Risk-Reward
Many video games reward players for using riskier methods of play that usually require skill (or, sometimes, luck) to perform correctly. It can be found in combat techniques, harder stages with bonus item rewards and equippable items with bad stats but great bonus effects. Combat-based risk-vs-reward game play often involves techniques that require letting the enemy get so close that a missed attack will give that enemy a chance to hit with its own attack. The rewards are usually things like bonus score points, gold, experience points, and stat enhancements.

Return to smaller definition in Venacula-X glossary

Return to Venacula-X glossary

Return to top of the top of the page

Return to top of the top of the page