First of all, I want to thank all the people who spread the word about the River City Ransom Shop generator. That helped turn the tide against the last few crappy weeks I’ve had. I was going to wait a bit longer for another update, but I’m putting another small update together just for you.

Custom Sprites – the Vanillaware gallery page opens with 8-bit Dragon’s Crown sprites of the six heroes and Morgan.

GFX Generators – The RCR Shop Generator turned out to be something people like, so I came back a week early to keep that momentum going.

Fake Screenshots:
– Screenstyles: River City Ransom NES Shop screenstyle: new BG’s: the Double Dragon Dojo, Gilius’ shop from Shining in the Darkness, Haggar’s Gym and Morgan’s shop from Dragon’s Crown.
– Sprite sets: Double Dragon – NES (new with the whole cast), RCR/Kunio-Kun SD NES style edits (separated category with new edits, including Abobo, Wendy Milan (requested by my niece), Gilius Thunderhead), NES – other games (I’m too lazy to list them, so see for yourself), Custom 8-bit sprites (new, with the Dragon’s Crown sprites that don’t fit any other game’s style).

Special note: the “RCR SD NES variable colors” char selection has edited RCR/DNM sprites with the same large palette collection. There are a lot of different combinations of skin and clothing colors. Have fun with it, but beware that the palette selection page might take a while to load. More color combos might be added even after this update post.

GFX Generators – A bug in the third menu screen that messed up the ability to choose character directions has been fixed. Also, three backgrounds from the Neo Geo Double Dragon game (Billy, Marian, final stage) have been added to the variable backgrounds in the GroupShot and VsMaker generators.

Gamelist – I updated my gamelist, which had and still has a ridiculous amount of holes in it. Scott Pilgrim, WWE 12 and Tron Bonne weren’t even in it, for crap’s sake. I’ll have to do a more serious inventory check on of these days and get around to the Steam stuff, too.

Two new additions to that list, Namco Museum 1 (finally!) and Steel Harbinger, came from Budd Street Video, a great video game and movie spot in Sharon, PA. I also picked up some DVD’s: Ong-Bak, Tai Chi Master (Jet Li, Michelle Yeoh) and CyberTracker 2 (because Don “the Dragon” Wilson is why). Gamers in that area should check it out. That’s another reminder that I need to make a page for all of the really great local used game stores I know, including Endless Electronics in Niles, OH and Splitstone Entertainment in New Castle, OH.

One more thing: I’ll be at All-American Comics (Warren, Ohio) this Saturday to take part in the NCG Penn-Ohio Spring Fling Game Expo on Saturday, April 13th. I’ll be selling art prints and I’ll have some previews of a few things with me. Updates will continue to be kinda thin as I concentrate on getting that “War Begins Again” project up and running.

Game Index – These 1988 games were added to the Index: P.O.W. (arcade), RoboCop (arcade), Superman (arcade game by Taito) and Vigilante (arcade) added. The Superman and Vigilante text sections have a bit more content and commentary than many of the other index pages and is something I might try to do more often.

GFX Generators – What’s been updated:
GroupShot and Vs.Maker:
Capcom: Radd Spencer/Bionic Commando (new sprite)
Technos: Linda (new sprites and palettes), Abobo (DD2 sprite & new palettes), Double Dragons (doppelganger/shadow palette), Shadow Warriors (Williams DD2 headswap & new palette), Marian (3 new palettes)
Fakeshot Generator: new Mega Man NES-style sprite edits were added, including Radd Spencer, Nth Man (from Larry Hama’s Marvel Comic) and more DC characters whose name ends in man or woman, plus Dr. Sivana.

Articles – I just made some various fixes to the 1989 articles, especially an improved 1989 Game Index list. My plan is to make sure those pages are completely up-to-par before next year, the 25th Anniversary of 1989, the greatest year for video gaming (in my opinion).

Custom Sprites
Capcom – Radd Spencer (NES stance/uniform)
Technos gallery – Linda (new scratch-made pose), Abobo (improved sprites + DD2 version), Williams (hairswap).
Mega Man NES-style – a new gallery with all those crappy edits I made for the Fake Screenshot generator.
DC Comics – The old sprite edits of Player 2 Superman and the Mystery Woman from the Taito Superman arcade game were finally re-added after being left out when the galleries were redesigned. Wait, you don’t know about the Mystery Woman? Read the Superman entry in the Game Index!

Sprites – Superman (sprites and animations from the arcade game) updated.

Anarchy Reigns, the insane 3-D brawler by the equally insane Platinum Games (Bayonetta, MadWorld), was released this week.


I’ve been looking forward to this game for a long, long time for reasons that you see above. Everything I’ve ever seen about this game looks insane and seems to be geared towards people who love game play. Platinum seems to be one of the last developers to still embrace no-holds-barred creativity in games and they deserve some love for that. I’ve heard nothing but good things from the friends who imported the Japanese version and I’ll be impatiently waiting for my copy. It’s only $30, so it won’t be a terrible hit to the wallet or purse.

Affiliate Amazon links: PS3 | X-Box 360


According to this Polygon article, Capcom Arcade Cabinet will be a series of digitally-downloaded (Playstation Store and X-Box Marketplace) faithful recreations (not emulated) of their earliest arcade games with all sorts of extra features. Players will be able to adjust things like the difficulty and even the hitboxes. For those who haven’t played the arcade versions of those early games in the Capcom Classic Collections, those early games can get notoriously cheap, especially Trojan. It begins with with the platformer, Black Tiger (a.k.a. Black Dragon) and more info is supposed to come out in February. I’m looking forward to seeing how far this program goes and if there will be any cool extras. The original Namco Museum series for the Playstation is still my favorite style of classic compilation and I wonder if these individual games could be a build-your-own Capcom Museum.


Like I said before, updates will be slow for a while as I work on the upcoming new sprite. Still, here’s a Tumblr post with a work progress GIF of the Marian sprite I made in the last 2012 update. I also had a post with the Abobo sprites with the work prog GIF and the sprites I used for reference.

This year is the 25th Anniversary of many great games and this update pays tribute to a few of them. I planned to have separate updates for them, but that big commission a few months ago forced me to condense them into this chunky tribute. To make it worse, a cold I caught right before Christmas robbed a few more days of work out of this update as well. Still, between this and the Mega Man NES-style screenshot generator I posted a while ago, I hope this is a worth tribute to 1987.



Graphic Generators – For those who missed the debut of the new Fake Screenshot generator and its NES-style pixel flavor,
Fake Screenshot: Rush, Eddie, a new Mega Man edit based on an MvsC win pose were added I also added more edits since the December 17th update.
Vs. Maker & GroupShot: Dr. Light, Dr. Wily, Eggplant Wizard, Pit, Wonder Momo added. Abobo (new sprite), Joe Musashi (Shinobi 1 sprite added), Marian (new Double Dragon 1 sprite), Mega Man (new palette and re-sized NES sprites), Radd Spencer (new sprite) updated.

Custom Sprites – this update’s additions are:
Capcom: Dr. Light, Dr. Wily, Bionic Commando (arcade version)
Namco: Wonder Momo
Nintendo: Pit, Eggplant Wizard and Monoeye from Kid Icarus
Sega: Joe Musashi (original Shinobi uniform)
Technos: new Marian sprite, new scratch-made Abobo sprite (to replace that crappy Hulk edit), slightly-modded/improved Lopar and Williams.

Sprites – Kid Icarus (sprites and animations from the original NES/Famicom game added).

Fake Screenshots – “Rokman (title screen)” was added. No, that’s not a typo.

Mini-logos – Dr. Wily, Dr. Light and Dr. Right added to Capcom section.


I’d like to thank everyone who has been enjoying the site this year, especially the those who have given feedback. Most of this year has been okay for me, but I’d randomly get some really good feedback right when I was feeling like a wet food stamp. You made me feel better and that caused me to push myself to make updates bigger (especially that Halloween update). I’d also like to thank those of you have been digging the Tumblr account I’ve used to show off weird things that didn’t quite have a spot on the site just yet or game-related thoughts that were rolling around in my head at the moment.

What’s up for 2013: I’m not going to talk a bunch of smack only for it to not happen, so I’m going to stay quiet on it. All I’m going to say is that I’ve been working on a bunch of things I’ve wanted to show you for YEARS, huge chunks of it were finished in 2012 and, time willing, 2013 might be when some of it is done enough to show. Besides the fact that people will pretty much swipe anything that you post on the ‘net if you preview it before the main project is done, it really is better if you see some of this stuff in action first. For now, continue to have Happy Holidays, including a Happy New Year!


Breakin’ News



Double Dragon Neon (and its playable demo) is now in the Playstation Store and X-Box Live. I played the demo for a few minutes (I’m still working on commission stuff and don’t have much time right now) and dug it. Most of the reviews for it seem to be positive, though the main negative review so far is so badly written that it’s already being mocked. Remember the early slack-assed reviews of Moon Diver that called it a mindless platformer but complained about how easy it is to die because they played it like a mindless platformer? Yeah, there’s a bit of that going around with this one. Still, most people seem to be digging it.

Learn more at the official website for the game and give the demo a shot while remembering that dodging and countering is just as important as blocking and countering was in Super Double Dragon.

BTW: Jake Kaufman’s soundtrack, filled with classic D.D. remixes and stunning eighties-ness, is up on BandCamp.
Double Dragon Neon soundtrack
Imagine that there was a pilot for a live-action Double Dragon TV show in the 80’s that would’ve aired at 10 PM on NBC or CBS. That’s what the remix of the main theme sounds like and I’m beyond okay with that.

The site is twelve years old today, so it’s time to celebrate with a lot of new content.




Graphic Generators

New Characters: Bill Rizer and Lance Bean from Contra, Boomer and Hawk from Vendetta/Crime Fighters 2 added to Konami. Zeed/Neo-Zeed and Golden Axe Villains groups for Sega. Chin Taimei and Machine Gun Willy (separate character with new sprite and palettes) for Technos.

Updated characters: Samus (NES armor sprite) for Nintendo, Tyris Flare (new sprite) for Sega, Blue Mary (palettes) for SNK, Shadow Warriors (new Lopar and Williams sprites, improved Jeff sprite) for Technos.

Custom Sprites
Konami: Bill Rizer and Lance Bean from Contra, Boomer and Hawk from Vendetta/Crime Fighters 2.
Nintendo: Samus (NES Power suit and S.Metroid Varia).
Sega: new scratch-made Tyris Flare and Skeleton (Golden Axe), Masked Ninja (Shinobi), Omote (from Revenge of Shinobi).
Technos: Chin Taimei (NES Vs. Mode stance), Lopar, Williams, Jeff (improved DD1 edit), Machine Gun Willy (improved rifle-holding sprite in DD1 and DD2 colors)
Taito: Lady Master of Kung Fu
DNL: DNL sent a lot of new scratch-made sprites, including a very cool update of his Phanto animation. Be sure to hide your keys before looking at it.

Sprites
New galleries: Karate Blazers, Mystic Warriors, Sunset Riders
Updated: Captain Commando (hero surfing sprites), Double Dragon, Final Fight 3 (Dave and more added), X-Men (Konami arcade) pages

Mini-logos
Data East: Dark Seal
Kaneko: Kaneko and Lady Master
Konami: Mystic Warriors, Sunset Riders
Natsume: Natsume logo (blue gradient), Shadow of the Ninja
Square Enix: Square Enix logo (black and white)
Taito: Silent Dragon
TMNT: Original comic logo 1

Logos
Beraboh Man (arcade), Blue Shadow, Bravoman (TG-16), Kage (Famicom), Ninja Warriors (TG-16) added.

Game Index: The Legend of Zelda (NES), Mystic Warriors (arcade)

Vernacula-X: A few definitions now link to their own pages with expanded definitions and extra goodies like game and character lists that link up to their respective indices on the site. More definitions will get their own pages and more goodies will be added over time.


That’s it for now. I have to go to sleep now, and go to work earlier than usual, so any site fixes will have to wait until the afternoon. I hope that all of you who visit on a regular basis enjoy the new stuff and maybe the new visitors will be overwhelmed by the sad way I’ve spent much of my free time for twelve years backlog of earlier content. I tried to mix it up between obvious, famous games (Contra and Metroid) and things that don’t get much of the spotlight (Vendetta/Crime Fighters 2, Karate Blazers). Have fun and thanks for visiting the site!

The big news this week is that the Lee Brothers have officially been reinstated!

The game will be developed by WayForward and digitally distributed by Majesco. This doesn’t seem to be a complete rehash and seems to be upping the 80’s factor on this one. Some of the art in that story I linked to up there looks a bit like Genzoman’s style, but I haven’t seen anything official on that yet. I’ve seen some user complaints about the game’s speed in the YouTube comments (I know, I know), but the Double Dragon series was NEVER a series for the twitch-freaks. Dig out your copy of Super Double Dragon if you think I’m BS’ing you. WayForward’s involvement with this gives me hope, so I’m definitely looking forward to this revival.

More like crap-tastic, amirite? This update pays respect to the release of the new Captain America: First Avenger movie by hitting you with content based on characters from Cap’s comic along with Data East’s “Captain America and the Avengers” arcade game. Non-comic book fans won’t be left out thanks to a classic beat-em-up bad guy crashing the party since this is also the 11th Anniversary week of ScrollBoss. Gotta have some gaming stuff in there somewhere!

GFX Generators
New Characters
Marvel – Batroc the Leaper, the Falcon, Namor, the Red Skull, Ultron, the Wasp, Other Heroes (Ant-Man and Diamondback) and “Other Villains” (Absorbing Man, the Controller, Crossbones, the Grim Reaper, Klaw, the Living Laser and Whirlwind).
Toys & ‘Toons – Jem
Updated Characters: Abobo (new Capcom SFA/Vs. style edits) from Technos, Iron Man (new taunt sprite edit), the Vision (new sprites and palettes)

Custom Sprites:
Marvel – Diamondback (scratch-made), the Falcon, the Grim Reaper, Namor, the Red Skull, the Vision, the Wasp (scratch-made) and Whirlwind. An Iron Man taunt has been edited into the armor he wore in CAatA.
Technos – Abobo (two versions), Juggernaut (a new edit based his odd look in the Avengers game)
Toys & Cartoons – Jem

Sprites:
Captain America and the Avengers gallery rebuilt in the current style and has new sprites.

Mini Logos: Sakura added to Capcom. Batroc, the Red Skull added to Marvel. Jem added to Toys and Cartoons.


The Announcement: ScrollBoss is on hiatus until further notice. There won’t be another update for a while and updates won’t be regular when they start up again. I have some important projects that require a lot of time so I’ll have to put this site on pause for a while. The main thing is that it’s time for me to hit the drawing page again. One of the main reasons that I kept working to make sure that the GFX Generators were loaded with options was because I wanted you to keep having fun as the site was inactive.

ScrollBoss will NOT be neglected. I have some coding improvements in mind and it’s nearly impossible to do them while also trying to get enough content for a site update. I can work on those things on the side until the time comes to un-pause ScrollBoss again. I also have some bigger things pixel-related things that I could never do because I had to keep doing smaller things to make sure I had an update. There will be previews of these things on the weblog and main menu. I’m still taking sprite and pixel art commissions (because it costs money to have this site hosted), posting ridiculous screenshots on the Tumblr and you may see some new scratch-made sprites appear on Illmosis.

ScrollBoss will be active again before the end of the year and it’s going to hit hard. Until then, please leave any feedback in the comment section of this topic. Thank you for reading and thanks for stopping in.

GFX Generators – Slight improvements were made to the engine but the only one you’ll notice is that the transparent shadows no longer overlap and make darker areas.

New characters: Adon, Birdie, Dee Jay, Fei Long, Gen, Karin, R. Mika, Rose, Sakura, Shadaloo Dolls and T.Hawk from Capcom’s Street Fighter. Marian, Abobo & Burnov from Technos’ Double Dragon games (Neo Geo fighter sprites).
Updated chars: Double Dragons (Neo Geo sprites added), Jubilee (mini-logo & X-Men:COTA name graphic), Zangief (new sprites)
GroupShot scene updates: Golden Axe vs. 01 – improved shadow transparency
VS. Mode “Custom Scene” backgrounds: Italy from Street Fighter Alpha 2, Code Red and On The Hilltop from X-Men vs. Street Fighter.

Game IndexCaptain America and the Avengers added.


The next update update will be in about two weeks from now. That puts it close to the 11th Anniversary. It won’t be anywhere near as big as the 10th Anniversary but there will be medium-large announcement about why it will be the last ScrollBoss update for a while.


Another reminder: the ScrollBoss Tumblr, Scroll like a Boss, exists, is active and has more than update post links. I’ve been posting screenshots that make me smile for all sorts of right and wrong reasons along with videos and reposts of cool game-related stuff I like there.

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