The Image Generators were the toughest to fix, they’re more complex than the rest of this site, Illmosis, and BvsC put together, multiplied by five with cheese on top. To be honest, I spent a lot of time making sure this website keeps working and make sure it looks almost exactly the same. So what’s really new? Almost nothing. I’ll still have to keep an eye out for errors, so please let me know if you find any.

Custom Sprites: separated gallery pages for ESWAT, Kiki Kai Kai (Pocky and Rocky), and Taito’s Ninja Warriors. Also added today:
Gain Ground (new gallery): redrawn sprite of Betty
Pengo (new gallery): Pengo (and friends), Sno-Bees
– Marvel Comics: a new scratch-made Hawkeye sprite in his Avengers #189 cover pose, (drawn by John Byrne) to replace the old Capcom sprite edit

ToyBoss/Toybox: You can now see the new header for this section that would’ve been part of last week’s update, but wasn’t seen until now because part of its code was tied into the all-around site coding update.

(edit 2023 September 5th): All of these were added to the GFX Image Generators where you can make images like the one at the top of this post and this one…

… which mentions that I’ve added new colors to the ‘ScrollBoss bunnysuit ladies’ extra palettes, including some all-new skin colors, and even added a new ‘lipstick’ extra palette to let you choose that. Getting the image generators to work was probably the hardest task in redoing this site’s code, and I rewrote a lot of the extra palette code from scratch, so adding a bunch of new colors to the bunnysuit ladies seemed like a fun way to celebrate (and push the limits of the feature). Characters with that feature now have a special section near the top of the character list, too. Now that I know it works on the rewritten site, I’ll be adding the feature to more characters in future updates.

I know what some of you are thinking. “One of those sprites seems a bit out of place.” Well, just consider it a preview for something else I’ve been working on this year.

Elsewhere, Arcade Quartermaster’s new shrines of the month are in: Gang Wars (Alpha Denshi/ADK) and Caveman Ninja (Data East). Weird timing, because Shadi planned this out way in advance, at the same time I was working on this year’s Revenge of 1989 update with sprites of Jackie and Mike from Gang Wars.

7 Responses to “The big insane code fix of 2023”

  1. I hate to kick things off with an error-found-it, but that ToyBoss link isn’t working.

    Other than that, it’s great to see the site still alive and kicking!

  2. Thanks, I’m grateful it’s working, and I’m glad you came through to check it out!

    Thanks for the heads-up about the Toyboss/Toybox link, thankfully that’s just WordPress slapping an http in front of a link I put in and I forgot cut it out. It does that automatically when you add a link and I have to delete them EVERY SINGLE TIME I post an internal link.

  3. Good stuff! If you don’t mind my asking, who’s the guy in the white suit, being ganged up on by Spiderman and the X Men?

  4. That’s Arcade, the annoying villain from the comics who gets paid to kidnap people and put them in funhouse-like death traps. If you ever play Spider-Man and the X-Men for SNES or Genesis, you’ll see why they’re beating the crap out of him!

  5. GeeseHoward, TMNT , Illmosis bunnies & monsters (maybe more) cannot change palettes after the latest update T_T

  6. Thank you for the alert on this. It’s a strange error that only happens in certain cases and conditions, so it will take a while for me to figure out the pattern and fix it.

  7. News: after getting most of the next update done, I tracked down a coding change that messed up the sprite palette choices depending on how many characters had optional palettes. I just uploaded a fix that seems to have fixed that.