2011/09/21: Finally have a system set up for “SubStyles” for the screenstyles. This will replace some of the clunkier option choices on the second menu page and allow for more adaptability. Not only does it change the look of the screen but it can change the standing position of sprites and logos.

I now have all the old game box styles merged into one. I’ll have clickable thumbnail pics instead of full-sized number maps for the release version. The next step is to do something similar with the multiple backgrounds. It should be easy since the SubStyles architecture has all the basics to do whatever I need to do with to the main backgrounds.

2011/09/22: Multiple backgrounds issue solved. Dig it:


This solves a lot of the issues I’ve had with the multiple background options you can choose from in the styles. The version on the site now lets you pick background parts but you also had to choose the separate front part. This new thing modifies the style as much as it needs. One choice picks both the front, back and middle background layers, changes the shadow style, colors or transparency and can even change where the sprites stand. I can combine most of those “7 people standing somewhere” styles in the Group Maker into one choice and you’ll choose the background on menu 2. Tidy. This will also let me make styles that have **deep breath** a substyle that triggers a lot of options (Box homages) and then use the Scene modifyer to do things with the picture inside that box layout.

Bonus: I tested this out on that Vs. Screen where you could pick the different background parts. I eventually got sick of making thumbnails so a made a quick PHP routine that reads the Scenemod list and spits out a bunch of automatically-named numbermap images I can save.

It beats the hell out of making each pic one by one. I have a few more styles that will need a dozens of shots like this so I’m saving a lot of time with this. Why should you care? Because saving time on the crappy stuff gives me more free time to work on sprites, backgrounds and all that. Anyone who actually read all this deserves something so here’s a little spoiler to the big update in mid-Oct./early Nov.:

Yeah, KoF sprites will be added to the Generators along with more SNK characters.

2011/10/22: I made a new GroupShot style that creates 100 by 100 pixel avatar-style graphics. I modified that automatic preview screenshot maker so that it dumps all of the shots into a temporary folder and rebuilds the graphic list file to have the new screenshot’s name. An gigabuttload of time is saved by doing that instead of manually making over 60 new shots and adding them to a flat file for the system. The avatars will have quite a few different borders including some that are just a pixel wide. Here’s a preview pic with four of them:

I still need to mess around with something I added that tries to adjust for tall sprites that go off the screen but it works well so far.

ScrollBoss is still on pause so I could work on my own characters and comics for a bit while doing behind-the-scenes work on the site along with a bit of content. I need your help to shape some of the new content for the site. Some of these will come as close as I’ll get to doing a request thread.

1.) There will be new GFX Generators geared towards making avatars and sigs you can save and use on message boards and social sites. There will be the typical square shapes but I need to know what sizes or ratios you use in these places.

2.) There will be new sprite tutorials in the future. I’m not an expert but I think I’ve figured out enough to write decent tutorials on a few things. I’m going to finish a lighting tutorial that I started long ago along with tutorials based on questions people have PM’ed me with on a message board or two. Are there any pixel art questions you’d like me to try and answer in a future tutorial?

3.) I added these old-school game boxes to the GFX Generators a while back but I’ve never really gotten any feedback on them. Did anyone like them? Do you want me to make more? I will add the top 3 requests if any are made. Yeah, that’s a big if.

4.) Are there any game logos you’d like to see converted into 64×26 pixel mini-logos that aren’t already on this mini-logos page? Don’t be too ashamed to ask for something related to your current fan-game project. I’ll make either the 5 most requested or my 5 favorites.

5.) I want to start a yearly event where other fans like you get to vote on some of your favorite gaming things. The easiest way to do this is to post a category here and have you leave a comment with your choices. Yes, this topic is also a test to see how that would go. I need to know if it’s too much trouble to leave a comment in these news posts and if you’d be willing to post here again when it’s time to vote.

Please post your answers in a comment on this weblog post so I’ll have an easier time counting up the votes. I’ll do more Request Line posts if I get enough responses to this one.

**edit**
One more thing! [/unclebill]
6.) Go to the Vs. Maker, click the “Custom Scene (384×224 pixels)” option, hit button DONE! button and look at the background image options. Are there any game backgrounds that you’d really like to see added to that list? I’ll add as many as I can.

(edit: fixed the Vs. Maker link right above this. Thanks for the heads-up, Kiwi!)

EDIT: This Request Line is now semi-closed. That means that I can’t aim to have any new requests make it into the late October update. Any requests after this will be considered for future updates.

The Game Index is getting a few improvements and I can do most of them in undercover mode until the ScrollBoss is unpaused. You’ll be able to see lists of games based on something about them. For instance:

Look at all games that start with the letter A.
Look at all games from 1989, the greatest year in video game history.

Yeah, I know, like any other actual video game site. But still. The main index page will let you search by categories once the big update hits. It won’t just be a giant list dump, a lazy placeholder I was using until I got something like this together.

I’ll throw a few new 200×100 graphics in just to keep it interesting.




Started messing around with an idea at around 3 AM. Just finished working on this and some other engine improvements at 8:29 AM.


So far, so good. Time to go to sleep.

Update 2011/08/03, midnight:


Worked on it before and after work. I had to change big chunks of how the engine worked just for the name thing to work.

Update 2011/08/04, 3:28 AM:
Tried to unwind for a bit, answer messages, etc. but I wanted to get a bit more done on this tonight.


Still having a bit of trouble with a text mode that I won’t have to use for a while but the centered alignment version works. I still want to fix it before I go to sleep and I’m sure I’ll be paying for that tomorrow.

Update: 10 minutes later:
Got that optional text issue fixed. So much for that.

(more…)

I need some help with something. The next ScrollBoss update will (hopefully) have at least one “mini logo” for each letter of the alphabet. Here is the current state of which letters I have done so far:

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

I need suggestions for the letters that haven’t been crossed out yet. They have to be logos for old (16-bit or older) action/adventure games or the names of major characters in those games. Action-adventure means no sports games, no FPS and no faceless-entity-in-a-vehicle shooters (shooters like Contra & Rolling Thunder are allowed). Sprite-based fighting games and characters ARE allowed. Check this page to see if I haven’t made it already:
Mini Logos page

I know there are some obvious ideas for open letters (especially E) but I’d still like to see if anyone says anything. Leave your ideas in a comment to this post and I’ll add them to the list. I can’t guarantee that I’ll get them all made but I’ll have add them to the to-do list. Well, I will unless they’re really bad. Also: anyone who posts at least one good request will be added to the “Special Thanks” area of the ScrollBoss credits page. Be sure to let me know what name you want me to credit you by and if you have a website you’d like for me to link to in the news post once the update hits. This will be updated as I finish more logos.

Update 1: Just got O and Y finished. Their names in the U.S. versions are M and L so I’ll be lazy and save those for another update.

Update 2: T is done, too.

Update 3: E is done with a drone enemy who is in the GFX Generators and needed a logo.

Update 4: U minilogo is finished. Somehow managed to hint at the crazy bevel and shading in the big letters.

Update 5: K minilogo done. The IREM section looks a bit better thanks to the last two I’ve done Thurs. night/Fri. morning.

Update 6: J (Final Fight’s J), R and V minilogo done Fri. afternoon. Three more to go!

Update 7: Thanks to a post I made on Twitter, I have suggestions for P and W. Buyog mentioned Pengo, one of the options I had for P so I rolled with it.

Update 8: Okay, it’s all done now. Time to finish coding the last new additions to the minilogo page then add the appropriate logos to the Gfx Generators. Thanks for playing!

The image generators on this site work but the interface looks uglier than a wet food stamp on a bowling shoe. I know this and I’m working on that. Here’s a preview:

Gfx Generator redesign

Both generators share the same engine to make pictures but the layouts were unique to each one. That meant I had to fix one then copy and paste the new code from one to the other. This didn’t always work. This new version uses a template so I can improve all the generator designs at once. There will be more generators added this year so this will save me a lot of time. There’s still a bit of work to do to make the size more adaptable to different resolutions but it’s mostly done now. This new version will hit the site some time this later month.

I have no idea how many people read the site’s weblog but I figured I’d add this as a separate note tonight since there won’t be an update until next week. The first two videos I made for the SFA-style Bred and Dug sprite sets just had music with no SFX because I couldn’t get that issue ironed out on my system. I finally have that sorted out and this is the result:

YouTube.com: Thugs sprite test

This video won’t go public until next week’s site update where Jake is added to the Custom Sprite Pack page. It’s not great but it’s just meant to show what they can do including surprise me with a jumpkick. It will take me a while to get the hang of making everything I want in videos but getting the sound capture to work was one of the main things keeping me from making more videos for this site. Expect to see more ScrollBoss videos once I get everything working smoothly.

I finally got a video together of Bred in action using OpenBoR as a test engine:

This sprite test is still using early versions of a few sprites including the punch with a botched transition animation. It’s hard to play and purposefully get hit and it’s even harder to get close enough to Bred to make him do that knee strike, the main attack that I like in the set. The first version of the sprite set should be available later this month.

BTW: No, I’m not making a mod for OpenBoR. It’s just really great and easy for testing animations as they’d work in a game.

I updated Illmosis earlier today with an animation that will be on ScrollBoss in the next udpate (whenever that is):

I still don’t know when the whole set of sprites will be ready but I’m getting close to the end of it. Here’s a shot of a transition sprite I’m adding between the original falling pose and the knocked-out pose:

An in-progress pic of Bred's falling-to-KO transition frame.

Work continues on that boring behind-the-scenes crap that no one really cares about. The biggest project right now is the new graphic gallery script that will eventually replace all the old sprite pages. It has some nice little features in it including links to the Game Index. I’m still working on it but here’s a preview using the Alex Kidd page:
Image gallery test
This is the big reason why I’m not going to update the sprite galleries for a while since it’d make more work for me to convert the pages to the new gallery data style.

I’ve also been working on more of those rectangle graphics that you see in certain parts of the site.


200x100 pic200x100 pic200x100 pic200x100 pic

Here’s a look at something else I’ve been working on:
You remember what happened to his car so he HAS to walk everywhere.
Hey, that looks familiar too!