I've resurrected this old area of the site for two reasons. It's mostly a small glossary of various video game terms. The second reason is that I have a bad habit of using unfamiliar slang including a few that I just made up myself. This area is still under construction and I apologize in advance for spelling errors, mistakes and just out-and-out stupidity. This is meant only as a quick 'oh, THAT'S what that means!' resource. Links to much better sites (many of which are referenced for the more technical bits here) are included at the bottom.

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tile (Full page here.) - A block of graphic data used in a game. In many older games where the objects are larger than the size of the system's hardware sprites or program engine's sprites, multiple tiles are loaded into memory and arranged by the game's programming to make the complete graphic.

top-down (Full page here.) - Also known as bird's eye view, this is a viewpoint that has you looking down at the playfield. Top-down shooters usually scroll vertically (up and down instead of right and left), but not always. The viewpoint is mostly used in shooters (Commando, Ikari Warriors, Mercs, Gain Ground, Axelay and Gun.Smoke) and certain styles of action RPG's (Legend of Zelda and Golden Axe Warrior), but is sometimes used for beat 'em ups, like Capcom's Avenger.

External Info sources and references:
CPS-2 Shock
System 16

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