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May 2023: Mets, Palettes and news work news
May 23rd, 2023 by PrimeOp

Custom Sprites: A Metall (a.k.a. Met, Metool) was finally made and added to the Mega Man gallery, because I had to do SOMETHING for Mega Man in May. I had plans to make more, but things got really hectic this month (see below for details).

GFX Generators: the next update to those “extra palette” functions that were being tested by two characters has been upgraded. They allow the “ScrollBoss – bunnysuit ladies” palette options to be expanded even more, and the optional tights colors blend with the skin colors and the “Monster (Illmosis)” Zombie now has a shadow option that darkens specific parts of whichever color options you choose.

Note: There is a bug that I just caught with these extra palettes, though: using the “Character swap selection” option will mess things up. I’ll work on that when I get the chance. Still, please let me know if you run into any other bugs with this.


This site won’t be very active for a while because I’m doing some paid pixel work and that has to come first. It’s for a fan project and I’ll be proud to have some pixels in it. I’m 2 for 18 on it so far, so it’ll be a while before I’m done.


Also, due to some very heavy behind-the-scenes work, this site will temporarily shut down at some point in late June. My current plan is to have a single page be a “mini-ScrollBoss” redirect page when the shutdown starts, then have the working sections return bit-by-bit as they’re redone. I already have the Custom Sprites section rewrite is about 96% ready now, with an error or two that need to get knocked out. If you’re even thinking of downloading something off this site, do it now before late June 2023, because I don’t know exactly when everything will be back.

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Portraits, Bunnies, and Palettes
April 21st, 2023 by PrimeOp

We’re still in that month of foolery, April, so this update adds more pizzazz to the site’s image generators!

Custom Sprites:
River City Ransom/Kunio-kun 8-bit: Kyoko and Misako (Shin Nekketsu Kōha: Kunio-tachi no Banka uniforms), Spider-Man
custom Street Fighter Alpha/Zero 3 portraits: Terry Bogard (the portrait I teased in late March’s update) and a scratch-made Ryu Hayabusa (replacing the old edit).
Illmosis – ScrollBoss: Two sprites added to what I’m calling the “archetype” series for now. First is a brand-new “Bunny Costume” Lady and the second is an Undead Zombie. Zombie (o’, Zombie) was originally made in 2020 for some merch, but I made a few adjustments and added him to the site and the generator. These two are also helping to test out a new feature I’ve just added to the…

GFX Generator: A new River City Ransom/Kunio-kun ‘scenes’ screenstyle has been added to the Fake Screenshot and River City Ransom generator pages. So, yeah, finally some beat ’em up in-game shots (but no combat… yet). I’m starting it with 16 background/set-up shots from around the map and two “crossover” backgrounds that I’ll let you find for yourself. I also added standing sprites of the lower enemies from River City Ransom, along with Misako, Kyoko, Misuzu, Kumiko & Miyuki from River City Super Sports Challenge for the PC.

Today’s update adds a new feature that I’m currently calling “Extra Palettes” that are sub-palettes beneath the main palettes that only change a part of the palette. So in these special characters, you pick the main palette and then use pull down text menus below those palettes to change hair, skin color, outfit part colors, and so-on. It’s almost like I’ve added a palette editor to the generator.

Two Illmosis section characters in the main generator have these palettes so far: the new Bunnylady and the Undead Zombie (found in the “Monsters (Illmosis)” character). In fact, the Bunnyladies were almost in the March update, but I ran into the problem I had with the River City Ransom/Kunio-kun Variable Color character (more info about this in the full post). The Fake Screenshot (8-bit) section’s River City Ransom Variable Color and the RCR/Nekketsu drone enemies have this ability, too. If this works, I’ll be adding more options to these characters along with adding these functions some other sprite sets where it’d make sense. I feel like there’s a specific 8-bit platforming character who could benefit from extra color options.

BTW: I’m going to be part of this Saturday’s Retro Roundtable on the Dire and Bette YouTube channel! I’m not sure if I can say what the theme is yet, but it’s a game subject that I like A LOT.

edit: here’s the roundtable stream!

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Pre-April Fools’ 2023 – Street Fighter Alpha/Zero 3 portraits
March 31st, 2023 by PrimeOp

Street Fighter Alpha/Zero 3 portraits: Andore/Hugo (Final Fight/SF), Captain Commando, Harley Quinn (DC Comics), Spider-Man (Marvel), Black Widow (Marvel Comics)

Four of these were requests that I already wanted to make, but for various reasons (I had a Hugo/Andore sketched years ago, but didn’t like it) didn’t get done until now. Harley Quinn is just one I just had an itch to make.

Seeing my custom portraits in fake screenshots is one thing, but did you ever wonder how they’d look in the game? Using a new rendering technique, I made a short video using some of the older portraits I made from scratch:

What’s that rendering technique? I’ll tell you at the end of this post.

GFX Generator: The engine itself got some minor fixes, including a fix to some reflection effects. Also
– a “ScrollTech pattern background (added by request) added to the main generator

– The new portraits were added to the GFX Generators, mainly the SFA3 generator

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Beat ‘Em Up Retro Roundtable
March 13th, 2023 by PrimeOp

I meant to post about this before it happened so you could’ve seen (and heard) it live, but at least there’s a replay to watch. Dire (of the OPCFG and West Mansion) invited me to be a part of a Retro Roundtable stream this weekend and this will probably be the first time you’ll hear my voice:

BTW: I mentioned having something in the works early on in the video, and that’s mainly because I worked on this late last week:


It’ll be a looong time before you see that Sprite Showcase happen, but I had to say something there. I’ve got other video plans that will hit first, but I’m keeping those kinda secret for now. Oddly enough, being in the roundtable stream gave me a good chance to test my mic, which I’ll need for my first long-overdue tutorial video about making custom mini-logos like the ones seen in Capcom’s Marvel Super Heroes and Marvel vs. Capcom (and another Capcom game that I’ll mention in the video, but you can figure it out yourself if you browse this site’s sprite galleries).

Stay tuned, I’ll have a small update later this March with a few new sprites added to official game sprite galleries, additions to the image generators, and possibly some new ToyBoss section pics.

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Black History Month 2023 – video
February 24th, 2023 by PrimeOp

The break… hasn’t been going well. Couldn’t let Black History Month go by without highlighting some Black characters somehow, so this time I did it with a video. Video game characters, comic book characters and even some toy/cartoon characters are part of the sprite display and you can check it out on the YouTube Channel or here:

Thanks to WizzyWhipitWonderful for allowing me to use that great BGM track!

I really want to do a more in-depth with this theme later, but this feels like a good start.

That all-new and improved Vixen sprite will be in a future update to replace the older version of that pose, so stay tuned for that!

edit 2023-02-28
Vixen sprites (including a 70s version, which is what she wore in the panel inspiring the crouching pose) added to the DC Gallery and Image Generators

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